Author Message
Jason Tandro
PostPosted: Thu Jan 08, 2009 12:55 am    Post subject:

true. of course that still doesn't stop some truly sad individual from creating multiple accounts and posting like crazy. . Confused
Hammerit
PostPosted: Wed Jan 07, 2009 11:47 am    Post subject:

Good idea, however it wouldn't be too wise to implement something like that if it didn't came along with a post count delay. Meaning the recruitment bonus is paid not at the moment someone registers to the community, but when his postcount has reached the given delay. Otherwise ppl could just make plenty of inactive accounts without ever posting to increase their gemcount.
Jason Tandro
PostPosted: Wed Jan 07, 2009 8:00 am    Post subject: Recruitment Bonuses

Hey, if you're thinking along the lines of recruitment, you should do something like this:

Have new members be able to enter a Reference Name (the name of the member who referred them to the site). For each person that member recruits they get a Gem bonus. This will have more of a punch when we start having effective item stores, but still.

You could also have an increasing scale, like so

1 Person = 50 Gems
2 People = 75 Gems
3 People = 150 Gems
4 People = 300 Gems
5 People = 600 Gems

etc...

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