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inferiare
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Postinferiare Posted: Thu May 12, 2005 12:50 am   Post subject: Reply with quote

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So it's kinda like Blizzard's games up to WoW? I can deal with that. But are the servers laggy?
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Coz
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PostCoz Posted: Thu May 12, 2005 3:35 am   Post subject: Reply with quote

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I suppose not. That the area that P2P covers. However, when I say security threat, I mean the player in a P2P game will have important information that can be hacked going through the client program..

A good assembler programmer just has to disassemble the program and change it so it does whatever he wants to...

There are many script kiddie tricks that would probably work on it too, depending on the information going through the player.
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TerraHero
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PostTerraHero Posted: Thu May 12, 2005 11:52 am   Post subject: Reply with quote

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This is called, packet sending Very Happy

See, RO.

U can alter the packets so much that u can get alot of exp from a monster. Or when u drop an item it doesnt drop 1, like u dropped..but there are 50 on the floor. This is called item Dupe. But it all pretty much works with the interception and transmitting of manufactured packets by the player.
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