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The Ghost Lands Tournament: Preparation [CLOSED]

 
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Jason Tandro
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PostJason Tandro Posted: Thu Jan 08, 2009 1:16 am   Post subject: The Ghost Lands Tournament: Preparation [CLOSED] Reply with quote

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A strange letter was found this morning, and placed in the mailboxes of each member of TerraEarth. It reads thusly:

Dear Prospective Competitors:

The land of Jughonbad welcomes you to the tournament that will go down in history. Not since the Tournament of the Demon Claw has there ever been such a clash of wills and blades.

Our murky bogs, dense misty woods and silent moors welcome you. The prize for victory? Eternal glory, which cannot be measured. The price for failure, an eternity of wandering the haunted lands with no hope of respite.

For you see, the land of Jughonbad is a Ghost Land. The dead walk, and feast on the living. If you desire to join the fight, respond.

Signed,

The Lost Soul


I will be sending my reply, and agreeing to serve as the judge for this competition. The rules are simple. The dead don't stay dead. They can still attack, but cannot win. More rules to come soon. Will you be joining?

The Tournament Will Begin: February 1, 2009


Last edited by Jason Tandro on Sun Feb 01, 2009 3:33 am; edited 1 time in total
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Azure Phoenix
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PostAzure Phoenix Posted: Thu Jan 08, 2009 2:27 am   Post subject: Reply with quote

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hehe, sign me up man, this should be fun hehehe Evil or Very Mad
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Postchicken Posted: Thu Jan 08, 2009 9:52 am   Post subject: Reply with quote

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cool, finally some kickass action again ^^ where do i subscribe? Very Happy
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yay for jase Very Happy
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PostEverPhoenix Posted: Thu Jan 08, 2009 10:35 am   Post subject: Reply with quote

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this could be interesting. ill give it a shot
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Posttay120n64 Posted: Thu Jan 08, 2009 5:37 pm   Post subject: Reply with quote

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Ah, a chance to sharpen my skills. I accept this challenge that hath been lain before me.
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Postinferiare Posted: Thu Jan 08, 2009 10:54 pm   Post subject: Reply with quote

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Teh Kween hasn't used her abilities for a while. Why not? It could be fun. Very Happy
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PostHammerit Posted: Fri Jan 09, 2009 7:53 am   Post subject: Reply with quote

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Searches his pocket and puts out two 40kg hammers and equips them in dualwield mode. Afterwards he begins to polish the steal plates of his guard uniform and puts it on once all the plates are shiny again. Finnally he puts his crossbow, the pauldrons, and the bracers out of his pocket and equips them. With most of the preparations done, Hammerit walks straight to the kitchen to make some coffee.

Name: Jason Nchuleft (aka Brother Jason / Hammerit)
Class: Order Templar
Weapons: Hammer / Hammer DW / Hammer 2H / Crossbow with Hammer Bolts / Throwing Hammers
Special Abilities: Order Magic, Order fighting techniques

Being outnumbered is just an excuse for the weak. No matter how fierce the battle, all one needs is an even bigger hammer! And the more the merrier Smile. With that being said, let's get the battle started!
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PostJason Tandro Posted: Sun Jan 11, 2009 6:25 pm   Post subject: Here are the official rules for the Ghost Lands Tournament Reply with quote

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Here are the official rules for the Ghost Lands Tournament:


Ghost Lands Tournament


Rules:


Original Rules Still In Play
1. No "god mode" abilities.
Example; when someone attacks you directly (and I mean directly... as in "Someone hits someone in the jaw!") you have to take the hit. When not hit directly (as in someones action was throwing a punch at you and it doesn't connect yet) you can dodge
2. No ignoring other posters. That's dumb, and defeats the whole purpose.
3. No more than one action per post (each post = 1 turn) You can use one defending and one attacking in one turn.
4. No double posting!
5. No guaranteed hit attacks
6. When you perform an action, you, yourself, may -not- declare that the target is dead.
7. 10 damage counts a KO.
8. Posts/actions in violation of any of the rules can be reported to a mod or admin to be deleted from the PunchUp
9. A suggestion for change of the rules can be submitted to rainichan or eFlare, we will review your case and see weither it's doable or not.

New Rules

1. Upon being KO’d you may still attack, but you lose your chance at winning.
2. Each person may be resistant to 2 Elements, and 1 Status Effect (see ARMORY below). You must also select one elemental weakness.
3. As with the Tournament of the Demon Claw, judges will be the deciding factor in this tournament on whether or not a move is legal.
4. You may have one summon. You may only use this summon once, however. Summon damage does 2 Direct Hit damage to the previous 2 posters. If the poster is resistant to your summons element, they receive no damage.
5. Since this is a last man standing tournament, and not an attempt to curry favor with the judges, be sure to utilize every advantage you get.
6. You may only travel to one new area per round (a round consists of 5 posts by anyone). You may travel and then attack, but you may not attack and then flee to a new area.
7. You may only carry one item (not including your weapon) at a time.
8. Elemental weakness means double damage.
9. Judges will occasionally award area dominance with special items. They will not be revealed until you earn them, however.


The Armory


Weapon Selection:

You may choose ONE from the following weapons. Weapons are either 2dh (2 direct hit damage) or 1rh (1 direct hit, ranged). Ranged weapons allow for easier evasion, but do less damage.

2dh Weapons

1. Longsword
2. Dagger
3. Hammer
4. Staff
5. Rod
6. Club
7. Katana
8. Nunchaku
9. Claws
10. Baseball Bat.
11. Twin Sabres
12. Spear
13. Lance

1rh Weapons

1. Bow
2. Crossbow
3. Pistol
4. Rifle
5. Shuriken
6. Poison Darts (Do not inflict poision)
7. Ninja Stars
8. Throwing Knives
9. Ball and Chain


Status Effects

You may be IMMUNE to 1 of these status effects.

1. Sleep- player cannot post for 1 round unless attacked (5 posts)
2. Poison- damage is doubled for 1 round (5 posts)
3. Silence- player cannot use Tech and Summons for 1 round (5 posts)
4. Berserk- player cannot use Tech, Summons and cannot leave area for 1 round (5 posts)

Elements

You may be resistant to 2 of these elements. You must also choose one weakness:

1. Fire
2. Ice
3. Air
4. Earth
5. Lighting
6. Water
7. Light
8. Dark


Summons:

You may select one summon. Having a summon join your psyche will forfeit 2 HP, however. (Your starting HP will be 8, not 10).

1. Ifrit (Fire Damage)
2. Shiva (Ice Damage)
3. Typhon (Wind Damage)
4. Titan (Earth Damage)
5. Ramuh (Lightning Damage)
6. Leviathan (Water Damage)
7. Alexander (Holy Damage)
8. Diablos (Dark Damage)
9. Unique Summon (Must Define Element)

Special Skills:

You may select 4 special skills. Selecting more than 4 will sacrifice 1 HP per skill.


Combat Skill:
You can use these skills, even when silenced.

1. Dash- Can be used once per round to avoid any attack.
2. Flawless Aim- Can be used once per round to ensure an attack (If Dash is in effect, they cancel each other out).
3. Rage Attack- Deal 1 extra HP damage per strike.

Tech:
You cannot use these skills when silenced.



Elemental Black Magic

1. Fireball- 1 Fire Damage on target and previous poster.
2. Ice Blast- 1 Ice Damage on target and previous poster.
3. Whirlwind- 1 Air Damage on target and previous poster.
4. Tremor- 1 Earth Damage on target and previous poster.
5. Thunder- 1 Thunder Damage on target and previous poster.
6. Tidal Wave- 1 Water Damage on target and previous poster.
7. Holy- 1 Light Damage on target and previous poster.
8. Dark- 1 Dark Damage on target and previous poster.

Status Inducing Magic

1. Poison- Inflicts Poison on an enemy.
2. Sleep- Inflicts Sleep on an enemy.
3. Paralysis- Inflicts Paralysis on an enemy.
4. Berserk- Inflicts Berserk on an enemy.
5. Silence- Inflicts Silence on an enemy.

Melee Options

1. Dual Attack- do 2 strikes on one poster. You can only use this once every 3 rounds.
2. Triple Attack- do 3 strikes on one poster. You can only use this move once.
3. Unique Combat Option- all unique combat options deal 3 damage with a 2dh weapon and 2 with a 1rh weapon. They can only be used once per round.

The Areas

There are seven areas where battle occurs in Jughonbad. You must choose a starting location:

1. Ivory Tower- a ghostly white tower in the center of the continent.
2. Jughonbad Moors- a perpetually misty bog on the eastern shores. (Dark Damage does an additional 1 HP damage. Light Damage is weakened by 1 HP)
3. Lakista Cataract- A massive waterfall in the northern part of the continent. (Water Damage is doubled, Fire Damage is ineffective)
4. Hotaru Cemetery- An ancient samurai burial ground. (Ghosts do double damage here, the living enjoy a resistance to all status effects.)
5. The Whispering Woods- Ghostly echoes seem to call at you from the trees. (Air and Earth damage is doubled, but anyone attempting to do Fire or Light Damage will be Silenced and Poisoned by the Watcher.)
6. Lake Cocytus- a frozen lake to the south. (Ice Damage does an additional 1 HP damage. Dark Damage is ineffective.)
7. The Barrens- a wasteland on the west side of the continent. (All elemental damage is nullified, but everyone deals double damage. Remaining here for more than 5 rounds, however, results in dehydration… and death).


Character Data

Use this form to keep yourself organized. It’s a good idea to post them below.

Name:
Weapon:
Starting HP:
Starting Location:

Elemental Resistances:
Elemental Weaknesses:
Status Resistance:

Combat Options:
1.
2.
3.

Summon:

---

Questions:

Questions

How many weapons allowed on each person?

One.


Due to the amount of people involved so far i think one action per turn may prove unfair on a person faced with 2 or 3 enemies attacking him/her at once.

You may post as often as possible as long as you do not double-post. In other words. You post, somebody else posts, you post again.

can 2 unique combat options be chosen or just 1?

You may choose as many unique combat options as yuo want, but they all do the same damage.


any item at all, or are you gonna provide a list?

As I stated, you will recieve special items awarded by the judges, but they are a secret.

is status resistance really status immunity? if so then is it the same for magic resistance?

Yes.

how is area dominance decided?

The only living person in the area after a scuffle.

one turn per day is it?

As I said, as long as you don't double post, you can post as often as you want.


Last edited by Jason Tandro on Mon Jan 12, 2009 11:40 pm; edited 1 time in total
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PostManibrandr System Posted: Tue Jan 13, 2009 2:29 am   Post subject: Reply with quote

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Question

Does special skill encompass magic, combat skills, tech and melee options, or are they on their own separate category?
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Azure Phoenix
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PostAzure Phoenix Posted: Tue Jan 13, 2009 2:32 am   Post subject: Reply with quote

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yes, however whether you accept MY answer is up to you...
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PostEverPhoenix Posted: Tue Jan 13, 2009 2:42 am   Post subject: Reply with quote

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i think it would be better to pm the contents of the form to whoever organises this, to avoid cheating or picking on weaknesses. coincidentally, who is actually in charge of this?
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Azure Phoenix
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PostAzure Phoenix Posted: Tue Jan 13, 2009 2:44 am   Post subject: Reply with quote

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Jason Tandro i believe, however whether or not he was asked to do so by eflare i don't know
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inferiare
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Postinferiare Posted: Tue Jan 13, 2009 9:08 am   Post subject: Reply with quote

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Arashi wrote:
Jason Tandro i believe, however whether or not he was asked to do so by eflare i don't know


Nope. This was all him.

Don't forget I'm an admin too. Razz
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psychokind
fuck yeah!

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Postpsychokind Posted: Tue Jan 13, 2009 12:28 pm   Post subject: Reply with quote

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now I'm really excited about this. I shall be the lonely audience Smile
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PostEverPhoenix Posted: Tue Jan 13, 2009 1:55 pm   Post subject: Reply with quote

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psychokind wrote:
now I'm really excited about this. I shall be the lonely audience Smile


make a few clones of yourself so you can cheer for different people at once. thatll be funny.
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