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Quality Story, Yes. Quality Story-telling? Eh...

 
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Jason Tandro
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PostJason Tandro Posted: Sat Mar 07, 2009 4:56 pm   Post subject: Quality Story, Yes. Quality Story-telling? Eh... Reply with quote

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Having recently replayed IoG (I'm at the Angel Village right now) I have had to seriously reconsider whether or not Illusion of Gaia was as good a story as I thought. The story itself may be good, but the story-telling is pretty poor. In particular the "Opera Scene"(reference to FF6: The shining gem scene of a game) of IoG: The Kara and Will raft sequence is really just a storyline cheat to avoid stretching out what could be an interesting love story between the two...
"Will started to notice that he was developing feelings for Kara."

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tay120n64
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Posttay120n64 Posted: Sat Mar 07, 2009 6:08 pm   Post subject: Reply with quote

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Well, yeah. Honestly that's what always drew me to Illusion of Gaia and Zelda: Link's Awakening. The story was soooo magnificent, but there was so much more they could have done with it. The potentiality of greatness was there for those two games, but wasn't fully achieved. I don't know why, but that is what always drew me in.
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EverPhoenix
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PostEverPhoenix Posted: Tue Mar 10, 2009 11:02 am   Post subject: Re: Quality Story, Yes. Quality Story-telling? Eh... Reply with quote

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Jason Tandro wrote:
Having recently replayed IoG (I'm at the Angel Village right now) I have had to seriously reconsider whether or not Illusion of Gaia was as good a story as I thought. The story itself may be good, but the story-telling is pretty poor. In particular the "Opera Scene"(reference to FF6: The shining gem scene of a game) of IoG: The Kara and Will raft sequence is really just a storyline cheat to avoid stretching out what could be an interesting love story between the two...
"Will started to notice that he was developing feelings for Kara."

Opinions?


that opera scene of ff6 was quite awesome. iirc there was an amazing scene or 2 in ff8 involving squall and rinoa, but its been a few years since ive played it.

and even terranigma had the liotto scene in terms of development of that sort.
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PostAzure Phoenix Posted: Tue Mar 10, 2009 9:28 pm   Post subject: Reply with quote

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Yeah there is definitly room for improvement in a lot of games when it comes down to drama, people just don't think it matters half of the time, but i'm sure we'll eventually get a designer with a true sense of drama and he/she will give us a run for our money, or at least me, i'm a really tough audiance when it comes to drama so pretty much every game's dramatic side doesn't affect me, but for some odd reason terranigma was the only one that got me... i am honestly telling the truth when i say i dunno why, i played it several times and i still can't figure out what bit got me, ayway yeah there's a lot they could've expanded upon in the soul blazer games, but i ain't gonna miss the drama in IoG, i remember wanting kara to die throughout the game Very Happy
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