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Stuff that is being added to the final product.

 
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Jason Tandro
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PostJason Tandro Posted: Wed May 06, 2009 3:25 pm   Post subject: Stuff that is being added to the final product. Reply with quote

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Here is a list of the stuff that I left out of the beta.


1) GUILDS

So far there are a few guilds. I wanted to avoid the standard cut and dried ideas of "fighter, mages, thieves and assassins" guilds, so I decided to think outside the box. Here are a couple of examples of TerraEarth guilds:

Fight Club- briefly mentioned in the beta, this is dedicated to underground street fighting and provides a more "traditional" arena quest line.

Brewmaster's Guild- Dedicated to the collection, selling and production of fine wines, the brewmaster's guild (run by the Beer Baron) is an extremely humorous quest line.

Literary Guild- A group of enlightened citizens who are trying to bring back reading. Centered around the various books you can purchase in the game, their mysterious leader seeks an ancient manuscript known as the Moon Tribe Tome.

The Foamy Card Cult- Not really a quest line, so much as a tongue-in-cheek reference to the original attempt at this game. Once you've joined, you gain access to a hidden basement area in the Tower of Babel, where you can listen to "Foamy Sermons".
(No idea what I'm talking about? Visit http://www.friendsoffoamy.com/

2) Tower of Babel- more than just an office.

The finalized Tower of Babel will have shopping, museums, and a localized quest line.

Here you can also get jobs working for the man, to earn some extra pocket change.

3) Random dungeons.

There will be a LOT more places to go and kill. Each holding a high level chest at the bottom or back of the dungeon.


4) Hidden dungeons.

Some super secret dungeons with your standard "tougher-than-the-final-boss" enemies.


5) Journal System

Based on Raini's suggestion, each quest line is now going to have a journal dedicated to it (the main quest and guild quests that is. Quest house quests will still be in their notation format.


6) Where Am I? System

Pressing the RUN button on the world map will now call up a world map, and (if things work out for me) a description of your current location. Otherwise it will also reveal your main quest journal objective.
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Postchicken Posted: Wed May 06, 2009 8:56 pm   Post subject: Reply with quote

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you are the man Cool Guy
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PostFreedan Posted: Wed May 06, 2009 9:37 pm   Post subject: Reply with quote

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Is the final game pretty much decided, or are you still taking suggestions for extras?
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PostManibrandr System Posted: Wed May 06, 2009 10:19 pm   Post subject: Reply with quote

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Yeah, I was wondering if you're planning on improving the sprites at some point in the future so that the locations and dungeons look more organic. Maybe a taller, more detailed sprite.

Do you also plan on adding a row system?

Do you also need battle SFX, or do you have those ready? Because if you need them, we can always ask if any one of us knows how to rip sound effects from SNES ROMs.
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Posttay120n64 Posted: Thu May 07, 2009 5:23 pm   Post subject: Reply with quote

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I know how to rip SFX from NES ROMs, so I imagine it wouldn't be any more difficult. If you need any, just let me know and I'll get on it.
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PostManibrandr System Posted: Thu May 07, 2009 11:52 pm   Post subject: Reply with quote

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Ripping SFX from Rudora no Hihou and Star Ocean (Including the battle whoosh) would be a good start.
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Posttay120n64 Posted: Fri May 08, 2009 4:12 am   Post subject: Reply with quote

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Cool. I'll prolly work on that this weekend then.
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PostJason Tandro Posted: Fri May 08, 2009 11:53 pm   Post subject: Reply with quote

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The upgraded sprites can't happen. Sorry. Sad

I am considering a ROW system.

Battle SFX are always welcome.

And my rule is "it isn't over until it's over".

SUGGESTIONS ARE ALWAYS WELCOME!!! ESPECIALLY REGARDING STORYLINES!!! SEND ME WHATEVER YOU WANT! Very Happy
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PostMetall Ark (XD®) Posted: Sat May 09, 2009 6:37 am   Post subject: Reply with quote

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i can rip sounds from snes roms and gba roms.
tell me if you need sounds of them.

maybe you could built an new story in the game.
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PostAzure Phoenix Posted: Sat May 09, 2009 9:00 am   Post subject: Reply with quote

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Jason Tandro wrote:
The upgraded sprites can't happen. Sorry. Sad

I am considering a ROW system.

Battle SFX are always welcome.

And my rule is "it isn't over until it's over".

SUGGESTIONS ARE ALWAYS WELCOME!!! ESPECIALLY REGARDING STORYLINES!!! SEND ME WHATEVER YOU WANT! Very Happy


you'll get my suggestions when i finish the beta, sadly that includes a rather large paragraph on graphics (i can make sprites btw) which i'm not all too proud of but i had to say it...

btw nice magic affects
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PostMuerte Posted: Sun May 10, 2009 2:24 pm   Post subject: Reply with quote

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PM'd you Jason, nothing really important though.

I wonder if my sound issues are related to my running Vista or something? =\ Still haven't figured it out. Biting

Edit: Maaaaaaaaaaaaan, sound is working fine on Laptop, still no idea what is causing lack of on PC. =\
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PostAzure Phoenix Posted: Sun May 10, 2009 4:22 pm   Post subject: Reply with quote

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Muerte wrote:
I wonder if my sound issues are related to my running Vista or something?


another reason why i'm proud not to have Vista! Very Happy

note tthat the first reason on the list was because the people at microsoft did in fact say it was crap themselves, i got that from a very reliable source
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Posttay120n64 Posted: Sun May 10, 2009 6:23 pm   Post subject: Reply with quote

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I'm running Vista, and I'm not having any problems at all. It might have something to do with the computer itself. Or perhaps some off-the-wall settings?
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PostManibrandr System Posted: Mon May 11, 2009 2:35 am   Post subject: Reply with quote

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It's not Vista, but most likely a problem with the MP3 codecs or the sound drivers, because he installed the game on his laptop and everything worked.

"Reliable source" Laughing Laughing Laughing
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