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RP Punch-Up Bestiary

 
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Jason Tandro
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PostJason Tandro Posted: Sun May 24, 2009 7:03 pm   Post subject: RP Punch-Up Bestiary Reply with quote

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Your complete guide to the monsters that will start appearing in certain RP Punch-Ups.

Monsters (sorted alphabetically):

Cleeshay
Harpy
Huball


Monsters (sorted by threat level- ascending):

Huball
Cleeshay
Harpy
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Last edited by Jason Tandro on Mon Jan 25, 2010 11:34 pm; edited 1 time in total
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
Rank: Moderator

Moderator


Joined: 04 Dec 2004
Posts: 6383
Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Sun May 24, 2009 7:06 pm   Post subject: Reply with quote

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Code:
Name: Huball
Height: 43.18 cm
Weight: 2.04 kg

Notable Physical Traits: Jelly-like appearance, amorphous semi-liquid shape, small central nuclei.

Bio:  Huballs are notoriously weak, but have an interesting survival complex.  Their semi-permeable membrane allows them to absorb nutrients from just about anything and a small central nuclei dictates stimulus and response.

What they lack in size, Huballs make up for it in tenacity, attacking in large groups of up to six.  Huball Chieftains are slightly more powerful, and have a larger central nuclei.  Chieftain is a misnomer, as Huballs have no system of government beyond self-preservation.

---

Stats

HP: 5
STR: 1d4
DEF: 1d4

Vitality: E
Stamina: E

Strength: E
Constitution: E
Agility: D

Wits: E

Spirit: F
Wisdom: E
Fortitude: F

Threat Level: Pest (0.8)

Chromophilia:
> Blue  - |||| 20% (Innate)
 
Chromophobia:
> Yellow  - ||||| 25%

Unique Abilities:

Osmosis-   Huball can absorb nutrients from the ground to slight replenish Stamina and Vitality.


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Last edited by Jason Tandro on Sun Dec 06, 2009 8:31 am; edited 2 times in total
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
Rank: Moderator

Moderator


Joined: 04 Dec 2004
Posts: 6383
Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Sun May 24, 2009 7:07 pm   Post subject: Reply with quote

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Code:
Name: Harpy
Height: 165.10 cm
Weight: 42.64 kg

Notable Physical Traits: Humanoid shape with feathered wings, protruding fangs (slight overbite), sharp talons.

Bio:  Harpies are a race of bird-like humans.  Because of their feral upbringing and unfortunate cuisine choices, their brains have been addled and they now know only violence, with the exception of caring for their tribe and young.

Mother Harpies are especially violent as they protect their nests with reckless abandon for their own safety.  Only a few Harpies possess human-level intelligence, but efforts to smooth things over with them proved unsuccessful due to their mistrust of the race.

---

Stats

HP: 12
STR: 3d4
DEF: 1d6

Vitality: C
Stamina: D

Strength: C
Constitution: D
Agility: A

Wits: B

Spirit: E
Wisdom: E
Fortitude: E

Threat Level: Moderate (2.4)

Chromophilia:
> Green  - |||||||||| 50% (Innate)
 
Chromophobia:
> Anti-Air   - ||||||||||| 55%
> Yellow  - |||| 20%


Unique Abilities:

War Cry- Harpies can boost their agility, strength and constitution for a short period of time with this deafening screech.



Basic Techs:

Talon Swipe  |  2 hits / Green Colour

Pow - |' 1.5
 StC - || 1
 Rng - | Short
 Acy - ||| Average

A basic attack that deals moderate damage.


Venom Strike  |  3 hits / Brown Colour

Pow - || 2.0
 StC - | 0.5
 Rng - | Short
 Acy - |||| High

The Harpies produce a venom which they can secrete at will.  This strike deals poisonous damage.



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Last edited by Jason Tandro on Sun Dec 06, 2009 8:32 am; edited 2 times in total
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
Rank: Moderator

Moderator


Joined: 04 Dec 2004
Posts: 6383
Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Sun May 24, 2009 7:08 pm   Post subject: Reply with quote

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Code:

Name: Cleeshay
Height: 30.48 cm
Weight: 0.86 kg

Notable Physical Traits: Small black wing-span, large red eyes, small fangs protruding from barely visible mouth.

Bio:  Cleeshays are a special species of bat that have adjusted to human presence and prefer man-made structures to natural ones.  Unlike other bats, these bats can see out of their large bulbous red eyes.  However with the gift of sight, their gift of hearing declined and their sonars are generally ineffective.

Those that can manipulate this natural gift boast incredible reaction time, but otherwise their stats are laughable, including the complete absence of magical ability.

---

Stats

HP: 9
STR: 1d6
DEF: 1d6

Vitality: D
Stamina: F

Strength: E
Constitution: E
Agility: S

Wits: B

Spirit: F
Wisdom: F
Fortitude: E

Threat Level: Mild (1.6)

Chromophilia:
> Purple  - ||||||| 35%
> Green - ||| 15%
 
Chromophobia:
> Anti-Air   - ||||||||||| 55%
> White  -|||||| 30%
> Yellow  - |||| 20%


Unique Abilities:

Sonar-  Slightly improve reaction time by giving the Cleeshay a better understanding of the area around him.



Basic Techs:

Vampirism |  1 hit / Purple Colour

Pow - |' 1.5
 StC - ||| 1.5
 Rng - | Short
 Acy - |||||| Very High

Suck blood from an enemy, draining their Vitality.



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