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Jason Tandro
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PostJason Tandro Posted: Sat Feb 13, 2010 12:12 am   Post subject: Reply with quote

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It's in RPGVX, so I'll most likely be sticking with the Tantenkai Sideview Battle System.
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Manibrandr System
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PostManibrandr System Posted: Sat Feb 13, 2010 8:06 pm   Post subject: Reply with quote

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Would you be able to modify it with bigger player character sprites, and Grandia-like combat system?
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Jason Tandro
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PostJason Tandro Posted: Sun Feb 14, 2010 8:10 am   Post subject: Reply with quote

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There is probably a script out there to handle the Grandia-style combat system, but I'm pretty sure that larger combat sprites are out of the question, simply because it would involve completely reworking the entire graphics engine for the program.
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PostManibrandr System Posted: Tue Feb 16, 2010 1:59 am   Post subject: Reply with quote

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Maybe there is a way to hack it in via scripting. Also, if possible, would you be able to make it so that the screen resolution would be something like 1152x720 ?
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Jason Tandro
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PostJason Tandro Posted: Tue Feb 16, 2010 6:07 am   Post subject: Reply with quote

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My scripting knowledge is only so much. I'm not a professional game designer. I will certainly try to get these graphics upgrades, but to be frank, my first concern is in game-play improvements.
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PostManibrandr System Posted: Thu Feb 18, 2010 4:12 am   Post subject: Reply with quote

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It's no big deal, as long as you're able to cobble together a battle system that is fun to play. Very Happy
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PostJason Tandro Posted: Sat Feb 20, 2010 7:15 am   Post subject: Reply with quote

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Well I think it was you who mentioned a Diablo style leveling system. That intrigued me.

I wish I could find a Star Ocean based battle system for VX... That'd kick so much ass. Very Happy
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