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[DEAD GAME] TerraEarth War

 
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
Rank: Moderator

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Joined: 04 Dec 2004
Posts: 6383
Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Sun May 09, 2010 7:30 am   Post subject: [DEAD GAME] TerraEarth War Reply with quote

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<<This game has been declared dead and is no longer part of the TE arcade>>


TerraEarth War

Go To The Kingdom

Rules:
1. TE War is a strategy game where you build up armies and kingdoms and attempt to defeat your enemies.
2. Battles are based on probability. Improvements in tech increase probability, but there is still a factor of chance in all battles.

--

Building A City

1. To begin, you must sign up. Provide the name of your City, your title (such as King, Mayor, Commander) and come up with a Motto or Slogan.
2. After that, you may begin building your city.
3. You must use forum gems to by Essential and Resource buildings. Other and Military buildings are built using in-game resources, which include Stone, Jewel and Wood.
4. To make it easier, sending Jason Tandro 140 Gems will give you all the buildings you need to start your city. 3 Lumber Camps, Quarries and Jewel Mines and your Town Center.

---

Buildings- Essential:

Town Center- 50 Gems- Required to have a kingdom or city. (max 1)



Buildings- Resource:

Lumberyard- 10 Gems- Gather 5 Lumber per day. (max 3)

Quarry- 10 Gems- Gather 5 Stone per day. (max 3)

Jewel Mine- 10 Gems- Gather 5 Jewel per day. (max 3)



Buildings- Military:

Barracks- 30 Jewel- Create 5 minions per week. (max 1)

->Barracks Lv. 2- 30 Jewel- Upgrade minion to Militia. (must wait one week).

-->Barracks Lv. 3- 30 Jewel- Upgrade Militia to Soldier. (must wait one week).

--->Barracks MAX- 60 Jewel- Upgrade Soldier to Knight. (must wait one week).

<<Military Strength of units in Barracks: Minion = 1, Militia = 2, Soldier = 3, Knight = 5 >>


Archery Range- 30 Wood- Create 5 bowmen per week. (max 1)

->Archery Range Lv. 2- 30 Wood- Upgrade Bowmen to Archer. (must wait one week).

-->Archery Range Lv. 3- 30 Wood- Upgrade Archer to Crossbowman. (must wait one week).

--->Archery Range MAX- 60 Wood- Upgrade Crossbowman to Arbalest. (must wait one week).

<<Military strength of units in Archery Range: Bowmen= 1, Archer = 2, Crossbowmen = 3, Arbalest = 5>>


Siege Workshop- 60 Stone- Creates 5 Stonethrower per week. (max 1)

->Siege Workshop Lv. 2- 60 Stone- Upgrades Stonthrower to Mangonel. (must wait one week)

-->Siege Workshop Lv. 3- 60 Stone- Upgrades Mangonel to Scorpion. (must wait one week)

--->Siege Workshop MAX- 120 Stone- Upgrades Scorpion to Battering Ram. (must wait one week)

<<Military strength of units in Siege Workshop: Stonethrower=3, Mangonel=4, Scorpion=5, Battering Ram=10>>



Buildings- Other:

Tower- 10 Stone, 10 Wood, 10 Jewel- Defense Strength + 5

Wall- 30 Stone, 20 Wood, 10 Jewel- Defense Strength + 15

Market- 20 Stone, 20 Wood, 20 Jewel- Allows you to trade resources with players.

Embassy- 30 Stone, 30 Wood, 30 Jewel- Allows the forging of alliances (2 or more cities that have embassies can team up to take on a single city or other alliance).

Church- 100 Stone- Increase unit production by 5 every week.

Castle- 250 Stone- Increase unit production by 10 every week.


(More buildings will be added as the game progresses...)

---

The Art of War

1. When you feel confident, you can attack another players city.
2. Your military forces will go up against the combined strength of their military and defensive forces.
3. Probability of victory is defined by the difference between Attack strength and Defense strength.

For example:

An attacker with a military strength of 500 going against a defender with a defensive strength of 250.

Where 500 versus 500 = 50% chance of victory to both, the outcome is now tilted by the fact that the defender has 50% less than the attacker.

Ergo the attacker has a 75% chance of victory and the defender has a 25% chance of victory. This is decided by a 1d100 roll.

(it's a little confusing, but i hope you get the general idea.)

4. If you win the battle, you will be rewarded with 50% of your opponents resources. Your opponent will also lose 50% of his/her military units and defensive structures.

5. If you lose the battle, you will surrender 25% of your resources to your opponent as a tribute. You will also lose 75% of your military units.

---

Ready to go to war?! Sign up below!
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Rest in peace, old avatar.


Last edited by Jason Tandro on Wed May 26, 2010 8:03 pm; edited 6 times in total
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
Rank: Moderator

Moderator


Joined: 04 Dec 2004
Posts: 6383
Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Sun May 09, 2010 8:15 am   Post subject: Reply with quote

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The Kingdom

LAST UPDATED: May 09, 2010



The City of Arcenia
Motto: You're never to busy to waste your time!
King: Jason Tandro
---
Resources: Stone (5), Wood (5), Jewel (5)
---
Defense Strength: 5
Military Strength: 0
---
Military Units:
---
Defense Units: Tower (1)
---
Buildings: Town Center, Lumber Camp (3), Jewel Mine (3), Quarry (3)
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Rest in peace, old avatar.
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Dark_Gaia
Level 12: Soul Knight
Rank: Resident

Resident


Joined: 26 Nov 2009
Posts: 582
Gems 6,560
Location: Australia, NSW

PostDark_Gaia Posted: Wed May 12, 2010 5:21 am   Post subject: Reply with quote

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seems alot like age of empires 2 but in text =p ill play if its still happenin hopefully in about 10 days should have my new charger n be back online everyday
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
Rank: Moderator

Moderator


Joined: 04 Dec 2004
Posts: 6383
Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Thu May 13, 2010 7:51 pm   Post subject: Reply with quote

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Look forward to having you.
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Rest in peace, old avatar.
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