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TE: DND Version 3

 
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Favorite Change
World Map
0%
 0%  [ 0 ]
Streamlined Combat
66%
 66%  [ 2 ]
Wait Commands
0%
 0%  [ 0 ]
Familiars
0%
 0%  [ 0 ]
Awakening Drives
33%
 33%  [ 1 ]
I don't like change.
0%
 0%  [ 0 ]
Total Votes : 3

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Jason Tandro
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PostJason Tandro Posted: Thu Jan 27, 2011 3:56 am   Post subject: TE: DND Version 3 Reply with quote

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Okay folks coming up in the next few hours will be everything you need to prepare yourself for the big changes coming up in TerraEarth: DnD Version 3.

TerraEarth: Soul Blazer

That's right; Version 3 will start a whole new storyline about the heroes of Fallen (and any new contenders!) journeying to become the ultimate hero of TerraEarth: The Soul Blazer!

Facing unique challenges in a brand new world, the rules of the game have changed dramatically, and the quest is getting more challenging than ever!



NEW WORLD

Travel through the TerraVerse into a version of TerraEarth known only as Zero using a brand new grid system which allows for a wide variety of journeys, encounters and quests.

Code:

Movement:  Every 5 AGI will allow you to move one space on foot, two spaces on a steed, three spaces by water and five spaces by air.

Town Spaces:  Enter a Town.

Dungeon Spaces:  Enter a Dungeon.

Regular Spaces:  Nothing, Encounter and Treasure.  Higher Luck results in better results… usually.



NEW BATTLES

A streamlined combat system will eliminate classes, most unique combat skills and the MP Meter! Don't worry those of you who have been buffing up your MP, that stat will be added directly onto your MAG rating.

The new combat window looks like this:

Code:

A)   Attack
B)   Magic [Element]
C)   Heal [Efficacy]
D)   Special Skills
E)   Items


Attack
Your basic attack based on your ATK rating.

Magic
A magical attack using your MAG rating. You can choose the element. (Those of you who purchased elemental skills will have those elements available from the beginning, all others you will have to buy with your AP)

Heal
No more status effects to worry about. Just worry about how much HP you have to restore! Your highest heal skill will be your standard efficacy in the switch. The downside? You can only use your healing skill once per battle! (But you can always use healing items!)

Special Skill
Special Skills include such favorites as Stealth Shot and a few others.

Items
Same as usual. Just use them how you like.


Now I know some of you may be skeptical about the switch, but I truly believe it will make things much easier and faster paced. Worried that it will get boring? Don't. There are more changes!

Awakening Drives

Welcome your new use for AP, Awakening Drives. As well as purchasing elements and noncombat skills you can rack up AP and use them to unlock and unleash devastating moves in combat!

Awakening Drives are limit break style attacks that activate when your Drive Gauge is full. Level 1, 2, 3, and Astral.

Code:

Level- Unlock- Use
1- 50 - 100
2- 100- 200
3- 150- 300
Astral- 250- 500


Awakening Drives are uniquely you (you can name them whatever you like when you purchase them). To unlock them, you purchase them with the AP amount specified. Any time in combat, assuming you have the appropriate AP amount, you can unleash the move in combat. You also acquire AP while taking damage!

Level 1 deals damage equivalent to all your combat stats combined.
Level 2 deals damage equivalent to 2x your combat stats combined.
Level 3 deals damage equivalent to 3x your combat stats combined.
Astral deals damage equivalent to 5x your combat stats combined.


Wait Commands

And this is something we all know has been long needed. Can't get to a round in time? Well Wait Commands have you covered.

A list of all wait commands:

Code:



1.   Attack- Standard Attack (ATK based damage)
2.   Magic Attack- Attack based on your magic (MAG based damage)
3.   HP Turbo- Take damage, but raise max HP by one.
4.   Bide- Convert enemy damage into STR bonus for next attack.
5.   Harden- Convert enemy damage into DEF bonus for next round.
6.   Zen- Convert enemy damage into MAG bonus for next attack.
7.   Sacrifice- Convert enemy damage into HP healing for party members.
8.   Anger- Convert enemy damage into AP bonus for next round.
9.   Cover- Protect ally with lowest HP.
10.   Shield- Reduce damage by ˝.
11.   Patience- Convert enemy damage into EXP bonus.
12.   Trainer- Convert enemy damage into FP bonus.
13.   Darkside- Double enemy damage but reflect damage back on enemy.


READ THIS IMPORTANT:Level 1 and 2 are automatically available to anybody. You must purchase each additional level for 25 AP.


And were you wondering what Trainer and FP were all about? Lol. Time for the coolest change of all:


Familiars

On the Map: There are three variants of on-map familiars: Call Shop, Mount, and Explorer. Call Shop will allow you to access a shop anywhere. Mounts will make you travel faster by land, sea or air. Explorer can find buried treasure, secret passages and so forth.

In Combat: Familiars grow stronger based on acquired FP. They can be controlled like a second character.

You will be able to choose your familiar in:
Billy's Familiar Familiars


A Few Last Things

Sadly Weapon Fusion and Alchemy will no longer be available to you (sorry Freedan). Any items anybody had which enabled these will be returned to you in a gift of AP.



SO WHAT DO I NEED TO DO?

I am reworking your character sheets for the new version. All you will need to do is:

1. Choose your Wait Command (or purchase new ones with your AP)
2. Purchase a Familiar (if you choose to have one)
3. Purchase Awakening Drives (if you choose to have one)
4. Double-check your Gear.



REMEMBER KIDDIES! TE: SOUL BLAZER STARTS ON FEB 1!!!

[edit: new char sheets/ store up!!]
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Last edited by Jason Tandro on Tue Feb 01, 2011 5:19 am; edited 2 times in total
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EverPhoenix
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PostEverPhoenix Posted: Thu Jan 27, 2011 6:25 am   Post subject: Reply with quote

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Drool this looks f**king amazing.

...

...

...

can i still teleport? ^_^
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psychokind
fuck yeah!

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Postpsychokind Posted: Thu Jan 27, 2011 1:01 pm   Post subject: Reply with quote

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the waiting paid off! Very Happy
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Jason Tandro
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PostJason Tandro Posted: Thu Jan 27, 2011 1:32 pm   Post subject: Reply with quote

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@EP: Yes, teleportation is still an option. Very Happy
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PostFreedan Posted: Thu Jan 27, 2011 11:14 pm   Post subject: Reply with quote

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Cripes.... so much to re-learn and keep track of.

And you've got the hard job. Neutral

Sounds pretty cool though. Cool Guy
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
Rank: Moderator

Moderator


Joined: 04 Dec 2004
Posts: 6383
Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Fri Jan 28, 2011 5:33 am   Post subject: Reply with quote

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Freedan wrote:
Cripes.... so much to re-learn and keep track of.

And you've got the hard job. Neutral

Sounds pretty cool though. Cool Guy


Ideally the combat streamlining will make things much easier. Basically you're just choosing which stat you want to attack with except special moves and limit breaks. Wait Commands and Familiars are basically you set them once and they serve you throughout. You can update whenever you like but you don't have to.
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EverPhoenix
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PostEverPhoenix Posted: Fri Jan 28, 2011 6:33 am   Post subject: Reply with quote

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just a question - if there isnt any use for MP anymore, why is there a MP turbo ability, and why do the charsheets still have MP on them?
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Jason Tandro
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PostJason Tandro Posted: Fri Jan 28, 2011 2:28 pm   Post subject: Reply with quote

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EverPhoenix wrote:
just a question - if there isnt any use for MP anymore, why is there a MP turbo ability, and why do the charsheets still have MP on them?


Heh, whoops. Forgot to change that HP Turbo.

And the upgraded Char sheets shouldn't. I thought I changed those all for the active characters.
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PostNurdof Posted: Sat Jan 29, 2011 5:21 am   Post subject: Reply with quote

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I'm ready for a new plot to take place; can't wait!
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