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Soul Schism Training Program

 
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Jason Tandro
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PostJason Tandro Posted: Fri Jul 16, 2010 1:23 am   Post subject: Soul Schism Training Program Reply with quote

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This is the full guide to the training program with lots of things you'll need.

Trainee Progress


Eureka Tips

Maps
General Map Stylization

Events
Treasure Chests With Multiple Items
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Last edited by Jason Tandro on Wed Mar 14, 2012 2:30 am; edited 4 times in total
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
Rank: Moderator

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Joined: 04 Dec 2004
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Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Fri Jul 16, 2010 1:25 am   Post subject: Reply with quote

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Jason Tandro
Soul Schism Games, Head Programmer

Map Design: Great
Event Design: Master
Database Design: Excellent
Balancing: Great


Freedan
Soul Schism Games, Programmer

Map Design: Great
Event Design: Excellent
Database Design: Great
Balancing: Good


Neph
Trainee Programmer, Level 2

Map Design: Great
Event Design: Great
Database Design: --
Balancing: --




---

Scores Go:

--, Okay, Good, Great, Excellent, Master

This is relative to my own level of skill.

If I rate you "Poor" it is only because you are not trained yet, so don't sweat it.

If I rate you "Great" I consider you fully competent in the subject.

If I rate you "Master" I consider you at my level of skill and perhaps even a shade more skillful.

[Edit: I added what I would grade myself in these areas.]
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Last edited by Jason Tandro on Sat Sep 24, 2011 2:21 am; edited 7 times in total
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Freedan
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PostFreedan Posted: Fri Jul 16, 2010 1:32 am   Post subject: Reply with quote

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I'll get those to Excellent or higher in future lessons. Cool Guy
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
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Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Fri Jul 16, 2010 3:10 am   Post subject: Reply with quote

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Freedan wrote:
I'll get those to Excellent or higher in future lessons. Cool Guy


For only five lessons into the basics, that's phenomenal. You got nothing to be ashamed of. Smile
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inferiare
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Postinferiare Posted: Fri Jul 16, 2010 4:15 am   Post subject: Reply with quote

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...I think you forgot I signed up for it too. Mad
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
Rank: Moderator

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Joined: 04 Dec 2004
Posts: 6383
Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Fri Jul 16, 2010 11:15 am   Post subject: Reply with quote

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inferiare wrote:
...I think you forgot I signed up for it too. Mad


... Did I not send you the first lesson?
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inferiare
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Postinferiare Posted: Fri Jul 16, 2010 8:46 pm   Post subject: Reply with quote

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No. The last stuff I got was back in October of last year. Unless I had to re-sign up, which... uh, that wasn't really noted so.
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
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Joined: 04 Dec 2004
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Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Fri Jul 16, 2010 9:24 pm   Post subject: Reply with quote

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inferiare wrote:
No. The last stuff I got was back in October of last year. Unless I had to re-sign up, which... uh, that wasn't really noted so.


Ah. Well I changed the format. Don't worry, I'll hook you up! Sorry about that confusion! Sad
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Jason Tandro
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PostJason Tandro Posted: Sat Jul 17, 2010 6:18 am   Post subject: Eureka Tip of the Day- Maps Reply with quote

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Eureka Tip of the Day- Maps


Tip: General Map Stylization


There are a few schools of thought when it comes to interior map design.

Tilt View
My personal preference. You see the room as if viewing from a 45 degree angle. You see the front walls and the back walls. The sides you only see the top of the roof (for an example see the Library or Guide's House in the demonstration or any of the buildings in TerraEarth: Absolute).

Bird's Eye View
View the interior as if from above. You see no walls, just the roof tops, creating a box around the actual map.

Maximum Space
Borders of the map are ignored and exits are called out by a bit of rug or a different tile. My least favorite, but hey: different strokes...


As for exterior design the sky is pretty much the limit as far as views go. o with what feels best for you!
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Jason Tandro
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PostJason Tandro Posted: Tue Jul 20, 2010 10:29 pm   Post subject: Reply with quote

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Eureka Tip of the Day- Treasure Chests With Multiple Items

You want a treasure chest with more than one item in it? That's easy.

1. Create a Treasure Chest quick event.
2. Double-click on the event in the Event Editor.
3. Add event commands as necessary for each item you want the chest to contain.
4. Be sure to change the text as well!
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Jason Tandro
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PostJason Tandro Posted: Sat Nov 06, 2010 12:24 pm   Post subject: Reply with quote

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Is there anybody else who wanted to continue the Training Program? Neph, Val, Raini? How we doin'? Very Happy
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Jason Tandro
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Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Sat Feb 19, 2011 7:45 am   Post subject: Reply with quote

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I hereby bestow the title of Programmer on Freedan, upon successful completion of his tenth lesson in the training program. He has created a wonderful piece of work! Very Happy
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Freedan
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PostFreedan Posted: Sat Feb 19, 2011 1:30 pm   Post subject: Reply with quote

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Woo! Programmer! Cool Guy

Hopefully, I won't drag my feet so much getting through the rest of the lessons.
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