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Did you know that Terranigma had a Debug Room?
Yes
10%
 10%  [ 1 ]
No
90%
 90%  [ 9 ]
Total Votes : 10

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rayim
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Postrayim Posted: Tue Aug 23, 2011 9:51 am   Post subject: Debug Room Reply with quote

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Quote:
D2B0-3F2A
3FC2-37C7
EDC2-3717
4C23-3F47
Notes: Talk to person in the entrance of the Elder's house for Debug Menu. Disable the code after you've used it, and save your game if you want. When using the 'Debug' option, you'll spend quite a while leveling up. Leave the room and enter again before talking to the person for other debug options. Each time you use the 'Debug' option, it sets your EXP to 90000(Level 34), adds 1 of all types of magic, adds 35 Magirocks, adds 1 of several types of armor, and adds 1 of several different weapons. It will only add up to 8 of each item, for reasons that almost assuredly relate to using the option too often during debugging and the game glitching for the programmers
Credit to: Ugetab


source: http://www.spriters-resource.com/community/showthread.php?tid=1968

Has anyone else tried it?
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inferiare
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Postinferiare Posted: Tue Aug 23, 2011 11:03 am   Post subject: Reply with quote

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Huh. Never knew about that. I like to mess around in debug rooms more than anything.
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psychokind
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Postpsychokind Posted: Tue Aug 23, 2011 1:16 pm   Post subject: Reply with quote

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does debug "room" mean there's an additional room or just a debug mode? Very Happy screens pls!
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EverPhoenix
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PostEverPhoenix Posted: Tue Aug 23, 2011 1:35 pm   Post subject: Reply with quote

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i never tried to mess with hex or use external cheats. so i didnt know about it.

seems somewhat pointless outside testing
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rayim
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Postrayim Posted: Tue Aug 23, 2011 2:00 pm   Post subject: Reply with quote

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inferiare wrote:
Huh. Never knew about that. I like to mess around in debug rooms more than anything.


I know me too! God, the debug room in FF7 was so awesome, i literally enjoyed spending hour after hour using the stuff it offered.

psychokind wrote:
does debug "room" mean there's an additional room or just a debug mode? Very Happy screens pls!


When I'll have the time to try it myself i'll post it. It seems the first room becomes the debug room. It doesn't seem there's another room, at least from the text i've linked.
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PostSerega Posted: Tue Aug 23, 2011 7:44 pm   Post subject: Reply with quote

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theres a video about it

youtube.com/watch?v=48IQLKw4ZSo
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rayim
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Postrayim Posted: Wed Aug 24, 2011 3:21 am   Post subject: Reply with quote

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Serega wrote:
theres a video about it

youtube.com/watch?v=48IQLKw4ZSo


That's awesome, so it also has warp options and an awesome blueprint-like room with half of Dark Gaia 1.

I must download and try it soon too.
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rayim
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Postrayim Posted: Thu Aug 25, 2011 8:45 am   Post subject: Reply with quote

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Yosh~ So i used the codes, it's awesome. The best thing is imo that after the ending scene you can replay as Ark with a bird "shadow" (half sprite) underneath you. Surprised

Thing is, the events that unfold while you are there are the ones from your first visit in Storkholm. That means: Meilin, the portrait etc and no Light Elle.

Now, if i could get the debug ending after all the standard events happen in Storkholm i wonder if Light Elle would be there. Maybe saying something? But she exits the door both in the normal and debug ending and she's not outside... hmm. But in the debug mode, outside, there's another event: the wolves attacking so maybe that over-rides the debug Light Elle and that's why playing this ending after all events would give a definitive answer.

Though, no text-dumps show anything Elle could uniquely say here. But at least you could have a(nother) "after the ending ending" feel, running around night Storkholm with Light Elle in town.

Added a picture of screen-caps so you can see instant level 34, the save-log acting as a shop and the Bird Ark or whatever you wish to call him lol.


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PostHuball Posted: Thu Aug 25, 2011 4:31 pm   Post subject: Reply with quote

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I wonder why they dumped the idea to hoise a personal ship flag?
Nice gimmick IMO
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rayim
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Postrayim Posted: Thu Aug 25, 2011 4:54 pm   Post subject: Reply with quote

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Huball wrote:
I wonder why they dumped the idea to hoise a personal ship flag?
Nice gimmick IMO


I'm not sure i understand... which flag? The one the bridge guy in Crysta has? What about it?

Or another flag?

Oh i think you mean this part from the text-dump?

Code:
Well hello there!
I'm the hunky flag
guy who's the talk
of the town.

Which event flags
do you want up?
Choose up or down!
(A: On/B: Cancel)

Flag:

Then let's hoist


OK! I'm at your
service whenever
you need!

Run Sound Test.


Yeah no idea what could trigger it.
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Postblackdrake Posted: Fri Dec 06, 2013 11:20 pm   Post subject: Reply with quote

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sorry for digging up that old thread. but i want to solve the mystery about the ship flag ... actually the translators took that debug info and translated it without knowing what it means. in this case flag means a bit-flag which can be set to 0 or 1. using these flags it is possible to change the memory of the game to debug stuff.
(i remember the translators of gta2 did also accidently translate debug stuff into German and translated it horrible wrong and confusing)
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Miss Prime Blue
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PostMiss Prime Blue Posted: Tue Jan 14, 2014 9:17 am   Post subject: Reply with quote

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Serega wrote:
theres a video about it

youtube.com/watch?v=48IQLKw4ZSo


Awesome! I love stuff like this in games. I also love beta videos and such, too.
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