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EverPhoenix
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EverPhoenix Posted: Fri May 02, 2014 3:51 am Post subject: |
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I'll quickly make my way to the Reagents shop, where I shall attempt to acquire Comet Fire II, Comet Lightning II, and Comet Cure.
I shall then proceed with the Fishmonger towards the Starlit Metropolis, and leaf through the notes that the Chimera Clan attempted to steal from me. _________________
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psychokind
fuck yeah!
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psychokind Posted: Fri May 02, 2014 9:04 am Post subject: |
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A) I bail out as fast as i can _________________
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Jason Tandro
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Jason Tandro Posted: Thu May 08, 2014 6:25 pm Post subject: Re: TerraEarth D&D: God's Land |
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Round 11
EverPhoenix
HP: 40 / 40, FP: 60 / 70
STR: 11, INT: 32, SPD: 20
LCK: 9, AUR: 14
Racial Skill: Lorecraft
Location: Lunawi Asgala, High Temple
BGM
You approach the reagents shop owner. \
"Look ordinarily, it'd be 170, but I saw what you did and you'll need money in the Metropolis. I'll give you the lot for 100," he insists. "Please don't try to pay me anymore. Without some gems you won't get anywhere in that mess of a city."
You thank the shop owner and acquire new spells.
You have learned Comet Fire II , Comet Lightning II and Comet Cure !
You paid 100 gems.
You set off with the Fishmonger and set down the southern waters towards the rapid river that winds slowly down the mountain. Travelers coming up into the Lunar Caldera must hike up dangerous paths, through tricky switchbacks or even attempt to cross wide chasms to get to the lakeside. But traveling down the mountain by way of the river, though tricky, is far easier.
The Fishmonger advises you to get some sleep.
"It'll be morning before we arrive on the docks in the Scorpio Sector. You'll want to be well rested."
Player is traveling
When you are traveling en route to a destination in a way where no encounters will take place, you are considered "traveling". Regardless of circumstance, the player will always arrive at their destination the next round. Consider this a chance to review your skills, your journey so far, or even check on how another player is doing in their quest if you like.
Inventory!
You are carrying:
100 Gems
Oaken Forge Staff (1d6)
Robes (AC: 1)
a Map of the Forge
a Digital Transcriber
a Chimera Access Card
Spells / Skills
Racial Ability: Lore
A) Comet Fire [FP: 5] - (1d10+2, Fire Damage)
B) Comet Ice [FP:5] - (1d10+2, Ice Damage)
C) Comet Thunder [FP: 10]- (1d12+5, Thunder Damage)
D) Chakra [FP: 5]- (Restore 1d12 HP)
E) Comet Fire II [FP: 10] - (1d12+8 )
F) Comet Lightning II [FP: 10] - (1d12+8 )
G) Comet Cure [FP: 10] - (1d12+8 Healing)
Status
You are traveling to Starlit Metropolis. You will arrive next round.
Psychokind
HP: 65, FP: 35 / 65
STR: 15, INT: 16, SPD: 30
LCK: 10, AUR: 5
Location: Starlit Metropolis, Scorpio Sector
BGM
"Out the front everyone!" You shout.
"Are you mad! The Metropolis Security Force is moments away!" Mage shouts.
"I'll deal with them. You keep the palette safe!" You instruct.
Mage and Thief rush out of building first, carrying the palette down a series of back alleys. You look to see if your escape route is clear.
*You roll an 18.
Everything appears to be fine and you rush forward down an opposite street. As you plan, the sirens begin to follow you instead of Mage and Thief. You duck down a side alley which winds back towards the docks. Leaping underneath the pier at desert side, you cling to the underside of the dock with the tendrils you summon from your back.
The sirens are right on top of you now, and you hear footsteps even on the other side of the dock. You love situations like this. Tense situations wake you up rather than shut you down.
It sounds like three officers on the pier. You notice a patrol boat is sailing down river and will be in your location within moments, likely staffed by two by the size of it. And there is always the river...
Options:
A) Fight Them On The Beaches - (Battle with 3 Metropolis Security Guards) [pro: best battle reward, con: most dangerous]
B) Fight Them On The River - (Battle with 2 Metropolis Security Guards to overtake ship) [pro: safe and decent battle reward, con: may alert further security forces]
C) Those who fight and run away... - (Dip into the river silently and swim to safety). [pro: safe and stealthy, con: no battle reward]
D) Do something else (explain).
Inventory!
You are carrying:
150 Gems
Iron Forge Dagger (1d8)
Kruzian Dagger (1d12+2)
Leather Armor (AC: 2)
Map of the Forge
Spells / Skills
Racial Ability: Transform
A) Darkness Tendrils [FP: 10] - (1d12 + 2, Dark Damage)
B) Shadow Daggers [FP: 10] - (1d10 + 5, Melee Damage)
C) Siphon Aura [FP: 5] - (Drain 1d12 FP and HP from an enemy)
Status
You are crouching beneath the pier in the docks of the Scorpio Sector. There are three security guards above you, a nearby patrol boat and the river here.
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psychokind
fuck yeah!
Level 19: Soul Blazer Rank: Resident
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psychokind Posted: Sat May 10, 2014 10:37 pm Post subject: |
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B) & D)
I use my last effort to transform myself into the guard from earlier. I never done it while having to swim simultaneously, and I have no time to check if it worked. But that's how it is, it has to work out somehow.
I climb on the boat, naturally as i would belong there. "Jesus christ, help me up will ya? He got me from behind, swimming in that direction. Gotta clean that uniform myself, that's enough reason to kill the bastard!"
As soon as i find an opening, i attack with Darkness Tendrils! _________________
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Jason Tandro
The Undying TE Fanatic
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Jason Tandro Posted: Sun May 18, 2014 3:37 am Post subject: Re: TerraEarth D&D: God's Land |
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Round 12
EverPhoenix
HP: 40 / 40, FP: 60 / 70
STR: 11, INT: 32, SPD: 20
LCK: 9, AUR: 14
Racial Skill: Lorecraft
Location: Starlit Metropolis, Scorpio Sector Docks
BGM
You arrive at the docks of the Scorpio Sector at a very inopportune moment. Metropolis Security seem to be engaged in a full investigation of the area.
"Halt!" Shouts one of the guards as you prepare to disembark.
Two soldiers rush over towards you.
"What's the meaning of this?" The Fishmonger asks. "We're just travelers from the Lunar Caldera!"
"There's been a robbery of one of the supply depots near here. I'm sorry but we will have to search your boat." The soldier orders.
The soldiers do a brief scan of the mostly empty ship and then search both you and the Fishmonger.
"They're clean!" The soldier shouts.
"Sorry to inconvenience you. If you notice anything suspicious contact our men immediately," the soldier orders before rushing back towards the dock.
"So what now lad?" The Fishmonger asks.
*You roll a 16.
You notice off in the distance another security boat, and the figure of a man pulling himself up out of the water onto it. Within a few moments he has overtaken one of the guards and knocked him unconscious.
"Formless," you mutter. "Must be that burglar."
Options
A) Notify the security of the Formless Bandit
B) Attempt to make contact with the Formless Bandit
C) Tail the Formless Bandit back to his hideout.
D) Search for the Chimera Clan in another way.
Inventory!
You are carrying:
100 Gems
Oaken Forge Staff (1d6)
Robes (AC: 1)
a Map of the Forge
a Digital Transcriber
a Chimera Access Card
Spells / Skills
Racial Ability: Lore
A) Comet Fire [FP: 5] - (1d10+2, Fire Damage)
B) Comet Ice [FP:5] - (1d10+2, Ice Damage)
C) Comet Thunder [FP: 10]- (1d12+5, Thunder Damage)
D) Chakra [FP: 5]- (Restore 1d12 HP)
E) Comet Fire II [FP: 10] - (1d12+8 )
F) Comet Lightning II [FP: 10] - (1d12+8 )
G) Comet Cure [FP: 10] - (1d12+8 Healing)
Status
You are at the docks of the Scorpio Sector in the Starlit Metropolis. There is a Fishmonger here. You can head north to the Scorpio Central Plaza.
What will you do?
Psychokind
HP: 61 / 65, FP: 35 / 65
STR: 15, INT: 16, SPD: 30
LCK: 10, AUR: 5
Location: Starlit Metropolis, Scorpio Sector
BGM
As the guards lift you up, you proceed to take an attack of opportunity to knock the first one out and push him over the side of the boat.
"Formless scum!" The other guard shouts.
You block the path between the ship's radio and the other guard which will limit his options for calling for help.
COMBAT
Combat Status
Metropolis Security Guard fires at you!
* Guard rolls a 12.
Metropolis Security Guard deals 4 damage!
Metropolis Security Guard (HP: 30)
Attack Options:
A) Darkness Tendrils [FP: 10] - (1d12 + 2, Dark Damage)
B) Shadow Daggers [FP: 10] - (1d10 + 5, Melee Damage)
C) Siphon Aura [FP: 5] - (Drain 1d12 FP and HP from an enemy)
D) Attack - Kruzian Dagger (1d12+2 damage)
Inventory!
You are carrying:
150 Gems
Iron Forge Dagger (1d8)
Kruzian Dagger (1d12+2)
Leather Armor (AC: 2)
Map of the Forge
Spells / Skills
Racial Ability: Transform
A) Darkness Tendrils [FP: 10] - (1d12 + 2, Dark Damage)
B) Shadow Daggers [FP: 10] - (1d10 + 5, Melee Damage)
C) Siphon Aura [FP: 5] - (Drain 1d12 FP and HP from an enemy)
Status
You are currently in combat.
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EverPhoenix
Level 19: Soul Blazer Rank: Resident
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EverPhoenix Posted: Sun May 18, 2014 3:58 am Post subject: |
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I'll go with option C. See where his hideout is.
(I make myself laugh sometimes. C See C See C C ...ok I'll stop now) _________________
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psychokind
fuck yeah!
Level 19: Soul Blazer Rank: Resident
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psychokind Posted: Sun May 18, 2014 9:33 am Post subject: |
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A) Darkness Tendrils _________________
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
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Jason Tandro Posted: Sun May 25, 2014 3:09 am Post subject: Re: TerraEarth D&D: God's Land |
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Round 12
EverPhoenix
HP: 40 / 40, FP: 60 / 70
STR: 11, INT: 32, SPD: 20
LCK: 9, AUR: 14
Racial Skill: Lorecraft
Location: Starlit Metropolis, Scorpio Sector Docks
BGM
You sit aside on the docks, and wait for the Formless bandit to make his move.
"I'll stay around here for a while in case you need transport," the Fishmonger says.
You are waiting on psychokind
Inventory!
You are carrying:
100 Gems
Oaken Forge Staff (1d6)
Robes (AC: 1)
a Map of the Forge
a Digital Transcriber
a Chimera Access Card
Spells / Skills
Racial Ability: Lore
A) Comet Fire [FP: 5] - (1d10+2, Fire Damage)
B) Comet Ice [FP:5] - (1d10+2, Ice Damage)
C) Comet Thunder [FP: 10]- (1d12+5, Thunder Damage)
D) Chakra [FP: 5]- (Restore 1d12 HP)
E) Comet Fire II [FP: 10] - (1d12+8 )
F) Comet Lightning II [FP: 10] - (1d12+8 )
G) Comet Cure [FP: 10] - (1d12+8 Healing)
Status
You are at the docks of the Scorpio Sector in the Starlit Metropolis. There is a Fishmonger here. You can head north to the Scorpio Central Plaza.
Psychokind
HP: 61 / 65, FP: 25 / 65
STR: 15, INT: 16, SPD: 30
LCK: 10, AUR: 5
Location: Starlit Metropolis, Scorpio Sector
BGM
As the guards lift you up, you proceed to take an attack of opportunity to knock the first one out and push him over the side of the boat.
"Formless scum!" The other guard shouts.
You block the path between the ship's radio and the other guard which will limit his options for calling for help.
COMBAT
Combat Status
You use Darkness Tendrils.
* Metropolis Security Guard takes 10 damage.
Metropolis Security Guard fires!
* MSC rolls a 3. Attack misses!
Metropolis Security Guard (HP: 20)
Attack Options:
A) Darkness Tendrils [FP: 10] - (1d12 + 2, Dark Damage)
B) Shadow Daggers [FP: 10] - (1d10 + 5, Melee Damage)
C) Siphon Aura [FP: 5] - (Drain 1d12 FP and HP from an enemy)
D) Attack - Kruzian Dagger (1d12+2 damage)
Inventory!
You are carrying:
150 Gems
Iron Forge Dagger (1d8)
Kruzian Dagger (1d12+2)
Leather Armor (AC: 2)
Map of the Forge
Spells / Skills
Racial Ability: Transform
A) Darkness Tendrils [FP: 10] - (1d12 + 2, Dark Damage)
B) Shadow Daggers [FP: 10] - (1d10 + 5, Melee Damage)
C) Siphon Aura [FP: 5] - (Drain 1d12 FP and HP from an enemy)
Status
You are currently in combat.
What will you do? _________________ Support me on Patreon!
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psychokind
fuck yeah!
Level 19: Soul Blazer Rank: Resident
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psychokind Posted: Sun May 25, 2014 4:37 pm Post subject: |
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d) attack _________________
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EverPhoenix
Level 19: Soul Blazer Rank: Resident
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Joined: 19 Mar 2008
Posts: 4183
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Location: Behind a screen
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EverPhoenix Posted: Tue May 27, 2014 12:43 am Post subject: |
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And North I shall go. _________________
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
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Joined: 04 Dec 2004
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Location: Tiptoeing the line between confidence and arrogance.
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Jason Tandro Posted: Tue May 27, 2014 2:19 am Post subject: Re: TerraEarth D&D: God's Land |
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Round 13
PARTY TURN: EVERPHOENIX AND PSYCHOKIND
EverPhoenix
HP: 40 / 40, FP: 60 / 70
STR: 11, INT: 32, SPD: 20
LCK: 9, AUR: 14
Racial Skill: Lorecraft
Inventory!
You are carrying:
100 Gems
Oaken Forge Staff (1d6)
Robes (AC: 1)
a Map of the Forge
a Digital Transcriber
a Chimera Access Card
Spells / Skills
Racial Ability: Lore
A) Comet Fire [FP: 5] - (1d10+2, Fire Damage)
B) Comet Ice [FP:5] - (1d10+2, Ice Damage)
C) Comet Thunder [FP: 10]- (1d12+5, Thunder Damage)
D) Chakra [FP: 5]- (Restore 1d12 HP)
E) Comet Fire II [FP: 10] - (1d12+8 )
F) Comet Lightning II [FP: 10] - (1d12+8 )
G) Comet Cure [FP: 10] - (1d12+8 Healing)
Psychokind
HP: 65 / 65, FP: 65 / 65
STR: 16, INT: 18, SPD: 30
LCK: 12, AUR: 4
Inventory!
You are carrying:
250 Gems
Iron Forge Dagger (1d8)
Kruzian Dagger (1d12+2)
Leather Armor (AC: 2)
Map of the Forge
Spells / Skills
Racial Ability: Transform
A) Darkness Tendrils [FP: 10] - (1d12 + 2, Dark Damage)
B) Shadow Daggers [FP: 10] - (1d10 + 5, Melee Damage)
C) Siphon Aura [FP: 5] - (Drain 1d12 FP and HP from an enemy)
psychokind COMBAT
Combat Status
You attack.
* You deal 9 damage.
The MSC Boat swings around and crashes into the pier, sending the guard overboard.
COMBAT REWARD
STR + 1, INT + 2, AUR - 1, LUCK + 1
100 GEMS
=====
The pier collapses under the wreckage of the boat, and psychokind lands in front of EverPhoenix. The nearby Fishmonger pushes his boat away from the shattered pier.
Psychokind looks up to Everphoenix.
"Out of the way!" Psychokind shouts.
EverPhoenix backs up when suddenly the two are surrounded by MSC Guards.
"Hands up! All of you!" The Captain of the squad shouts.
"What the hell?!" EverPhoenix shouts. "I'm just a bystander!"
"No time for a trial, just shoot!" The Captain orders.
The soldiers under him seem reluctant.
"Sir?"
"I said shoot them. Formless Bandits. I'm not gonna let them escape this time!" The Captain shouts.
"Sir, we have laws!" The second soldier shouts back.
"Are you disobeying a direct order!?" The Captain demands.
The two soldiers who protested simply walked away, leaving two others under the command of the Captain.
"Well, I guess we're in this mess together," EverPhoenix says, raising his hands to prepare his magic.
"Got your back as always, lad!" Fishmonger replies.
Psychokind cracked his neck. "Just don't get in my way."
GROUP COMBAT
Metropolis Captain HP: 45
Metropolis Guard HP: 30
Metropolis Guard HP: 30
NPC ALLY: Fishmonger (HP: 30)
Psychokind
Attack Options:
A) Darkness Tendrils [FP: 10] - (1d12 + 2, Dark Damage)
B) Shadow Daggers [FP: 10] - (1d10 + 5, Melee Damage)
C) Siphon Aura [FP: 5] - (Drain 1d12 FP and HP from an enemy)
D) Attack - (1d12+2)
EverPhoenix
Attack Options:
A) Comet Fire [FP: 5] - (1d10+2, Fire Damage)
B) Comet Ice [FP:5] - (1d10+2, Ice Damage)
C) Comet Thunder [FP: 10]- (1d12+5, Thunder Damage)
D) Chakra [FP: 5]- (Restore 1d12 HP)
E) Comet Fire II [FP: 10] - (1d12+8 )
F) Comet Lightning II [FP: 10] - (1d12+8 )
G) Comet Cure [FP: 10] - (1d12+8 Healing)
H) Attack - (1d6)
Status
You are both currently in combat.
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psychokind
fuck yeah!
Level 19: Soul Blazer Rank: Resident
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psychokind Posted: Tue May 27, 2014 7:18 am Post subject: |
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B) shadow daggers - i attack the captain _________________
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EverPhoenix
Level 19: Soul Blazer Rank: Resident
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Joined: 19 Mar 2008
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EverPhoenix Posted: Wed May 28, 2014 3:52 am Post subject: |
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Let's rip down the Captain first!
Comet Lightning II _________________
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
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Joined: 04 Dec 2004
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Location: Tiptoeing the line between confidence and arrogance.
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Jason Tandro Posted: Fri May 30, 2014 5:26 pm Post subject: Re: TerraEarth D&D: God's Land |
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Round 14
PARTY TURN: EVERPHOENIX AND PSYCHOKIND
EverPhoenix
HP: 35 / 40, FP: 60 / 70
STR: 11, INT: 32, SPD: 20
LCK: 9, AUR: 14
Racial Skill: Lorecraft
Inventory!
You are carrying:
100 Gems
Oaken Forge Staff (1d6)
Robes (AC: 1)
a Map of the Forge
a Digital Transcriber
a Chimera Access Card
Spells / Skills
Racial Ability: Lore
A) Comet Fire [FP: 5] - (1d10+2, Fire Damage)
B) Comet Ice [FP:5] - (1d10+2, Ice Damage)
C) Comet Thunder [FP: 10]- (1d12+5, Thunder Damage)
D) Chakra [FP: 5]- (Restore 1d12 HP)
E) Comet Fire II [FP: 10] - (1d12+8 )
F) Comet Lightning II [FP: 10] - (1d12+8 )
G) Comet Cure [FP: 10] - (1d12+8 Healing)
LORE:
A) Scattershot [FP:15] - (1d12 + 2, all targets melee damage)
Psychokind
HP: 56 / 65, FP: 55 / 65
STR: 16, INT: 18, SPD: 30
LCK: 12, AUR: 4
Inventory!
You are carrying:
250 Gems
Iron Forge Dagger (1d8)
Kruzian Dagger (1d12+2)
Leather Armor (AC: 2)
Map of the Forge
Spells / Skills
Racial Ability: Transform
A) Darkness Tendrils [FP: 10] - (1d12 + 2, Dark Damage)
B) Shadow Daggers [FP: 10] - (1d10 + 5, Melee Damage)
C) Siphon Aura [FP: 5] - (Drain 1d12 FP and HP from an enemy)
GROUP COMBAT
Metropolis Captain HP: 17
Metropolis Guard HP: 30
Metropolis Guard HP: 30
NPC ALLY: Fishmonger (HP: 30)
* Psychokind used Darkness Daggers.
- MS Captain takes 8 damage!
* EverPhoenix used Comet Lightning II.
- MS Captain takes 15 damage!
* Fishmonger attacks.
- MS Captain takes 5 damage!
* Metropolis Captain uses Scattershot!
- Everybody takes 5 damage!
- LORE: Everphoenix learned Scattershot!
Scattershot [FP:15] - (1d12 + 2, all targets melee damage)
* Metropolis Guard hesitates...
* Metropolis Guard attacks.
- Psychokind takes 4 damage.
Psychokind
Attack Options:
A) Darkness Tendrils [FP: 10] - (1d12 + 2, Dark Damage)
B) Shadow Daggers [FP: 10] - (1d10 + 5, Melee Damage)
C) Siphon Aura [FP: 5] - (Drain 1d12 FP and HP from an enemy)
D) Attack - (1d12+2)
EverPhoenix
Attack Options:
A) Comet Fire [FP: 5] - (1d10+2, Fire Damage)
B) Comet Ice [FP:5] - (1d10+2, Ice Damage)
C) Comet Thunder [FP: 10]- (1d12+5, Thunder Damage)
D) Chakra [FP: 5]- (Restore 1d12 HP)
E) Comet Fire II [FP: 10] - (1d12+8 )
F) Comet Lightning II [FP: 10] - (1d12+8 )
G) Comet Cure [FP: 10] - (1d12+8 Healing)
H) Attack - (1d6)
I) Lore: Scattershot [FP:15] - (1d12 + 2, all targets melee damage)
Status
You are both currently in combat.
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psychokind
fuck yeah!
Level 19: Soul Blazer Rank: Resident
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Joined: 06 Feb 2008
Posts: 3436
10,444
Location: Germany
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psychokind Posted: Sat May 31, 2014 7:10 am Post subject: |
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B) Shadow daggers on the captain - let's end this! _________________
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