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:!: Terracraft - WIP Editor for Terranigma

 
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crediar
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Postcrediar Posted: Sat Jul 19, 2014 3:26 pm   Post subject: :!: Terracraft - WIP Editor for Terranigma Reply with quote

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I'm gonna keep this short I basically have been working on an editor for quite some while and recently found this site just seen it mentioned once in some thread and I'm sure people are interested in an editor for Terranigma?

You can read all about it on my wiki also a bit more about the game stuff

Code:
Currently only the german and united kingdom ROM are supported.

Display maps
Display exits
Display objects
Display triggers
Edit maps
Edit the SPC track used in a map
Display event scripts
Display map scripts
Display sprite placement scripts
Display experience data
Display enemy data
Display armor item data



crediar.no-ip.com/twiki

crediar.no-ip.com/twiki/images/6/60/Tcwm2.png
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EverPhoenix
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PostEverPhoenix Posted: Sat Jul 19, 2014 7:42 pm   Post subject: Reply with quote

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This could be awesome...
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psychokind
fuck yeah!

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Postpsychokind Posted: Sun Jul 20, 2014 3:31 pm   Post subject: Reply with quote

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Nice work!
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DeltaDude
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PostDeltaDude Posted: Sun Jul 20, 2014 9:53 pm   Post subject: Reply with quote

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I don't really understand what it is, but you're able to change things in the game or do you just see what's in the game with it? Question
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Soul Blazer and Illusion of Gaia both have Herbs as HP recovery items, while Terranigma has...bulbs?!
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crediar
Level 1: Huball

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Postcrediar Posted: Sun Jul 20, 2014 10:02 pm   Post subject: Reply with quote

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As I mention in my first post you can edit almost all maps and save the changes to ROM as well.
You can also change some armor/weapon/ring stats.
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psychokind
fuck yeah!

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Postpsychokind Posted: Thu Jul 24, 2014 5:35 am   Post subject: Reply with quote

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Can i get soundeffects out of the game with your editor? I need the weapon attacks as a messagetone on my mobile phone Wink
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crediar
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Postcrediar Posted: Thu Jul 24, 2014 8:07 pm   Post subject: Reply with quote

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New release.
0.7:
Fixed object/trigger loading for certain maps
Fixed several minor bugs
Added several sanity checks
Added an exit editor, simply open the dialog via the Tools menu and middle click an exit to edit it.
Added layer 1 loading for maps
Added displaying for layer 1 tilemap
Added options to switch layer priority and the used tilemap
You can now use the scroll wheel to move the map and tile window, use ctrl + scroll wheel to scroll sideways
When loading a sprite placement script the associated event script is loaded
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