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The Ghost Land Tournament Rules [CLOSED]
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Jason Tandro
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PostJason Tandro Posted: Mon Jan 12, 2009 11:40 pm   Post subject: The Ghost Land Tournament Rules [CLOSED] Reply with quote

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Here are the official rules for the Ghost Lands Tournament:


Ghost Lands Tournament
February 1st (Midnight)- February 7th

1st Prize: 500 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction

2nd Prize: 250 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction

3rd Prize: 100 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal




Rules:


Original Rules Still In Play
1. No "god mode" abilities.
Example; when someone attacks you directly (and I mean directly... as in "Someone hits someone in the jaw!") you have to take the hit. When not hit directly (as in someones action was throwing a punch at you and it doesn't connect yet) you can dodge
2. No ignoring other posters. That's dumb, and defeats the whole purpose.
3. No more than one action per post (each post = 1 turn) You can use one defending and one attacking in one turn.
4. No double posting!
5. No guaranteed hit attacks
6. When you perform an action, you, yourself, may -not- declare that the target is dead.
7. 10 damage counts a KO.
8. Posts/actions in violation of any of the rules can be reported to a mod or admin to be deleted from the PunchUp
9. A suggestion for change of the rules can be submitted to rainichan or eFlare, we will review your case and see weither it's doable or not.

New Rules

1. Upon being KO’d you may still attack, but you lose your chance at winning.
2. Each person may be resistant to 2 Elements, and 1 Status Effect (see ARMORY below). You must also select one elemental weakness.
3. As with the Tournament of the Demon Claw, judges will be the deciding factor in this tournament on whether or not a move is legal.
4. You may have one summon. You may only use this summon once, however. Summon damage does 2 Direct Hit damage to the previous 2 posters. If the poster is resistant to your summons element, they receive no damage.
5. Since this is a last man standing tournament, and not an attempt to curry favor with the judges, be sure to utilize every advantage you get.
6. You may only travel to one new area per round (a round consists of 5 posts by anyone). You may travel and then attack, but you may not attack and then flee to a new area.
7. You may only carry one item (not including your weapon) at a time.
8. Elemental weakness means double damage.
9. Judges will occasionally award area dominance with special items. They will not be revealed until you earn them, however.


The Armory


Weapon Selection:

You may choose ONE from the following weapons. Weapons are either 2dh (2 direct hit damage) or 1rh (1 direct hit, ranged). Ranged weapons allow for easier evasion, but do less damage.

2dh Weapons

1. Longsword
2. Dagger
3. Hammer
4. Staff
5. Rod
6. Club
7. Katana
8. Nunchaku
9. Claws
10. Baseball Bat.
11. Twin Sabres
12. Spear
13. Lance

1rh Weapons

1. Bow
2. Crossbow
3. Pistol
4. Rifle
5. Shuriken
6. Poison Darts (Do not inflict poision)
7. Ninja Stars
8. Throwing Knives
9. Ball and Chain


Status Effects

You may be IMMUNE to 1 of these status effects.

1. Sleep- player cannot post for 1 round unless attacked (5 posts)
2. Poison- damage is doubled for 1 round (5 posts)
3. Silence- player cannot use Tech and Summons for 1 round (5 posts)
4. Berserk- player cannot use Tech, Summons and cannot leave area for 1 round (5 posts)

Elements

You may be resistant to 2 of these elements. You must also choose one weakness:

1. Fire
2. Ice
3. Air
4. Earth
5. Lighting
6. Water
7. Light
8. Dark


Summons:

You may select one summon. Having a summon join your psyche will forfeit 2 HP, however. (Your starting HP will be 8, not 10).

1. Ifrit (Fire Damage)
2. Shiva (Ice Damage)
3. Typhon (Wind Damage)
4. Titan (Earth Damage)
5. Ramuh (Lightning Damage)
6. Leviathan (Water Damage)
7. Alexander (Holy Damage)
8. Diablos (Dark Damage)
9. Unique Summon (Must Define Element)

Special Skills:

You may select 4 special skills. Selecting more than 4 will sacrifice 1 HP per skill.


Combat Skill:
You can use these skills, even when silenced.

1. Dash- Can be used once per round to avoid any attack.
2. Flawless Aim- Can be used once per round to ensure an attack (If Dash is in effect, they cancel each other out).
3. Rage Attack- Deal 1 extra HP damage per strike.

Tech:
You cannot use these skills when silenced.



Elemental Black Magic

1. Fireball- 1 Fire Damage on target and previous poster.
2. Ice Blast- 1 Ice Damage on target and previous poster.
3. Whirlwind- 1 Air Damage on target and previous poster.
4. Tremor- 1 Earth Damage on target and previous poster.
5. Thunder- 1 Thunder Damage on target and previous poster.
6. Tidal Wave- 1 Water Damage on target and previous poster.
7. Holy- 1 Light Damage on target and previous poster.
8. Dark- 1 Dark Damage on target and previous poster.

Status Inducing Magic

1. Poison- Inflicts Poison on an enemy.
2. Sleep- Inflicts Sleep on an enemy.
3. Paralysis- Inflicts Paralysis on an enemy.
4. Berserk- Inflicts Berserk on an enemy.
5. Silence- Inflicts Silence on an enemy.

Melee Options

1. Dual Attack- do 2 strikes on one poster. You can only use this once every 3 rounds.
2. Triple Attack- do 3 strikes on one poster. You can only use this move once.
3. Unique Combat Option- all unique combat options deal 3 damage with a 2dh weapon and 2 with a 1rh weapon. They can only be used once per round.

The Areas

There are seven areas where battle occurs in Jughonbad. You must choose a starting location:

1. Ivory Tower- a ghostly white tower in the center of the continent.
2. Jughonbad Moors- a perpetually misty bog on the eastern shores. (Dark Damage does an additional 1 HP damage. Light Damage is weakened by 1 HP)
3. Lakista Cataract- A massive waterfall in the northern part of the continent. (Water Damage is doubled, Fire Damage is ineffective)
4. Hotaru Cemetery- An ancient samurai burial ground. (Ghosts do double damage here, the living enjoy a resistance to all status effects.)
5. The Whispering Woods- Ghostly echoes seem to call at you from the trees. (Air and Earth damage is doubled, but anyone attempting to do Fire or Light Damage will be Silenced and Poisoned by the Watcher.)
6. Lake Cocytus- a frozen lake to the south. (Ice Damage does an additional 1 HP damage. Dark Damage is ineffective.)
7. The Barrens- a wasteland on the west side of the continent. (All elemental damage is nullified, but everyone deals double damage. Remaining here for more than 5 rounds, however, results in dehydration… and death).


Character Data

Use this form to keep yourself organized. It’s a good idea to post them below.

Name:
Weapon:
Starting HP:
Starting Location:

Elemental Resistances:
Elemental Weaknesses:
Status Resistance:

Combat Options:
1.
2.
3.

Summon:

---

Questions:

Questions

How many weapons allowed on each person?

One.


Due to the amount of people involved so far i think one action per turn may prove unfair on a person faced with 2 or 3 enemies attacking him/her at once.

You may post as often as possible as long as you do not double-post. In other words. You post, somebody else posts, you post again.

can 2 unique combat options be chosen or just 1?

You may choose as many unique combat options as yuo want, but they all do the same damage.


any item at all, or are you gonna provide a list?

As I stated, you will recieve special items awarded by the judges, but they are a secret.

is status resistance really status immunity? if so then is it the same for magic resistance?

Yes.

how is area dominance decided?

The only living person in the area after a scuffle.

one turn per day is it?

As I said, as long as you don't double post, you can post as often as you want.


Last edited by Jason Tandro on Sun Feb 01, 2009 3:33 am; edited 2 times in total
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inferiare
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Postinferiare Posted: Tue Jan 13, 2009 9:07 am   Post subject: Reply with quote

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Just a quick note as an admin here, going along with the whole don't god mode thing, PLEASE make sure that not all your posts are "I HIT X IN THE STOMACH" or similar, since that IS godmodding.

Similarly, don't dodge every attack that is thrown at you but isn't specified that it has hit or not, that takes the fun out of it. Very Happy

That ok with you, Jase?
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Azure Phoenix
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PostAzure Phoenix Posted: Tue Jan 13, 2009 3:42 pm   Post subject: Reply with quote

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Quote:
5. No guaranteed hit attacks

and
Quote:
when someone attacks you directly (and I mean directly... as in "Someone hits someone in the jaw!") you have to take the hit.

appear to contradict each other
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PostManibrandr System Posted: Tue Jan 13, 2009 4:50 pm   Post subject: Reply with quote

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I think it means deal with the attack, either with attempting to dodge, parry, counter or block.
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Azure Phoenix
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PostAzure Phoenix Posted: Tue Jan 13, 2009 11:04 pm   Post subject: Reply with quote

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i guess, doesn't really matter, those who think about would see that they can easily make the blow harmless in somee cases by falling back with the hit (if that makes any sense, i do know what i mean though.
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inferiare
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Postinferiare Posted: Wed Jan 14, 2009 2:35 am   Post subject: Reply with quote

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I think what the meaning is, is if someone sneaks up behind someone and they don't hear it and they hit them somehow, that has to be taken. If someone just throws a punch at you and you can block, that's fine. That's not guaranteed. Guaranteed hits are if you can catch someone, but that's just how I'm reading it.
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Azure Phoenix
Also Known as Arashi or Gemini

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PostAzure Phoenix Posted: Wed Jan 14, 2009 3:11 am   Post subject: Reply with quote

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yeah, i see what you mean.
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Jason Tandro
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PostJason Tandro Posted: Wed Jan 14, 2009 8:10 pm   Post subject: Reply with quote

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Judges will be the ultimate determination of a guaranteed hit. Please maintain the honor system.

Just another note: It should be spoken that Ghosts can only move between two areas. The area where they were killed and the cemetery.
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inferiare
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Postinferiare Posted: Thu Jan 15, 2009 12:21 am   Post subject: Reply with quote

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Jason Tandro wrote:
Judges will be the ultimate determination of a guaranteed hit. Please maintain the honor system.

Just another note: It should be spoken that Ghosts can only move between two areas. The area where they were killed and the cemetery.


All right. Just wanted to make sure.
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Azure Phoenix
Also Known as Arashi or Gemini

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PostAzure Phoenix Posted: Thu Jan 15, 2009 8:09 am   Post subject: Reply with quote

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issue; if you cast sleep on an enemy then cast poison do they wake up? if so then could that be changed as status inducing magic inflicts no harm upon the enemy?

Very Happy i really should have PMed this issue instead of giving away a tactic Very Happy
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PosteFlare Posted: Thu Jan 15, 2009 3:57 pm   Post subject: Reply with quote

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On a related note: Jason and Joan are now moderators on the RP board. Don't abuse the power, kids!

*hides in the dark*
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Jason Tandro
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Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Thu Jan 15, 2009 8:57 pm   Post subject: Reply with quote

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Wow. I appreciate the honor.
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PostManibrandr System Posted: Thu Jan 15, 2009 10:19 pm   Post subject: Reply with quote

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Génial!
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inferiare
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Postinferiare Posted: Thu Jan 15, 2009 11:48 pm   Post subject: Reply with quote

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If you abuse your power, you'll be beaten like red-headed stepchildren. You've been warned. Very Happy

Other than that, congrats!
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Jason Tandro
The Undying TE Fanatic

Level 20: Guardian of Pandora
Rank: Moderator

Moderator


Joined: 04 Dec 2004
Posts: 6383
Gems 8,090
Location: Tiptoeing the line between confidence and arrogance.

PostJason Tandro Posted: Fri Jan 16, 2009 10:36 pm   Post subject: Reply with quote

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Us, abuse power? Never. Wink

By the way, I've updated the prizes:

1st Prize: 500 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction

2nd Prize: 250 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction

3rd Prize: 100 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal
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