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The Beta Is Here! (ver 2)
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Jason Tandro
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PostJason Tandro Posted: Wed Sep 23, 2009 2:50 am   Post subject: Reply with quote

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Bring it on, man. Very Happy
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Manibrandr System
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PostManibrandr System Posted: Wed Sep 23, 2009 6:57 am   Post subject: Reply with quote

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Hmm, seem that the downloads cut off at 40 MB, so i guess you'll have to break the archive up into 38 MB large pieces.
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Jason Tandro
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PostJason Tandro Posted: Thu Sep 24, 2009 12:28 am   Post subject: Reply with quote

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That'll be like 15 parts. Surprised

But where there is a will... there is a way.
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inferiare
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Postinferiare Posted: Thu Sep 24, 2009 5:07 am   Post subject: Reply with quote

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Jason Tandro wrote:
ALSO:

I want to make everyone aware of this.

Sometimes in the side-areas you might get an error message... something to the effect of "<> cannot convert nil from String". These are areas where I forgot to assign a battle background. The best way to avoid this is to set your Enemy Encounter mode to either Auto-Level or one of the On-Map variants and to avoid the following sidequests (will be updated as I discover more):

Santa's Workshop.


I got this game crash when I tried out the battle royale in the RP Punch Up, just letting you know.

AAAAAAALSO, did you want us to fill out the bug things again for you, or did you just want us to tell you things here?

fdhgsajf and one last thing -_- because I'm stupid tired, but the game doesn't seem to be progressing if I go the save the world route once I get to Itory Village. o.O what the hell am I doing wrong?
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Jason Tandro
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PostJason Tandro Posted: Thu Sep 24, 2009 4:57 pm   Post subject: Reply with quote

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You have to go into the Pub, and then you'll get into an event that should progress the story forward.
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inferiare
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Postinferiare Posted: Fri Sep 25, 2009 1:44 am   Post subject: Reply with quote

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Jason Tandro wrote:
You have to go into the Pub, and then you'll get into an event that should progress the story forward.


Which I did a couple times. Sad I don't know if it's because I took on the Brewmaster's Guild stuff? But nothing progresses it. I'll try again though and see what happens.
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Jason Tandro
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PostJason Tandro Posted: Fri Sep 25, 2009 4:23 am   Post subject: Reply with quote

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Hmm?! That's odd... could there be a variable disagreement? Plotting

Try completing the Brewmaster's Guild and see if that fixes your problem.
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inferiare
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Postinferiare Posted: Fri Sep 25, 2009 6:38 am   Post subject: Reply with quote

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Jason Tandro wrote:
Hmm?! That's odd... could there be a variable disagreement? Plotting

Try completing the Brewmaster's Guild and see if that fixes your problem.


Will do. Buuut I think the part-time job at the Freejia bar is stuck on infinite repeat? I've been doing that for five minutes with no end, no joke. Laughing

edit: aaaand no story advancement. Sad I finished the Brewmaster's Guild stuff, reentered the pub, nothing. Went to the Incan Ruins to get the "Go back to Itory" message to see if that would do anything, and still nothing.
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PostManibrandr System Posted: Fri Sep 25, 2009 8:06 am   Post subject: Reply with quote

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Well, it finally downloaded! Yay me! Very Happy
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Jason Tandro
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PostJason Tandro Posted: Sat Sep 26, 2009 3:51 am   Post subject: Reply with quote

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@Raini: Something got screwed up on your end... must have been a journal variable disagreement. I'll need to make a patch.

Folks: To prevent this bug, refrain from joining the Brewmaster's Guild until after you've beaten the game.

Also, I think I'm going to have to re-upload a version with less bugs... Sorry Valerie! Sad
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Postinferiare Posted: Sat Sep 26, 2009 4:28 am   Post subject: Reply with quote

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Jason Tandro wrote:
@Raini: Something got screwed up on your end... must have been a journal variable disagreement. I'll need to make a patch.

Folks: To prevent this bug, refrain from joining the Brewmaster's Guild until after you've beaten the game.

Also, I think I'm going to have to re-upload a version with less bugs... Sorry Valerie! Sad


I'll restart, then. Smile Still, figured I'd bring that to your attention. I tried futzing around and looking at raw code, but alas, that did nothing since I'm not sure what a disagreement would be anywhere else. XD


...oh hey, post 4100, go me!
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Jason Tandro
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PostJason Tandro Posted: Sat Sep 26, 2009 6:02 am   Post subject: Reply with quote

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Well speaking geek for a minute, a variable disagreement is when two events in the game are set to occur at the same time but are based on separate variables, which end up cancelling each other out or causing the game to freeze (I'm guessing yours resulted in the former). I don't recall any event of such occuring when you enter that one map, however, which is why I'm so confused. At least nothing that would cancel out the Journal variable... perhaps that's the problem.

Maybe the Journal variable gets messed up somewhere along the line... I'll need to re-check that for your story.


Sorry to muse out loud folks. Very Happy

And thanks for pointing that out Raini. Sorry about the mess-up!
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Postinferiare Posted: Sat Sep 26, 2009 8:36 am   Post subject: Reply with quote

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Well, if you figure out where the disagreement is, and tell me where it is in the code, I can probably fix it myself on my end (I uh, have RPGMVX for myself. You know. By internet means. Shifty ) but after looking around and trying to figure out where the disagreement is, unless it's the brewmaster's guild thing starting as well as my story continuing at the same time (since the Beer Baron is in Itory in the pub and that's where I have to go to progress my story), that's really the only thing I can think of that would be in disagreement.
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Jason Tandro
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PostJason Tandro Posted: Sat Sep 26, 2009 9:21 am   Post subject: Reply with quote

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Well that's what i thought, but since we're dealing with two auto-run events that would cancel each other out to prevent freezing they would have to be in the same map. The event sequence for the story takes place in the map upstairs and the Beer Baron in the event downstairs so that doesn't make sense.

My new hypothesis is that the variable "JOURNAL" got screwed up somewhere. A temp fix would be this:

1. Create an event anywhere with a character sprite.
2. Find the auto-run event in the Itory Pub.
3. Switch to the page that has Rain Party switch on as a prerequisite.
4. Find out what value the JOURNAL variable is supposed to be at.
5. That event you created in 1? Have it do this:
Code:
Control Variable (Set [whatever the value at 4 is]).

6. In the game, go "talk" to that event.
7. Make sure you don't talk to it again, ever. In fact, I would save and then go into the code and delete that event.
8. That should rule out a "JOURNAL" variable malfunction and hopefully solve the problem.
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Postinferiare Posted: Sat Sep 26, 2009 10:02 am   Post subject: Reply with quote

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Jason Tandro wrote:
Well that's what i thought, but since we're dealing with two auto-run events that would cancel each other out to prevent freezing they would have to be in the same map. The event sequence for the story takes place in the map upstairs and the Beer Baron in the event downstairs so that doesn't make sense.

My new hypothesis is that the variable "JOURNAL" got screwed up somewhere. A temp fix would be this:

1. Create an event anywhere with a character sprite.
2. Find the auto-run event in the Itory Pub.
3. Switch to the page that has Rain Party switch on as a prerequisite.
4. Find out what value the JOURNAL variable is supposed to be at.
5. That event you created in 1? Have it do this:
Code:
Control Variable (Set [whatever the value at 4 is]).

6. In the game, go "talk" to that event.
7. Make sure you don't talk to it again, ever. In fact, I would save and then go into the code and delete that event.
8. That should rule out a "JOURNAL" variable malfunction and hopefully solve the problem.


Unless I did something wrong (it's late for me and god I should be asleep) the game just freezes or does nothing/doesn't let me talk to the event starter. I'll try again tomorrow when I'm more coherent and not so derp at trying to figure things out.
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