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TE:A Final Beta Download Location- Again
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Jason Tandro
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PostJason Tandro Posted: Mon Feb 22, 2010 10:34 pm   Post subject: Reply with quote

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Are you sure you took down all combatants? There are three on both sides of the exterior court yard, two in the second floor of the tower and the champion should be standing in front of the ladder on the third floor...

Other than that, sounds like you found a bug... Confused

[Note: Did you beat the champion and not go up the ladder?]
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Manibrandr System
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PostManibrandr System Posted: Mon Feb 22, 2010 11:23 pm   Post subject: Reply with quote

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I saw only 1. O_o
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Jason Tandro
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PostJason Tandro Posted: Mon Feb 22, 2010 11:37 pm   Post subject: Reply with quote

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Valerie Valens wrote:
I saw only 1. O_o


You only saw one combatant? Confused

Head up the stairs in the main floor, going down the side stairs and out the door leads you to the exterior. You can face three on either side, and there should STILL be two combatants side by side on the second level...

That's really weird.
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PostMetall Ark (XD®) Posted: Tue Feb 23, 2010 1:37 pm   Post subject: Reply with quote

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I´ve found a bug. when you looking in the map in the world map and pree shift until you are in a town then the map will not disapear. You must lleaf the town and enter it again then the bug is removed
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Manibrandr System
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PostManibrandr System Posted: Tue Feb 23, 2010 3:03 pm   Post subject: Reply with quote

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Jason Tandro wrote:
Valerie Valens wrote:
I saw only 1. O_o


You only saw one combatant? Confused

Head up the stairs in the main floor, going down the side stairs and out the door leads you to the exterior. You can face three on either side, and there should STILL be two combatants side by side on the second level...

That's really weird.


Yeah, I saw three on each side, but only one in the second floor of the tower.
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Jason Tandro
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PostJason Tandro Posted: Wed Feb 24, 2010 5:08 am   Post subject: Reply with quote

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@Metall Ark: I know exactly why that happens, and how to fix it. Thanks for reporting it! Very Happy

@Val: Hmm... let me check that out and get back to you.

[Edit: Okay... it's even simpler than that. I made a typo.

I set the precondition for the second combatant on the second floor to be when the TALON POINT event begins... I just fixed that and here's how you do it.

1. Go into the editor.
2. Go to World Map>Dungeons>Islands>GlacialPoint>GlacialHall>Glacial Tower 1.
3. Go to the combatant event directly in front of the stairs and double-click.
4. In the upper left there is a Preconditions box.
5. The top one should Read "Talon Begins is ON"
6. Switch that to "Glacial Begins is ON" (That's Switch # 267).
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PostManibrandr System Posted: Thu Feb 25, 2010 8:55 am   Post subject: Reply with quote

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It worked, but something odd happened. I think I may have accidentally changed the tiles before realizing that I had to switch to event editing mode.

Laughing

Oh BTW, I am at the extra dungeon after fighting Tiamat Chaos, at Floor 61 right now and I seem to be stuck on a line of traps that doesn't seem passable, also there doesn't seem to be any regular enemy fights in the tower. I had the encounter mode set to on map faction. Same story for Angkor Wat.
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inferiare
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Postinferiare Posted: Thu Feb 25, 2010 8:59 am   Post subject: Reply with quote

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Valerie Valens wrote:
It worked, but something odd happened. I think I may have accidentally changed the tiles before realizing that I had to switch to event editing mode.

Laughing

Oh BTW, I am at the extra dungeon after fighting Tiamat Chaos, at Floor 61 right now and I seem to be stuck on a line of traps that doesn't seem passable, also there doesn't seem to be any regular enemy fights in the tower. I had the encounter mode set to on map faction. Same story for Angkor Wat.


I think you can fix that by re-editing the tile that was there before. The event should still theoretically be there, though. If not, I think Jason's fix should work. Been a while since I futzed around in RPGM.
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Manibrandr System
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PostManibrandr System Posted: Thu Feb 25, 2010 9:04 am   Post subject: Reply with quote

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Cool, yeah i'll do that later.
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Jason Tandro
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PostJason Tandro Posted: Thu Feb 25, 2010 7:06 pm   Post subject: Reply with quote

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@Valerie: Yeah, it looks like you changed the event graphic.

Regarding the bonus dungeon, the light blue tiles won't hurt you and the golden tiles will heal you. Use that to survive... and heal often. (Also those start at floor 41, not 61)

And there are no enemy encounters yet in the besides the tough bosses. I'm going to add those in as one of the last things. I wanted somebody to beta that dungeon without worrying about enemy encounters and getting fed up with it.
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PostManibrandr System Posted: Fri Feb 26, 2010 12:03 am   Post subject: Reply with quote

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I found something funny that happened at floor 100, it struck SBiF and one hit KOed him, then Raini hit it with purge and he went down instantly. The result, all of the characters except SBiF got propelled to level 99. Laughing



I also found a couple of glitches in the Ghost Lands tournament.



This is the first one. A simple mapping bug that should be easy to fix. The second one is me being stuck finding the last contestant of the tournent...again. I have a suspicion that it may be the same glitch.
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Jason Tandro
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PostJason Tandro Posted: Fri Feb 26, 2010 2:01 am   Post subject: Reply with quote

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You're probably right. Very Happy

[Edit: I just censored that above post... only cause I wanted that to remain a secret! Would have asked you but you were gone. Sorry!]
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PostManibrandr System Posted: Fri Feb 26, 2010 5:15 am   Post subject: Reply with quote

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Woops, I assumed I was the last one to figure that one out. XD
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Jason Tandro
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PostJason Tandro Posted: Fri Feb 26, 2010 4:52 pm   Post subject: Reply with quote

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Oh no, I'm pretty sure you're the first. I doubt anybody else has even gotten there, and there are a large chunk of people who haven't even downloaded the beta.
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PostManibrandr System Posted: Fri Feb 26, 2010 10:23 pm   Post subject: Reply with quote

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Awww. Well, I fixed the Ghost lands tournament glitch. Apparently the last guy was set to appear when the glacial point tournament was active, I found the switch and fixed it, it works. I found another glitch though, after you beat the final boss in Raini's scenario and the credits roll, the screen stays black instead of returning to title.

Not sure what was intended there, but being able to talk to the final boss right after and initiate another final boss fight is definitely not intended. Laughing

I guess I'll try the revenge arc now.
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