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TE:DnD- Say Goodbye to the Training Wheels

 
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Jason Tandro
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PostJason Tandro Posted: Thu Feb 25, 2010 6:52 am   Post subject: TE:DnD- Say Goodbye to the Training Wheels Reply with quote

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Okay folks, I think you've about got the gist of the flow of the DnD.

Round 12 will be the last official Round. After that it will be a straight RP.

If I feel this is too chaotic, I may revert to the Round system, but I want to try it out.

Some new rules that will take effect after Round 12:

1. I am all NPCs. (You must hold actual conversations with me, via PM to get information you need.)
2. Stick to your servers. (You still must devote gameplay to your respective servers).
3. Suggested Options Still Here. (I will still suggest courses of actions, but you are not limited to timed rounds. This will mean more actions for some of you, and less of a rush for others.)
4. The world is yours. (Feel free to explore! You may be rewarded for your vigilance!)
5. Battle Events are still done via PM.

Here are some new formats to be aware of:

1. Exclamation [PlayerName]
This message is intended for this player. I will PM you with a link to the most recent response if you are not online.
2. Exclamation Story Event Exclamation
This message is intended for everybody, and it will reveal key elements of the story, so pay attention to it!

Just remember some basic travel tips and you'll be fine:

Check Quest Houses for quests, shop with each new level, and get lots of information before setting out!

What do you think?
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PostEverPhoenix Posted: Thu Feb 25, 2010 7:03 am   Post subject: Reply with quote

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sounds good. those of us with more free time (like me) will be doing a lot more. nice Very Happy
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PostFreedan Posted: Thu Feb 25, 2010 10:35 pm   Post subject: Reply with quote

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It sounds good, and should speed things up quite a bit.

The only concern I have is that people who aren't online every day may be at quite a disadvantage. That could really hold them back, especially if it's not their fault they can't get on.
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Jason Tandro
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PostJason Tandro Posted: Thu Feb 25, 2010 10:40 pm   Post subject: Reply with quote

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I'll probably limit the number of turns you can make per week. I was thinking no more than 5 ACTIONS per week.

ACTIONS include:
1. Moving somewhere in town.
2. Moving to another town.
3. Entering a battle event.
4. Accepting a quest.
5. Actions in a quest.


NON-ACTIONS include:
1. Having a conversation.
2. Reading a book.
3. Watching tutorial vids, resources.
4. Shopping.

In other words you can sit and chat with me as an NPC all day, but when you start doing something that involves moving or questing, you expend turns.
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PostFreedan Posted: Thu Feb 25, 2010 10:45 pm   Post subject: Reply with quote

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That sounds more fair. Players can accomplish more at a time, but no one gets an unfair advantage if they happen to have 6 hours to kill.

Sounds good to me. Cool Guy

Edit: A thought occurs: What if two players (like EP and myself, for example) make conflicting actions? If he were to do something that involves me, and my action is to go somewhere else?
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Jason Tandro
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PostJason Tandro Posted: Thu Feb 25, 2010 11:37 pm   Post subject: Reply with quote

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Parties are done via an agreement between two people. You can't say "EP does this". You can only say what you do.

For instance you could be like:

>I'm heading to North Cape. Come with me EP?

but EP could say

>No heading to Itory Village.

Etc.
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PostFreedan Posted: Fri Feb 26, 2010 12:09 am   Post subject: Reply with quote

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So a case like in our server where I unilaterally handed an item to him only works if he agrees?

Understood. Cool Guy
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Postinferiare Posted: Fri Feb 26, 2010 5:32 am   Post subject: Reply with quote

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Man, I'm being all serious around here lately, it's weird. Sad

Anyway, yeah, the whole "Myself and X go to A" would be godmoding unless it was discussed between the players and all.
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PostEverPhoenix Posted: Fri Feb 26, 2010 6:36 am   Post subject: Reply with quote

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rainichan wrote:
Man, I'm being all serious around here lately, it's weird. Sad

Anyway, yeah, the whole "Myself and X go to A" would be godmoding unless it was discussed between the players and all.


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Postinferiare Posted: Fri Feb 26, 2010 6:56 am   Post subject: Reply with quote

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EverPhoenix wrote:
rainichan wrote:
Man, I'm being all serious around here lately, it's weird. Sad

Anyway, yeah, the whole "Myself and X go to A" would be godmoding unless it was discussed between the players and all.


your true powers as an admin have revealed themselves Very Happy


Lol. Ok ok, to make it more Raini-sounding: If you godmode, I will torture you slowly.

Better? Very Happy
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PostFreedan Posted: Fri Feb 26, 2010 1:59 pm   Post subject: Reply with quote

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It wasn't serious Godmoding. We were supposed to decide amongst ourselves who got an item; EP didn't care, Chicken didn't answer, so I made the choice and passed it off to someone else as part of my action (which was accepted, and worked in to the story by Jason).

But in the future, I can't do that, which is fine. From now on, whether we care or not, we'll have to decide stuff like that.
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Postchicken Posted: Fri Feb 26, 2010 2:19 pm   Post subject: Reply with quote

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well, lets see how this turns out. im not uber-sceptic, it might just work out fine.
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Jason Tandro
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PostJason Tandro Posted: Sun Feb 28, 2010 4:32 am   Post subject: Reply with quote

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@Freedan: Well it should be noted in a situation like that "I don't care" = "Yes".

Very Happy
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Postinferiare Posted: Sun Feb 28, 2010 5:09 am   Post subject: Reply with quote

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Freedan wrote:
It wasn't serious Godmoding. We were supposed to decide amongst ourselves who got an item; EP didn't care, Chicken didn't answer, so I made the choice and passed it off to someone else as part of my action (which was accepted, and worked in to the story by Jason).

But in the future, I can't do that, which is fine. From now on, whether we care or not, we'll have to decide stuff like that.


Oh, I know. I know you wouldn't try that on my watch. Very Happy
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