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A twisted subplot in the game...
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Nurdof
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PostNurdof Posted: Sat Jun 26, 2010 3:47 am   Post subject: A twisted subplot in the game... Reply with quote

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There's one point in the game where something strange happens:

This tribe in the Native's Village is starving to death, so they tie up Will, Kara, and Erik. So Hamlet somehow realizes this, so he sacrifices himself to become food for the people, so that they could let the three go.

Now seriously, why would they add such a thing like that to the game? I mean, what were the writers thinking?!


Last edited by Nurdof on Mon Jul 26, 2010 2:02 am; edited 1 time in total
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PostEverPhoenix Posted: Sat Jun 26, 2010 7:27 am   Post subject: Re: A twisted subplot in the game... Reply with quote

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Nurdof wrote:
There's one point in the game where there's a very twisted subplot.

This tribe in the Native's Village is starving to death, so they tie up Will, Kara, and Erik. So Hamlet somehow realizes this, so he sacrifices himself to become food for the people, so that they could let the three go.

Now seriously, why would they add such a twisted subplot to the game? I mean, what were the writers thinking?!


thats not even the real plot. thats the censored version. the real plot is that the villagers have been eating each other to NOT starve to death. the corpses there? yeah, they drew the short straw and were BBQd. not even kidding.
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PostNurdof Posted: Sun Jun 27, 2010 12:45 am   Post subject: Reply with quote

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I guess I have the censored version then, since that's what happens on the game we own. Razz
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PostMiss Prime Blue Posted: Sun Jun 27, 2010 1:53 am   Post subject: Reply with quote

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I guess because they wanted to inject some dark reality into the game.

Like previously said, the US version is edited, so the original japanese is somewhat darker.

I always thought it was sad when Hamlet sacrificed himself by jumping in the fire. He became bacon. ;___;
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PostFreedan Posted: Sun Jun 27, 2010 2:01 am   Post subject: Reply with quote

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It might have been sadder if the 'smell of roast Hamlet' didn't fill the air.
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PostJason Tandro Posted: Sun Jun 27, 2010 3:44 am   Post subject: Reply with quote

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Freedan wrote:
It might have been sadder if the 'smell of roast Hamlet' didn't fill the air.


Perhaps they wanted to add some comic relief to the scene? Frankly I'm all about that man. Bacon and ham cutlets for all!
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PostSoulBlazerFan Posted: Sun Jun 27, 2010 8:34 am   Post subject: Reply with quote

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Miss Prime Blue wrote:
I always thought it was sad when Hamlet sacrificed himself by jumping in the fire. He became bacon. ;___;


::Munches on a bacon burger, looks up::

Did I miss something? ::Munch munch::

I think the cannibalism was meant to be used as subtext in the game.
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PostYet One More Idiot Posted: Sun Jun 27, 2010 11:59 am   Post subject: Reply with quote

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Yeah, it was definitely to inject more pathos into the game. And Hamlet made a noble sacrifice to help the villagers long enough for Will to go to the Angkor Wat and save the forest. Smile
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Postpsychokind Posted: Sun Jun 27, 2010 4:06 pm   Post subject: Reply with quote

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think of the mountain goat scene in Terranigma. that's why the games are that good, they inflict really intense themes casually in the story, just like in real life.
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PostYet One More Idiot Posted: Sun Jun 27, 2010 5:31 pm   Post subject: Reply with quote

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psychokind wrote:
think of the mountain goat scene in Terranigma. that's why the games are that good, they inflict really intense themes casually in the story, just like in real life.


Too true. It's all fast action and relatively light-hearted, then death randomly gets thrown in your face. "Shit happens, deal with it".

XD A very blunt but hopefully accurate assessment.
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PostJason Tandro Posted: Sun Jun 27, 2010 7:09 pm   Post subject: Reply with quote

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Well if you think about it the SB Trilogy games are full of real world messages. They are meant to show us as a society for what we really are. True they are mostly upbeat, and show that there is always hope for a better tomorrow, but from the slave traders of Freejia, to the drunken gamblers of Watermia, IoG is basically a global reprimand for the worst of society and hope for the best.

It's not a coincidence that Will and his friends are young children.
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PostSoulBlazerFan Posted: Sun Jun 27, 2010 7:34 pm   Post subject: Reply with quote

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Jason Tandro wrote:
Well if you think about it the SB Trilogy games are full of real world messages. They are meant to show us as a society for what we really are. True they are mostly upbeat, and show that there is always hope for a better tomorrow, but from the slave traders of Freejia, to the drunken gamblers of Watermia, IoG is basically a global reprimand for the worst of society and hope for the best.

It's not a coincidence that Will and his friends are young children.


Don't forget the dying message that Dr. Leo left for Lisa and The Blazer... that while striving for a better tomorrow using technology, that it is still extremely dangerous if put in the wrong hands. It can be a tool to build as well as a tool to destroy.
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PostJason Tandro Posted: Sun Jun 27, 2010 8:22 pm   Post subject: Reply with quote

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SoulBlazerFan wrote:
Jason Tandro wrote:
Well if you think about it the SB Trilogy games are full of real world messages. They are meant to show us as a society for what we really are. True they are mostly upbeat, and show that there is always hope for a better tomorrow, but from the slave traders of Freejia, to the drunken gamblers of Watermia, IoG is basically a global reprimand for the worst of society and hope for the best.

It's not a coincidence that Will and his friends are young children.


Don't forget the dying message that Dr. Leo left for Lisa and The Blazer... that while striving for a better tomorrow using technology, that it is still extremely dangerous if put in the wrong hands. It can be a tool to build as well as a tool to destroy.


There is definitely a naturist vs. machinist struggle present in all three games. Neil, the inventor, desires to create machines to help mankind, but his inventions are always "missing something".
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PostYet One More Idiot Posted: Sun Jun 27, 2010 9:12 pm   Post subject: Reply with quote

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Jason Tandro wrote:
SoulBlazerFan wrote:
Jason Tandro wrote:
Well if you think about it the SB Trilogy games are full of real world messages. They are meant to show us as a society for what we really are. True they are mostly upbeat, and show that there is always hope for a better tomorrow, but from the slave traders of Freejia, to the drunken gamblers of Watermia, IoG is basically a global reprimand for the worst of society and hope for the best.

It's not a coincidence that Will and his friends are young children.


Don't forget the dying message that Dr. Leo left for Lisa and The Blazer... that while striving for a better tomorrow using technology, that it is still extremely dangerous if put in the wrong hands. It can be a tool to build as well as a tool to destroy.


There is definitely a naturist vs. machinist struggle present in all three games. Neil, the inventor, desires to create machines to help mankind, but his inventions are always "missing something".


And then of course you have Dr. Leo who is forced to make an invention that can allow King Magridd to contact Deathtoll, which leads to a temporary end of the world, and Beruga, who deliberately uses his massive genius to end the world. Will inventing the airplane in TN doesn't seem to follow the same struggle of nature vs. machine (he just has to try several times in order to adjust it's aerodynamics). Smile
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PostJason Tandro Posted: Sun Jun 27, 2010 9:54 pm   Post subject: Reply with quote

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I guess the main message is that machines are meant to enhance our lives, not to replace that which has always been. Still the slew of innovation in Terranigma Chapter 3: The Birth of Genius would seem to counter this ideal...
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