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anclunn
Level 3: Cadet

Level 3: Cadet


Joined: 16 Jun 2005
Posts: 24
Gems 2,051

Postanclunn Posted: Fri Jul 16, 2010 3:55 am   Post subject: Planned text hack Reply with quote

Reply with quote
So I haven't touched this game in quite some time. I think it's time to fix the language and literary inconsistencies in the game. After all, the story is pretty good, but the text and dialogue is... mixed. So first I need to plan it out and gather together encoding text information. Here's what I have so far:

----------------------------------------------
Text Coding

Code:
D600=Attack
D601=Angel
D602=After
D603=Aura
D604=Ankor
D605=Black
D606=Bill:
D607=Crystal
D608=City
D609=Come
D60A=Condor's
D60B=Change
D60C=Dark
D60D=Don't
D60E=Diamond
D60F=Drifting,
D610=Eric:
D611=Edward
D612=Even
D613=Elder:
D614=Earth
D615=Freedan's
D616=Great
D617=Grandma
D618=Good.
D619=Gold
D61A=Grandpa
D61B=Hieroglyph
D61C=Hey,
D61D=It's
D61E=Inca
D61F=I'll
D620=I've
D621=Itorie
D622=Jewels
D623=Jewels!
D624=Just
D625=Kara:
D626=Kara
D627=King
D628=Knight
D629=Karen's
D62A=Lilly:
D62B=Let's
D62C=Lilly
D62D=Lola's
D62E=Lola:
D62F=Mystery
D630=Maybe
D631=Moon
D632=Man:
D633=Morris's
D634=Melody
D635=Morris:
D636=Neil:
D637=Neil's
D638=Only
D639=Once
D63A=Oink
D63B=Please
D63C=Psycho
D63D=People
D63E=Prayer
D63F=Pyramid
D640=Purification
D641=Plate
D642=Quit
D643=Rob:
D644=Rolek
D645=Soldier:
D646=Strange
D647=South
D648=Statue
D649=Somehow
D64A=Sometimes
D64B=Something
D64C=Shadow's
D64D=Someone
D64E=This
D64F=Will:
D650=There's
D651=Will's
D652=There
D653=That's
D654=Tower
D655=They
D656=Then
D657=Trip
D658=Thank
D659=Take
D65A=Will.
D65B=That
D65C=Will,
D65D=They're
D65E=These
D65F=Vampire
D660=Village.
D661=When
D662=What
D663=Well,
D664=What's
D665=Where
D666=Woman:
D667=You've
D668=Your
D669=You're
D66A=Yes,
D66B=about
D66C=anything
D66D=around
D66E=another
D66F=ancient
D670=been
D671=become
D672=body
D673=back
D674=before
D675=brought
D676=beautiful
D677=being
D678=can't
D679=come
D67A=could
D67B=comet
D67C=company
D67D=children
D67E=constellation
D67F=changed
D680=came
D681=coming
D682=don't
D683=didn't
D684=doesn't
D685=distant
D686=different
D687=demons
D688=destroy
D689=everyone
D68A=explorer
D68B=everyone's
D68C=enemies
D68D=exposed
D68E=from
D68F=found
D690=find
D691=feel
D692=father's
D693=going
D694=good
D695=great
D696=ground
D697=give
D698=have
D699=heard
D69A=human
D69B=hear
D69C=huge
D69D=happened
D69E=hieroglyph
D69F=it's
D6A0=inventory
D6A1=into
D6A2=inside
D6A3=just
D6A4=know
D6A5=like
D6A6=long
D6A7=little
D6A8=light
D6A9=look
D6AA=looks
D6AB=looking
D6AC=leave
D6AD=labor
D6AE=left
D6AF=live
D6B0=life
D6B1=living
D6B2=must
D6B3=made
D6B4=melody
D6B5=move
D6B6=many
D6B7=more
D6B8=matter
D6B9=nothing
D6BA=need
D6BB=never
D6BC=next
D6BD=other
D6BE=over
D6BF=outside
D6C0=original
D6C1=people
D6C2=power
D6C3=present.
D6C4=playing
D6C5=raised
D6C6=right-hand
D6C7=strange
D6C8=something
D6C9=statue
D6CA=should
D6CB=started
D6CC=seems
D6CD=same
D6CE=such
D6CF=someone
D6D0=some
D6D1=save
D6D2=statues
D6D3=still
D6D4=said
D6D5=stands
D6D6=this
D6D7=that
D6D8=thought
D6D9=there
D6DA=think
D6DB=there's
D6DC=through
D6DD=tried
D6DE=terrible
D6DF=time
D6E0=things
D6E1=their
D6E2=town
D6E3=thing
D6E4=these
D6E5=temple
D6E6=them
D6E7=take
D6E8=turned,
D6E9=understand
D6EA=under
D6EB=underwater
D6EC=village
D6ED=very
D6EE=voice
D6EF=will
D6F0=with
D6F1=want
D6F2=were
D6F3=would
D6F4=where
D6F5=world
D6F6=when
D6F7=what
D6F8=without
D6F9=wonder
D6FA=won't
D6FB=wouldn't
D6FC=wanted
D6FD=waiting
D6FE=your
D6FF=you're

D700=1994
D701=Actually,
D702=Button
D703=Buttons
D704=Back
D705=Child:
D706=Defeating
D707=Didn't
D708=Desert
D709=Erasquez:
D70A=Elder
D70B=Earth's
D70C=Eric's
D70D=Everybody
D70E=Flute:
D70F=First
D710=Firebird,
D711=From
D712=Gaia,
D713=Gorgon
D714=Have
D715=Hey!
D716=Istar's
D717=Ishtar's
D718=Lilly's
D719=Larai
D71A=Looking
D71B=Main
D71C=Man's
D71D=Memory
D71E=Mountain
D71F=Morris
D720=Many
D721=Native
D722=Native's
D723=Neil
D724=Naska
D725=Power
D726=Prison
D727=Play
D728=Panther's
D729=Rob's
D72A=Recently
D72B=Restores
D72C=Right
D72D=Russian
D72E=Rofsky
D72F=Rearrange
D730=Special
D731=Spin
D732=Seaside
D733=She's
D734=Shall
D735=Sorry
D736=Select
D737=Show
D738=Soon
D739=Will!
D73A=Will...
D73B=Tell
D73C=Uses
D73D=Wind
D73E=We'll
D73F=We're
D740=With
D741=We've
D742=Wait
D743=Watermia.
D744=always
D745=approaching
D746=animals
D747=almost
D748=also
D749=anything.
D74A=abolition
D74B=breath
D74C=birthday
D74D=best
D74E=bring
D74F=bouquet
D750=better
D751=behind
D752=change
D753=castle
D754=called
D755=comet's
D756=condition.
D757=care
D758=door
D759=destroyed
D75A=disappeared
D75B=discovered
D75C=dark
D75D=ever
D75E=elevator
D75F=explorer.
D760=eyes
D761=first
D762=fish
D763=followed
D764=fountain
D765=floor
D766=finally
D767=father
D768=flower
D769=forced
D76A=forget
D76B=fate
D76C=girl
D76D=gets
D76E=guess
D76F=girl's
D770=house
D771=hope
D772=home
D773=here
D774=here.
D775=home!
D776=happen....
D777=houses
D778=inventing
D779=last
D77A=lost
D77B=language.
D77C=list
D77D=life.
D77E=laborer
D77F=letter
D780=looked
D781=lose
D782=left-hand
D783=mushrooms
D784=make
D785=mother
D786=merchants
D787=meet
D788=most
D789=only
D78A=ocean
D78B=opened
D78C=outskirts
D78D=president
D78E=please
D78F=probably
D790=place
D791=prison
D792=pretty
D793=palace
D794=right
D795=really
D796=returned
D797=running
D798=ruins
D799=right.
D79A=ruins,
D79B=road
D79C=rest
D79D=stone
D79E=seem
D79F=scattered
D7A0=seemed
D7A1=softly
D7A2=soldiers
D7A3=shape
D7A4=since
D7A5=surprised
D7A6=sure
D7A7=seen
D7A8=shouldn't
D7A9=somewhere
D7AA=times
D7AB=they
D7AC=talk
D7AD=tell
D7AE=townspeople
D7AF=taken
D7B0=they're
D7B1=travelling
D7B2=trying
D7B3=turned
D7B4=temporary
D7B5=than
D7B6=then
D7B7=too,
D7B8=thousands
D7B9=turn
D7BA=treasure,
D7BB=used
D7BC=until
D7BD=village.
D7BE=vampire
D7BF=while
D7C0=water
D7C1=went
D7C2=wondered
D7C3=written
D7C4=woman
D7C5=wind
D7C6=years
D7C7=you.

0D=?
0E='

20=0
21=1
22=2
23=3
24=4
25=5
26=6
27=7
28=8
29=9
2A=.
2B=,

2D="

2F=:

40=A
41=B
42=C
43=D
44=E
45=F
46=G
47=H
48=I
49=J
4A=K
4B=L
4C=M
4D=N
4E=O
4F=!

60=P
61=Q
62=R
63=S
64=T
65=U
66=V
67=W
68=X
69=Y
6A=Z
6B=/
6C=*
6D=-
6E=(
6F=)

80=a
81=b
82=c
83=d
84=e
85=f
86=g
87=h
88=i
89=j
8A=k
8B=l
8C=m
8D=n
8E=o

A0=p
A1=q
A2=r
A3=s
A4=t
A5=u
A6=v
A7=w
A8=x
A9=y
AA=z

AC=

C0=[end-text]
CE=[page-auto]
CF=[page-prompt]
D0=[pause-input]
D3=[default]
CB=[new-line]

CCxx moves the text down a set amount of space. The higher xx is the farther down the text is moved.

D1 is some kind of text pointer

D2xx changes the sound that accompanies the text being written.

D5xx changes the delay speed for text that is being written. The higher xx, the slower the speed.

cf40

5 Numbers before color coding:
x position, y position, c7, width, height

C2=[Yellow]
C3=[Gray]


----------------------------------------------
Script editing outline

Quote:

INTRO

The world was in an age of exploration.

Looking for new lands, man uncovered the relics of ancient cultures.

<EDIT>
Add ellipsis at end.
As time passed, many legends began to surface

<EDIT>
Put ellipsis at beginning and period at end.
A legend from each ruin, a legend from each culture...

Various relics were found in the ruins.

One of the legends told of strange statues in the shapes of spirits.

<EDIT>
Coma to question mark. Change to, “the ruins didn’t say.”
What was a spirit to the ancient people, the ruins don't tell us.

<EDIT>
Wording.
People who entered the ruins, searching for wealth, went in and were never seen again.

<EDIT>
Coma to period. Also the second say should be said. Past tense consistency and all that.
Some said there were traps to protect the treasure, others say it was a
curse.

No one thought these ruins would bring about disaster.

STARTING ADDRESS - 048CF0
ENDING ADDRESS -

SCHOOL

<EDIT>
UNNECESSARY ELLIPSIS
WILL: My name is Will. A year has passed since I went to the tower of Babel
with my father. My father and his party met with disaster. Somehow, I made
it back to South Cape... I still can't believe my father is gone. I'll
never believe it... When I grow up, I'll be an explorer and see the world.
Somewhere, I will meet my father.

TEACHER: That's all for today's lesson. You four do your best not to fall
behind. Demons have appeared outside of town. If you go very far, you must
go with your parents.

SETH: I'll see you guys at the usual place!

<EDIT>
Will doesn’t have a living mother. He lives with his grandpa and grandma. This would be extremely insensitive. Though this would only be apparent to someone who has already played the game.
ERIK: I have to go home first. I'll see you guys there later. If you don't
hurry home, your mother will think that you were kept after school.... Heh
heh heh.

<EDIT>
Change to “See you at the cave by the seashore.”
LANCE: Like always, the cave at the seashore!

<EDIT>
I love foreshadowing.
TEACHER: Oh, Will. Please recite with me. The world shines brightly through
eternity...

SOUTH CAPE - OUTSIDE

<EDIT>
Change to ellipsis to question mark.
MAN: Hey, Will. How many times have I told you not to come up here... You
have a habit of jumping down from places. Well, I guess I can't really stop
you.

DARK SPACE

<EDIT>
This is a lot to swallow at once. How can you explain a temporal rift with a giant talking head in such small space without having it be so precipitous?
GAIA: I am Gaia, the source of all life. I will help you on your journey.
Only one with the Dark Power can see this space. You are the chosen one.
In the dark space you can record a travel journal. Stop there before you
depart.

GAIA: Record what's happened so far?
+ Record
+ Don't Record

If 'Record'

GAIA: Finished recording... Continue your journey?
+ Yes
+ No

If 'Yes'

GAIA: Then go.

If 'No.'

GAIA: Then rest a while.

Back Outside

<EDIT>
I’d like to refrain from breaking the fourth wall if at all possible.
MAN: You look like a fast runner. To run, push the Control Pad twice.

SALESMAN: I travel around to people's houses selling weapons used to fight
demons. We may live in troubled times, but I won't sell a weapon to a
child.

<EDIT>
Should say “alone.” It’s a small town. We can assume people know that Will doesn’t have parents.
TOWN GUARD: Hold it! Many demons are prowling outside the town. Didn't your
teacher warn you not to leave town without your parents?

<EDIT>
Move lately after business for structural reasons for clarity. Also, this is the end of a sentence so there is no need for an ellipsis.
WOMAN: I'm worried. There's been a lot of strange merchants lately doing
business...

<EDIT>
In order to justify the ellipsis the statement should end mid-scolding. Also, portraying Will as more of a child at the beginning of the game does more to make this a coming of age story as well.
WOMAN: Oh, no! What are you doing! This child! Honestly...

<EDIT>
I understand why. Is that supposed to be a complete statement? Combining the last two sentences will resolve this issue.
WOMAN: I feel sorry for Seth. I understand why. He hates to see his parents
fighting every day.

<EDIT>
There are four periods here. An ellipsis followed by a period is unnecessary. Just remove one.
WOMAN: I envy you when I see the sea breeze blowing your hair like that...
Not like mine, under this scarf....

MAN: My astronomer friend said something very strange: a star is
approaching the Earth.

Schoolgirl Section

LEADING GIRL: 1..2..3..4..5..

GIRL: How long have we been playing this?

GIRL: It's strange. This game is like "Red Light, Green Light"...

LEADING GIRL: 6..7..8..9..10!

DOCK

<EDIT>
Consider changing it to “get it up” Everyone loves a well hidden sexual innuendo.
FISHERMAN: Even if I move to another place, I can't pull it up...

FISHERMAN: Gosh, I can't pull it up...

<EDIT>
Should say “I lifted.” Every other message is spoken by the fisherman. Consistency.
DIALOGUE: He lifted the strange teapot.

SETH'S HOUSE

<EDIT>
This sounds like third party narration and has a past tense to it. The narration should be obviously from Will’s point of view and in this case should be in the past participle.
WILL: No sooner was the door to Seth's house opened than a jar came flying
out!

<EDIT>
First exclamation point should be a question mark.
SETH'S FATHER: What's wrong with having a little fun with my hard-earned money!!

<EDIT>
The second sentence should end with an ellipsis, not an exclamation point.
SETH'S MOTHER: It's no joke! That man! I put up with it for Seth's sake,
but if it weren't for him, I'd have left long ago!

LANCE'S HOUSE

WILL: This is Lance's house. He lives here with his frail mother.

LANCE'S MOTHER: Your father has been lost at the Tower of Babel for a year
now... It seems like only yesterday...

ERIK'S HOUSE

<EDIT>
These are Will’s thoughts. WIll shouldn’t refer to himself in the third person during inner-dialogue. Also, what’s with the ellipsis obsession? This game! Honestly...
WILL: My friend Erik lives here. This is the biggest house in South Cape.
Will envied people born to rich families...

<EDIT>
UNNECESSARY ELLIPSIS!
ERIK'S FATHER: Everyone is jealous of this big house... It's nothing. We
moved to this town before anyone else.

WOMAN: It's the little things in life that make you rich or poor. Well,
heard any good stories?

<EDIT>
UNNECESSARY ELLIPSIS!
ERIK'S MOTHER: Don't worry, I'm not on fire. It's just a treatment for my
sore body. Cleaning this big house all day makes my brain ache...

WILL'S HOUSE

WILL: This is my house. The pie that Grandma Lola is making smells really
great.

LOLA: Welcome home, Will. Dinner isn't ready yet. Go outside and play for a
while.

BILL: Coming home at this hour probably means you had to stay after school
again. Ha ha. Excellent! Even if a boy can't study, he should show a little
initiative.

SOME HOUSE

MAN: Mmmm, nice smell. There's no stove, so I'm cooking in this pot.

SEASIDE Cave

<EDIT>
How is this narration from Will's point of view? Rewrite!
WILL: It was natural for the four friends to call this seaside cave their
second home. Usually, when lessons were done at the school, they gathered
there to talk and play games until sundown.

SETH: Ah ha ha. I'm going to win again for sure.

LANCE: What is it, Will? It's late. I'm playing cards with Seth. Wait a
minute.

<EDIT>
Should be rushes not rushed. All narration is present tense for the sake of consistency.
DIALOGUE: Suddenly, Erik rushed in with a desperate look on his face.

ERIK: Ah! News! Big news! The Princess of Edward Castle has run away! They
say she came to South Cape!

<EDIT>
How would lance know Kara? Erik has a crush on her? This doesn’t make sense and needs to be changed entirely.
LANCE: That's all? You came in such a hurry that I thought something
really big had happened! The princess is probably that spoiled girl, Kara..
The one you like so much!

<EDIT>
Take out the liar part. It’s in reaction to the above statement, which needs to be edited.
ERIK: LIAR! Maybe the soldiers will come here looking for her! The soldiers
from Edward Castle look so cool. I want a steel helmet, too.

LANCE: Will, get over here and sit next to Erik.

SETH: I'm not interested in girls. I like adventures better.

<EDIT>
UNNECESSARY ELLIPSIS!
ERIK: And I thought everyone would be surprised...

SETH: Everyone's here. What should we do today?

<EDIT>
Someone else should be mentioning that they haven’t seen it (Seth).
ERIK: I want to see Will's mysterious power. You haven't seen it? He can
move things without touching them.

LANCE: He moved the statue that's in the corner of the cave. Will. Show me
again.

LANCE: Oh! It moved!

<EDIT>
Change to “Man, if I could do that...” This justifies that stupid ellipsis that I’m coming to hate.
ERIK: If I could only do that...

<EDIT>
The conversation about hinted that Seth hadn’t seen Will do this before. Were the translators trying to build in continuity issues? Also, the ellipsis.
SETH: No matter how many times I see it, I'm still amazed. But why can you
move the statue when you can't move anything else...?

<EDIT>
Change to “Now, pick a card, any card.”
LANCE: Next. Pick a card, any card. I'll put the cards face down. Pick the
one you think is the Ace of Diamonds.

LANCE: Pick the one you think is the Ace of Diamonds.

DIALOGUE: Will picks up a card. It is the Ace of Diamonds, of course!

<EDIT>
Obviously a direct translation for Japanese into English. We don’t tend to go “Ahhh!” when we want to congratulate someone.
LANCE: Ahhh! Right!!

<EDIT>
You’re speechless, yet you keep on talking?
Erik: I'm speechless... Hey, Seth. This is some type of psychic power,
right?

SETH: Yeah, it must be some kind of psychic power thing. If I didn't know
any better, I'd think it was magic. Most people have five senses... sight,
hearing, taste, smell, and touch. I think Will's psychic power is some kind
of sixth sense.

<EDIT>
Lance is too well spoken in claiming to be too simple to get what’s going on. His response should be more along the lines of, “What are you talking about?”
LANCE: What Seth says is too complicated for me to understand. Seth. Let's
play one more game.

<EDIT>
Change to, “With your power, I could beat Seth.”
LANCE: One more game with Seth and I'm going home.

Seth: Ah ha ha. I'm going to win again for sure.

OUTSIDE

<EDIT>
Past tense and third person. Both are wrong. Maybe it should be something like, “I didn’t realize it was so late.”
WILL: It was already dark by the time Will left the cave.

WILL'S HOUSE

WILL: The pig's wrecking the room! But why is there a pig in my house?

PIG: Oink oink

<EDIT>
Change “Is this your house?” to “You’re WIll right?” She’d know who he is because she was just talking to Lola and Bill.
KARA: Hamlet! You shouldn't snort at strangers! Is this your house?

WILL: Yeah... so?

KARA: Frankly, you look a little shabby...

<EDIT>
UNNECESSARY ELLIPSIS!
WILL: Well, excuse me...!!

<EDIT>
Not very proper for a princess. Also, since she knows Will’s father is Olman and is lost, then she wouldn’t say something so cruel. Maybe she should introduce herself?
Kara: Your father? Mother? Not here, huh?

KARA: Is this a picture of your parents?

<EDIT>
This ellipsis isn’t unnecessary, just unnecessarily long.
WILL: My father's an explorer, he.....

KARA: I know. Olman, the explorer. They say he was lost.

WILL: He'll come back some day.

<EDIT>
There should be some delays here. And perhaps worded a bit better. It just doesn’t seem to fit.
KARA: Are you sad? ... No? I'd be sad, if it were me. I'm sorry...

KARA: Anyway, is there a piano here?

WILL: No, there isn't! But Grandma Lola is a great singer.

<EDIT>
No need for the double exclamation points.
KARA: They're singing upstairs now. They have such loud voices!!

<EDIT>
Get rid of the opera and the ellipsis and make it “When I sing I lose track of the time, so dinner isn’t ready yet.”
LOLA: Welcome home, Will. When I sing opera, I lose track of the time...
Dinner's not ready yet.

BILL: Oh, my! I haven't sung like this in a long time. Your grandmother
Lola used to be a singer. I fell in love with her voice. That's why I
married her.

<EDIT>
Get rid of the double exclamation points. Change the last two sentences to something to the effect of, “Will, did you meet Kara yet? She was just singing with us...”
LOLA: Ah ha ha. Oh, you!! Bringing up a thing like that! Will, you
shouldn't be surprised to hear that. The girl who was singing with me a
minute ago...

VOICE (KARA'S): No-o-o-o-o!!!

DIALOGUE: A scream from downstairs!

BILL: It's that girl screaming!!

SOLDIER: Princess! I've been looking for you!

KARA: I don't know you. Be gone!

SOLDIER: What are you saying? If I don't take you home, I'll lose my head?

KARA: What do I care if you lose your head?

SOLDIER: Princess! Do you think I have nothing better to do than chase you
down? I must take you home. It's the King's orders!

<EDIT>
Melodramatic. She should thank Lola and Bill rather than give away a romantic interest in Will. Things don’t need to be so obvious.
KARA: I'm sorry I lied to you. I'm King Edward's daughter, Kara. Will. I
feel as though we've met before, as if we were good friends.

[Soldiers take Kara away and Hamlet follows. Both Bill and Lola sit down at
the table.]

<EDIT>
Wow, this line is stupid.
BILL: So, that girl likes to play practical jokes. Heh heh heh.

LOLA: Edward castle... There's a big viaduct under the castle. Your
grandfather designed it.

WILL: What! Really?

BILL: I used to be an architect.

BILL: There's a prison under the castle. It's built like a maze to keep
prisoners from escaping. I feel bad that I built a prison where people
disappear and are never heard from again.

LOLA: Enough serious talk. Let's eat dinner. I made a delicious pie. Let's
sit at the table upstairs.

BILL: Will, do you think Lola's meals have been a little strange lately?
Last night, licorice and rice. Before that, mouse fritters. I can't stand
it anymore! Sometimes old people, if they're surrounded by problems, get a
little forgetful. Maybe there's something bothering her that she can't talk
about...

<EDIT>
WIll’s point of view, should be first person.
WILL: We sat down to a feast of snail pie... with whipped cream! I only got
one piece, but Grandpa Bill ate half the pie. That night Will dreamed that
Kara and he took a journey around the world...

DIALOGUE: And the next morning something began to happen...

[Downstairs.]

BILL: I had more snail pie for breakfast. I left you a slice.

LOLA: Good morning, Will. A letter has come for you from King Edward.

DIALOGUE: This is what is written in the letter.

Bring the Crystal Ring from Olman's things to Edward Castle.
- King Edward.

<EDIT>
Should be song not spell. Lol hummed a sweet melody should be in narration text color.
LOLA: I've been in a bad mood ever since I saw this letter. Oh, Will. I'll
teach you a spell. When I'm upset, humming this tune makes me feel better.
Lola hummed a sweet melody.

<EDIT>
First person perspective.
WILL: That's pretty. Even though Will had never heard it before, it seemed
oddly familiar.

<EDIT>
Will learned Lola’s melody.
DIALOGUE: You've learned Lola's melody.

LOLA: Be careful.

<EDIT>
UNNECESSARY ELLIPSIS! Also, change the ‘we’s to ‘you’s and could to should.
BILL: A crystal ring...? Never heard of it. There's something in the
luggage your father, Olman, left behind. Maybe we could go to Edward
Castle. We could see the princess. Heh heh.

-------------
SEASIDE CAVE
-------------

LANCE: It's a day off from school. Let's have some fun.

----------------
OUTSIDE- Leaving
----------------

TOWN GUARD: King Edward has summoned you to the castle? Well, just be
careful.


----------------------------------------------
To do:
Quote:
Check for grammatical, punctuation, tense and other syntactical errors
Find contextual and continuity issues
Pose possible corrections
Work in James Lovelock’s Gaia Theory in greater detail (Where all life is a single developing organism)
Add more historical and mythological context without diluting the character driven plot

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PostJason Tandro Posted: Fri Jul 16, 2010 6:14 pm   Post subject: Reply with quote

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... you people are so much smarter than me.

Eek!
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PostYet One More Idiot Posted: Fri Jul 16, 2010 9:00 pm   Post subject: Reply with quote

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Wow....you're gonna proof-read the whole game? I would not have the patience for a task that big, Anclunn.

You have my awe. Very Happy
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PostMantaray Posted: Sat Jul 17, 2010 1:09 am   Post subject: Reply with quote

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you're going to fix the entire script like that?

you are a god(dess) Very Happy
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Postanclunn Posted: Sat Jul 17, 2010 4:49 am   Post subject: Reply with quote

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Is there a way I can attach files to a post? I'd love to keep people abreast of my progress with script updates, and later on (when I insert the final script revision) some videos and an .ips file.
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PostJason Tandro Posted: Sat Jul 17, 2010 5:06 am   Post subject: Reply with quote

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anclunn wrote:
Is there a way I can attach files to a post? I'd love to keep people abreast of my progress with script updates, and later on (when I insert the final script revision) some videos and an .ips file.


Well if you mean physically store them on TE, then no. But you can always link to them after storing them on an online backup website such as sendspace and rapidshare.

Code:

[url=your url here]Your text here[/url]


Also if you want a free 40 MB of online storage, create a Webs account.
I like sendspace, personally. $6.99 per month for 5 GB of storage. Pretty decent deal.
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Postanclunn Posted: Sat Jul 17, 2010 5:06 pm   Post subject: Reply with quote

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I apologize for the post spamming here, but I need to raise my post count to 10 so that I can post url links...
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Postanclunn Posted: Sat Jul 17, 2010 5:06 pm   Post subject: Reply with quote

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I apologize for the post spamming here, but I need to raise my post count to 10 so that I can post url links...
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Postanclunn Posted: Sat Jul 17, 2010 5:07 pm   Post subject: Reply with quote

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I apologize for the post spamming here, but I need to raise my post count to 10 so that I can post url links...
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Postanclunn Posted: Sat Jul 17, 2010 5:07 pm   Post subject: Reply with quote

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I apologize for the post spamming here, but I need to raise my post count to 10 so that I can post url links...
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Postanclunn Posted: Sat Jul 17, 2010 5:07 pm   Post subject: Reply with quote

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I apologize for the post spamming here, but I need to raise my post count to 10 so that I can post url links...
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Postanclunn Posted: Sat Jul 17, 2010 5:08 pm   Post subject: Reply with quote

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Well here's a link to the script hat I'm using to outline my changes to the game.

http://www.gamefaqs.com/snes/588383-illusion-of-gaia/faqs/32808

As I share completed sections of the script, refer to this document for comparisons to see what changes were made.
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PostSoulBlazerFan Posted: Sat Jul 17, 2010 7:37 pm   Post subject: Reply with quote

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Anclunn, why couldn't you have just posted in several other topics instead of spamming this one? Just an FYI- spamming is quite frowned upon in these parts- unless, of course, you're in SPAM central or Jason Tandro. Very Happy
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PostYet One More Idiot Posted: Sat Jul 17, 2010 10:00 pm   Post subject: Reply with quote

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SoulBlazerFan wrote:
Anclunn, why couldn't you have just posted in several other topics instead of spamming this one? Just an FYI- spamming is quite frowned upon in these parts- unless, of course, you're in SPAM central or Jason Tandro. Very Happy


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Postinferiare Posted: Sat Jul 17, 2010 11:12 pm   Post subject: Reply with quote

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I'll let it slide, since it wasn't too many repeat posts, and it was confined to one topic. That said, it's also a good resource for us, so... it should be all right.

But you should stick around and post as well, we like new people! Very Happy
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