TerraEarth: Beyond- For Real This Time
- Jason Tandro
- Level 20: Guardian of Pandora
Rank: Moderator
- Joined: Sat Dec 04, 2004 9:30 am
- Posts: 6512
- Gems: 8,235
- Location: Tiptoeing the line between confidence and arrogance.
TerraEarth: Beyond- For Real This Time
Okay, I'm officially back in production of TerraEarth: Beyond and I'm making a few things clear from the get-go.
1. This game is going to be mostly linear.
===
I tried for a semi-free roaming experience in TerraEarth: Absolute and those of you who played it will agree that as a result it had bugs coming out of every orifice, like that guy in The Mummy Returns... but anyways.
There will be some side-quests and such, but I'm trying to have a more focused gameplay experience for you guys. Those who sacrifice game flow for a sandbox deserve neither.
2. The multiple OST things is out.
===
Really guys, it was fun, but considering your choice only came into effect like half the time it's really not worth it. Plus it's a pain the ass to code every scene with four different OSTs.
However, you will still be able to choose your Save Point Style and Enemy Encounter mode, although I'm scrapping the Auto-Level option and going with a more refined On-Map enemy encounter system.
3. Your Menu Was Weak... We Have Made It Strong
===
Along with bringing back the item categories from TE:A, we'll also have a more advanced Journal system.... probably a bestiary and you will be able to change your difficulty settings on the fly whenever you want.
4. Bigger Parties
===
While your combat party still consists of four, each of the four original teams will now recruit four reserve characters which you can switch in and out like in most RPGs.
The total combat cast for TE:B consists of 32 characters and they are listed below:
GOOD
====
Raini, Freedan, Coz, SBF, KaleFlame, Fixy, Sora-Mage and eFlare
LAWFUL NEUTRAL
====
Blade, Deathpit, Aoiga, Tay, Miss Prime Blue, Fazermint, TerraHero and Nurdof
CHAOTIC NEUTRAL
====
Jason Tandro, Valerie Valens, Axe Kazama, Chicken, Jokstica, Yeti, Metall Ark and Gloomy Gurl
EVIL
====
psychokind, EverPhoenix, Muerte, Hammerit, Flamez, Arashi, TheFenceMaster and Dark Gaia.
5. This will be a collab effort, as always.
I hope my main man Freedan is watching because I will calling upon him soon for some help with map design and scenario work (his two forte's)
But I can't tackle a project like this on my own! Music, character art, sprite work and face sprites (I'm gonna try and get new Sprites and Face Sprits for this game if I can), dungeon design, etc. etc.
Yours truly needs all the help I can get.
Mostly, STORY. I need character backstories for you new additions to the battle cast and I'm gonna count on my story-producing powerhouses (Raini, SBF I'm looking at you two) to provide the Culture of the game.
The Demo will be released some time in June, maybe earlier if I get done but I'm saying June right now because if I say April it won't be ready until June. Of course if you've read my General Discussion topic you'll know a Pre-Beta will be released on my birthday.
So here it is. Comments, offers for help, what have you?
1. This game is going to be mostly linear.
===
I tried for a semi-free roaming experience in TerraEarth: Absolute and those of you who played it will agree that as a result it had bugs coming out of every orifice, like that guy in The Mummy Returns... but anyways.
There will be some side-quests and such, but I'm trying to have a more focused gameplay experience for you guys. Those who sacrifice game flow for a sandbox deserve neither.
2. The multiple OST things is out.
===
Really guys, it was fun, but considering your choice only came into effect like half the time it's really not worth it. Plus it's a pain the ass to code every scene with four different OSTs.
However, you will still be able to choose your Save Point Style and Enemy Encounter mode, although I'm scrapping the Auto-Level option and going with a more refined On-Map enemy encounter system.
3. Your Menu Was Weak... We Have Made It Strong
===
Along with bringing back the item categories from TE:A, we'll also have a more advanced Journal system.... probably a bestiary and you will be able to change your difficulty settings on the fly whenever you want.
4. Bigger Parties
===
While your combat party still consists of four, each of the four original teams will now recruit four reserve characters which you can switch in and out like in most RPGs.
The total combat cast for TE:B consists of 32 characters and they are listed below:
GOOD
====
Raini, Freedan, Coz, SBF, KaleFlame, Fixy, Sora-Mage and eFlare
LAWFUL NEUTRAL
====
Blade, Deathpit, Aoiga, Tay, Miss Prime Blue, Fazermint, TerraHero and Nurdof
CHAOTIC NEUTRAL
====
Jason Tandro, Valerie Valens, Axe Kazama, Chicken, Jokstica, Yeti, Metall Ark and Gloomy Gurl
EVIL
====
psychokind, EverPhoenix, Muerte, Hammerit, Flamez, Arashi, TheFenceMaster and Dark Gaia.
5. This will be a collab effort, as always.
I hope my main man Freedan is watching because I will calling upon him soon for some help with map design and scenario work (his two forte's)
But I can't tackle a project like this on my own! Music, character art, sprite work and face sprites (I'm gonna try and get new Sprites and Face Sprits for this game if I can), dungeon design, etc. etc.
Yours truly needs all the help I can get.
Mostly, STORY. I need character backstories for you new additions to the battle cast and I'm gonna count on my story-producing powerhouses (Raini, SBF I'm looking at you two) to provide the Culture of the game.
The Demo will be released some time in June, maybe earlier if I get done but I'm saying June right now because if I say April it won't be ready until June. Of course if you've read my General Discussion topic you'll know a Pre-Beta will be released on my birthday.
So here it is. Comments, offers for help, what have you?
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
Rest in peace, old avatar.
- psychokind
- fuck yeah!
- Level 19: Soul Blazer
Rank: Resident
- Joined: Wed Feb 06, 2008 5:25 am
- Posts: 3544
- Gems: 10,627
- Location: Germany
- Flamez
- Hail to the King baby!
- Level 16: Cursed Armor
Rank: Resident
- Joined: Sun Jan 09, 2005 11:44 pm
- Posts: 1303
- Gems: 7,305
- Location: Australia
I can help with Map / Dungeon / codeing.
Haven't used the current version of RPG maker though but should be able to pick it up easily enough. Ill upload an old game I made years ago to show you what I'm capable of.
Haven't used the current version of RPG maker though but should be able to pick it up easily enough. Ill upload an old game I made years ago to show you what I'm capable of.

Joined TE on May 30, 2002, 2:26am!
Yeah, beat that.
I'm hot stuff.
http://terraearth.proboards.com - Original TE forums.
http://www.facebook.com/lochy - I gots facebook! yay for social networking?
- Jason Tandro
- Level 20: Guardian of Pandora
Rank: Moderator
- Joined: Sat Dec 04, 2004 9:30 am
- Posts: 6512
- Gems: 8,235
- Location: Tiptoeing the line between confidence and arrogance.
@Psychokind: Expanding on your backstory, skills and character are more than enough. Anything you do is one less thing I have to, plus who knows YOU better than YOU!
@Flamez: I'll be using Dropbox to transfer the file to and from my team of Programmers. Again, I'm hoping to enlist Freedan for locale maps and scenario design, but I need a good dungeon designer. My dungeons in TE:A were terrible. So I welcome the help!
For starters I recommend downloading Dropbox. You get 2 GB free and it's Cloud-based. I can share my work with pretty much anybody using that, and this game file is certainly not going to exceed 2 GB. I doubt it'll make it to more than 500 MB (and most of that is just soundtrack).
@Flamez: I'll be using Dropbox to transfer the file to and from my team of Programmers. Again, I'm hoping to enlist Freedan for locale maps and scenario design, but I need a good dungeon designer. My dungeons in TE:A were terrible. So I welcome the help!
For starters I recommend downloading Dropbox. You get 2 GB free and it's Cloud-based. I can share my work with pretty much anybody using that, and this game file is certainly not going to exceed 2 GB. I doubt it'll make it to more than 500 MB (and most of that is just soundtrack).
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
Rest in peace, old avatar.
- inferiare
- TerraEarth Historian
- Level 20: Guardian of Pandora
Rank: Administrator
- Joined: Mon Dec 13, 2004 6:56 pm
- Posts: 6867
- Gems: 14,634
- Location: Under a rock, which is under a bigger rock...
- Flamez
- Hail to the King baby!
- Level 16: Cursed Armor
Rank: Resident
- Joined: Sun Jan 09, 2005 11:44 pm
- Posts: 1303
- Gems: 7,305
- Location: Australia
already have drop box. Email is lochy20@hotmail.com add me.

Joined TE on May 30, 2002, 2:26am!
Yeah, beat that.
I'm hot stuff.
http://terraearth.proboards.com - Original TE forums.
http://www.facebook.com/lochy - I gots facebook! yay for social networking?
- EverPhoenix
- Level 19: Soul Blazer
Rank: Resident
- Joined: Wed Mar 19, 2008 8:11 am
- Posts: 4200
- Gems: 8,828
- Location: Behind a screen
- SoulBlazerFan
- Resident Resident Evil Nerd
- Level 18: Earth Spirit
Rank: Resident
- Joined: Thu Feb 10, 2005 8:20 am
- Posts: 2415
- Gems: 10,207
- Location: P-Smith, Ohio
I'll try to do what I can. Let me know what exactly you'll need and I'll do my best to provide. 
"Oh, if you see him coming get away if you can. Just keep on running, run as fast you can. He's a dangerous, dangerous man. And he's out tonight. And he's watching you. And he knows your house. Ki ki ki ma ma ma. No, don't turn out the light. Yeah causes hes back. He's the man behind the mask. And he's out of control." -Alice Cooper
This User Has Completed





SBiF: Uppercutting cats since '09
This User Has Completed





SBiF: Uppercutting cats since '09
- Jason Tandro
- Level 20: Guardian of Pandora
Rank: Moderator
- Joined: Sat Dec 04, 2004 9:30 am
- Posts: 6512
- Gems: 8,235
- Location: Tiptoeing the line between confidence and arrogance.
@inferiare / SBF: you guys are gonna be my "culture" team. This game takes place in TerraEarth and several other worlds (not other versions of TE, but other planets). Ill use your existing folklore but basically id like you both to use your keen storytelling skill to come up with the societies of the worlds. Also ill rely on you to flesh out the main story as more parts become available.
@Flamez: ill do it the second I get home bro! Sweet!
@EP: Adding your character detail would be cool. Also we don't exactly "code". RPG maker does a lot for us, but its essentially OOP. You ever use RPG Maker VX before? If so I'm certain ill find a use for your talent. Many hands make light work.
Thanks for all the support guys!
@Flamez: ill do it the second I get home bro! Sweet!
@EP: Adding your character detail would be cool. Also we don't exactly "code". RPG maker does a lot for us, but its essentially OOP. You ever use RPG Maker VX before? If so I'm certain ill find a use for your talent. Many hands make light work.
Thanks for all the support guys!
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
Rest in peace, old avatar.
- Freedan
- Level 19: Soul Blazer
Rank: Resident
- Joined: Mon Feb 14, 2005 7:10 pm
- Posts: 3856
- Gems: 10,167
- Location: Ontario, Canada
- Jason Tandro
- Level 20: Guardian of Pandora
Rank: Moderator
- Joined: Sat Dec 04, 2004 9:30 am
- Posts: 6512
- Gems: 8,235
- Location: Tiptoeing the line between confidence and arrogance.
My boy!!! Glad to see you're interested. I want you to be my locale map designer as well as conferring with Raini and SBF for the NPC dialgoue for towns. And ill ask your aide in sprite choreography in some places.Freedan wrote:I'll be happy to help any way I can. Maps, towns, dialogue, etc.
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
Rest in peace, old avatar.
- EverPhoenix
- Level 19: Soul Blazer
Rank: Resident
- Joined: Wed Mar 19, 2008 8:11 am
- Posts: 4200
- Gems: 8,828
- Location: Behind a screen
- Jason Tandro
- Level 20: Guardian of Pandora
Rank: Moderator
- Joined: Sat Dec 04, 2004 9:30 am
- Posts: 6512
- Gems: 8,235
- Location: Tiptoeing the line between confidence and arrogance.
Yes VX is Ruby based, but that's only super important in the Scripting everything else is just drag and drop essentiallyEverPhoenix wrote:I've used RPG2k, 2k3 and XP. Does VX use Ruby? I've never coded in that but I imagine it can't be too hard.
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
Rest in peace, old avatar.
- Flamez
- Hail to the King baby!
- Level 16: Cursed Armor
Rank: Resident
- Joined: Sun Jan 09, 2005 11:44 pm
- Posts: 1303
- Gems: 7,305
- Location: Australia
Uploaded a copy of my game into dropbox. Its RM2K dont know if it works on newer versions.
Should give you a decent idea of what Im capabale of. From memory its 40-60 minutes long and I apologise for the crappy text based start. It progressivly gets better and more advanced.
Should give you a decent idea of what Im capabale of. From memory its 40-60 minutes long and I apologise for the crappy text based start. It progressivly gets better and more advanced.

Joined TE on May 30, 2002, 2:26am!
Yeah, beat that.
I'm hot stuff.
http://terraearth.proboards.com - Original TE forums.
http://www.facebook.com/lochy - I gots facebook! yay for social networking?





