View previous topic :: View next topic |
Brutus
Level 3: Cadet
Joined: 04 Jul 2008
Posts: 25
-66
Location: Sweden
|
|
Back to top |
|
|
Jason Tandro
Level 20: Guardian of Pandora Rank: Moderator
Joined: 04 Dec 2004
Posts: 6384
7,941
Location: Tiptoeing the line between confidence and arrogance.
|
|
Back to top |
|
|
inferiare
TerraEarth Historian
Level 20: Guardian of Pandora Rank: Administrator
Joined: 13 Dec 2004
Posts: 6801
14,521
Location: Under a rock, which is under a bigger rock...
|
inferiare Posted: Mon Feb 10, 2014 4:27 am Post subject: |
|
|
LMFAO that last image is perfection because that's how it seems. I don't really like Knuckles' new design either. It's... yeah. _________________
Presia firle anw faura,
van futare parge iem...
Melenas. |
|
Back to top |
|
|
psychokind
fuck yeah!
Level 19: Soul Blazer Rank: Resident
Joined: 06 Feb 2008
Posts: 3440
10,448
Location: Germany
|
|
Back to top |
|
|
tay120n64
The Koholint Knight
Level 19: Soul Blazer Rank: Moderator
Joined: 19 Jul 2007
Posts: 3186
7,572
Location: North Castle, Hyrule
|
tay120n64 Posted: Wed Feb 19, 2014 6:16 pm Post subject: |
|
|
Yes. Let's talk about this.
Art Direction: LOVE IT. Especially the 2D artwork. The colors are vibrant, and there is a great deal of personality in the tone and textures.
Character Design: MIXED. The legs are a bit too long, and Knuckles looks weird. That said, and this has been pointed out by a lot of people, Sonic's previous major designs, the Genesis Trilogy and Sonic Adventure (which was used in the majority of Sonic merchandise from 1999-Today), had all the characters looking way to similar. Differentiating the silhouettes will go a long way into helping that.
Writing: AMAZING. It looks to be the same FANTASTIC talent behind Colors and Lost World, which moved toward a simpler approach regarding the number of characters, their personalities, and plot-related conflicts. Sonic desperately needed this for years, as the first Adventure game set off a trend of "Serious Sonic" that lasted all the way until Unleashed, and was completely unnecessary. Sonic doesn't need "adolescent attitude" to be fun. This isn't 1992. Just give him some snark and make the player's laugh, and you're taking the series in the right direction.
Ever since Sonic Colors (aka the best Sonic game since Sonic 2, or possibly the best one ever), I have loved the direction the franchise has taken. Sonic DOES NOT need to stay "true to his roots". They already perfected the 2D formula in Sonic Advance 1, and attempts to move that forward only got worse with each iteration, culminating in Sonic the Hedgehog 4, a game so far off the mark, Dimps will probably never make a Sonic game again (Not that Sonic Team was doing any better until Sonic 4.2 and Colors). My point is, Sonic needs to move forward, and I believe that Sega is on the right track to do just that. _________________
|
|
Back to top |
|
|
|