Jason Tandro 
      Level 20: Guardian of Pandora Rank: Moderator
  
       
   
       
      Joined: 04 Dec 2004 
      Posts: 6485 
        8,162 
      Location: Tiptoeing the line between confidence and arrogance.
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           Jason Tandro Posted: Sun Sep 10, 2017 10:41 pm   Post subject: Zombie Holocaust Uprising - Character Creation Guide | 
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          Here's the character creation guide.  We don't use armor in this version of ZH. 
 
 
Stats
 
HP:  Health Points
 
MP:  Magic Power
 
 
STR: Strength - Boosts your attack strength from physical attacks.
 
INT: Intelligence - Boosts your attack strength from magical attacks.
 
SPD: Speed - Determines initiative, travel time and flee ability.  
 
 
If you want to tweak anything for your character, so long as it won't break the game, let me know and it'll probably happen.  Have fun guys.   
 
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Race
 
 
Human
 
 
Default Stats: 
 
HP: 15, MP: 15, STR: 10,  INT: 10,  SPD: 10
 
 
Racial Perks:
 
Weapon Proficiency: Firearms  Able to equip guns.
 
 
Racial Weaknesses: 
 
None
 
 
Humans have no particular weaknesses or strengths but they are susceptible to most afflictions.  They are the only race that can use standard firearms. 
 
 
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Vampire
 
 
Default Stats:
 
HP: 20, MP: 20, STR: 15, INT: 15, SPD: 15
 
 
Racial Perks:
 
Arcane Literacy  Can learn magic.
 
Telepathy  Able to read minds (Roll Check required).  
 
Bat Form  Cannot attack but able to fly.  If Bat Form is attacked you will return to normal. 
 
 
Racial Weaknesses: 
 
Fire, Garlic, Holy weapons deal double damage.
 
Phobia: Sunlight  You cannot be out in the daylight for too long or you will slowly die.
 
Phobia: Talismans  Symbols of faith can be used to Turn you.  
 
 
Vampires have many strengths but many weaknesses as well.  There are tons of ways to kill a Vampire, but they have innate Telepathy to aide them as well as a Bat Form.  They are also one of two races to naturally learn magic.  
 
 
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Werewolf
 
 
Default Stats:
 
HP: 30,  MP: 0,  STR: 20, INT: 10, SPD: 15
 
 
Racial Perks:
 
Wolf Form  Cannot attack with weapons, but fangs and claw attacks deal 1d20.  SPD is doubled.  
 
Beast Form  Cannot attack with weapons, but fangs and claw attacks deal 1d20.  STR is doubled.
 
 
Racial Weaknesses: 
 
Silver, Garlic weapons will deal double damage.
 
Arcane Illiteracy  Can never learn magic.  
 
 
Werewolves are humans that have been bitten by an Alpha to become a part human, part wolf.  While human in appearance they are tougher than the standard breed and can become either a pure wolf or a beastly half-form.  While their only weaknesses are Silver and Garlic, Werewolves cannot learn magic.
 
 
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Half-Demon
 
 
Default Stats:
 
HP: 20, MP: 30, STR: 10, INT: 20, SPD: 10
 
 
Racial Perks:
 
Arcane Literacy  Can learn magic.
 
Telepathy  Can read minds (Roll check required).
 
Winged Form  Can glide short distances. 
 
 
Racial Weaknesses:
 
Holy weapons deal double damage.  
 
Phobia: Talismans  Symbols of faith can be used to Turn you.  
 
 
Demons are not terribly common in the world but when they do appear and breed you are what results.  You have some demonic blessings and curses.  You are able to naturally learn magic and read minds through Telepathy, as well as use a Winged Form to glide (but not truly fly).  However Holy weapons and religious iconography can harm you.  
 
 
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Zombie Overmind
 
 
Default Stats:
 
HP: 10,  MP: 20,  STR: 10, INT: 20, SPD: 20
 
 
Racial Perks:
 
Summon Horde  Summon a small horde of zombies which have minimal HP and STR to aide you.
 
Reassemble  You get knocked down, but you get up again.  They're never gonna keep you down.  
 
 
Racial Weaknesses:
 
Fire weapons deal double damage.
 
 
Zombie Overminds are Zombies who have retained a bit of their humanity and have used their free will and intelligence to rule as the undead.  You are not particularly strong, but you are basically immortal, able to slowly reassemble themselves once killed (though you will be out of action for a while).  You can also summon a horde of zombie cannon fodder to aide you in combat or be a distraction.  That said, as a zombie you are very weak and fire of any kind is your bane.  Also being shot in the head, but really that's the same as humans so...  
 
 
 
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Perks & Weaknesses
 
 
 
Beyond you Racial Perks & Weaknesses, you may choose two additional Perks.  You may also choose up to two more perks if you select some Weaknesses as well (one per additional perk). 
 
 
 
Perks
 
 
Arcane Literacy  Can learn magic.  (Werewolves cannot choose this.)
 
 
Athletic  Can run without tiring (+10 SPD value).  
 
Bodybuilder  Incredibly strong, almost herculean.  (+10 STR value)
 
Genius  Smarter than the average player.  (+10 INT value)
 
Tough  Takes a lickin' and keeps on tickin' (+15 HP)
 
Spiritual  Naturally in tune magically.  (+15 MP)
 
 
Steel Nerves  No roll penalties from facing an unknown challenge or surprise attacks.
 
Electrician  Electrical systems, security checks, lights, you know it all.  
 
Hacker  Computer skills are your specialty.  
 
Hippie  You are at tune with nature man.  (No roll penalties when in the woods or other natural areas).
 
Keen Senses  You have a mild second sight, able to sense things around you.  
 
 
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Weaknesses
 
 
Phobia: Water  You are afraid of the water and cannot cross it.  
 
Phobia: Heights - It's not the falling that kills you, it's the stopping.  Cannot be on rooftops.
 
Phobia: Dark  You say phobia, I say evolutionary advantage.  Cannot go into dark without light.
 
Phobia: Tight Spaces  You fear being trapped. Cannot enter cramped spaces.  
 
 
Slow-Witted  You have asked about the price of objects at the Dollar Store. (halves INT)
 
Limp-Wrist  You struggle to lift a pencil some days.  (halves STR)
 
Lead Shoes  Why run when you can just... not run? (halves SPD)
 
Frail  You have been known to fall over from a particularly strong gust of wind.  (halves HP)
 
Mundane  You are the kind of person to shout you can see the strings at a school play. (halves MP)
 
 
 
===============================================
 
 
 
Starting Kits
 
 
You can choose from the following starting items in each category to create your unique starting gear.  Some stuff cannot be equipped by certain races.  If you have Arcane Literacy you can also choose two starting spells.  
 
 
Weapons  Choose one
 
 
Standard Infantry Rifle (S.I.R)  1d12 Firearm (Humans only).  
 
Shotgun  1d20 Firearm, Close Range (Humans only).  
 
Ceremonial Sword  1d12 Blade.
 
Ceremonial Staff  1d8 Polearm (+1 INT) 
 
Crossbow  1d10 Bow, Long Range
 
Long Bow  1d10 Bow, Long Range
 
Flute  1d6 Magical Weapon (+2 INT)
 
Nail Bat  1d12 Blunt Weapon (+1 STR)
 
 
-------------------------------
 
 
Spells  Choose two if you have Arcane Literacy
 
 
Fire Bolt  1d12+4 (MP:6) [Shoots a flaming projectile at enemy]
 
Shadow Bolt  1d12+4 (MP:6) [Shoots a dark projectile at enemy]
 
Turn Undead  (MP:4) [Causes undead and ghosts to flee from you]
 
Cure  1d10+4 (MP:4) [Restores HP]
 
 
Light  (MP:2) [Creates a floating orb of light to see in dark places, helps others as well, friend or foe.]
 
Night Vision  (MP:6) [Allows you to see in the dark, does not give away your position.]
 
Wind Blessing (MP:5) [Allows you to drop safely from high places.]
 
Bless (MP:10) [Allows you to make any weapon add the property Holy]
 
 
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Starting Items  Choose three 
 
 
Flashlight  Allows you to see in the dark.
 
Grappling Hook  Great for quick ascent or descent.
 
 
First Aid Kit  Heals 1d20 HP.
 
Mana Kit  Heals 1d20 MP.
 
 
Religious Talisman  Handy in a pinch for defense. (Cannot select if you have Phobia: Talisman)
 
Salt  Great for protection against full demons and ghosts.  
 
Torch  1d6 sub weapon and allows you to see, but can be extinguished.  (Cannot select if you are weak to Fire). _________________ Current Avatar commissioned work by Seiken Arts.  
 
Rest in peace, old avatar. | 
         
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    Jason Tandro 
      Level 20: Guardian of Pandora Rank: Moderator
  
       
   
       
      Joined: 04 Dec 2004 
      Posts: 6485 
        8,162 
      Location: Tiptoeing the line between confidence and arrogance.
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           Jason Tandro Posted: Tue Sep 12, 2017 8:43 am   Post subject:  | 
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          Edited this to make it a bit more readable. _________________ Current Avatar commissioned work by Seiken Arts.  
 
Rest in peace, old avatar. | 
         
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    Blade 
      Level 18: Earth Spirit Rank: Resident
  
       
   
       
      Joined: 10 Mar 2005 
      Posts: 2668 
        8,534 
      Location: somewhere around nothing
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           Blade Posted: Wed Sep 13, 2017 5:35 pm   Post subject:  | 
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          You see a guy in a leather jacket, boots, darkblue jeans & a Slayer "Slaytanic Wehrmacht" t-shirt, standing in the forrest, pissing on a tree.
 
 
Meet Blade the Werewolf
 
 
"I'm Blade...I don't know why they call me that...cuz, you know, I fight with a Nail Bat."
 
 
A hulk of a guy, slight odeure of beer & cigarettes, not the sharpest tool in the shed, but with a sense of humor. Your average Metal-Werewolfbuddy that fucks you up in the moshpit, but buys you a beer if he accidently knocks out your teeth.
 
 
Weapons & Items
 
 
Nail Bat  1d12 Blunt Weapon (+1 STR) 
 
 
Grappling Hook  Great for quick ascent or descent. 
 
First Aid Kit  Heals 1d20 HP. 
 
Flashlight  Allows you to see in the dark. 
 
 
 
Perks
 
 
Bodybuilder  Incredibly strong, almost herculean. (+10 STR value) 
 
Tough  Takes a lickin' and keeps on tickin' (+15 HP) 
 
Steel Nerves  No roll penalties from facing an unknown challenge or surprise attacks. 
 
 
Weaknesses
 
 
Slow-Witted  You have asked about the price of objects at the Dollar Store. (halves INT) _________________
  
 
  
 
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    psychokind 
      fuck yeah!
  Level 19: Soul Blazer Rank: Resident
  
       
   
       
      Joined: 06 Feb 2008 
      Posts: 3501 
        10,555 
      Location: Germany
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           psychokind Posted: Fri Sep 15, 2017 12:31 pm   Post subject:  | 
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          "Dear son,
 
I am really proud of you for succesfully graduating your theological state examination. I am glad to have contributed to your oversea studies and I believe you will find great fulfilment in your duties as a Catholic Inquisitor.
 
 
I know we had our differences in the past. you know the thought of you exorcising thousands and thousands of my brethren never damaged our relationship, but you never having a beautiful wife like I did with your mother or a fine son as you are still gives me a hard time.
 
 
nevertheless, enjoy your duties and write your Dad some time again. give your mother a hug and say hello to your siblings. I come visit as soon as I get a summon from the 7th plane of torment again.
 
 
take care,
 
B̦͓̰̠̹͙̩l̘̯͙ͅa̷k̡̥̻k͙͖̰ha̰̮̺r͔a̛̲͓̖ẓͅz"
 
 
give your confession to:
 
Psychokind, the half-demon
 
 
A determined young Father, loyal to his ways of god, showing kindness  for the good and no mercy for the evil in this world.
 
 
Perks 
 
 
Spiritual  Naturally in tune magically. (+15 MP) 
 
Steel Nerves  No roll penalties from facing an unknown challenge or surprise attacks. 
 
 
Weapons & Items 
 
 
Crossbow  1d10 Bow, Long Range 
 
Mana Kit  Heals 1d20 MP
 
Religious Talisman  Handy in a pinch for defense. (Cannot select if you have Phobia: Talisman) 
 
Salt  Great for protection against full demons and ghosts. 
 
 
Spells
 
 
Cure  1d10+4 (MP:4) [Restores HP] 
 
Bless (MP:10) [Allows you to make any weapon add the property Holy] _________________
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    Jason Tandro 
      Level 20: Guardian of Pandora Rank: Moderator
  
       
   
       
      Joined: 04 Dec 2004 
      Posts: 6485 
        8,162 
      Location: Tiptoeing the line between confidence and arrogance.
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           Jason Tandro Posted: Mon Sep 18, 2017 3:55 am   Post subject:  | 
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          I'll get the first round up sometime this coming weekend!  You all can still create characters while I get it started.     _________________ Current Avatar commissioned work by Seiken Arts.  
 
Rest in peace, old avatar. | 
         
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