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RP Punch Up "Health" System
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Jason Tandro
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PostJason Tandro Posted: Thu Mar 22, 2007 12:23 am   Post subject: RP Punch Up "Health" System Reply with quote

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Hey admins. I know this one is a bit of a long-shot, but I was wondering if you could create a "Health System" similar to the "Gems" system for the RP Punch-Up. I realize this would be ridicu-hard, but it'd be kikas if y ou could. Just putting it out there.

Thanks.
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Postchicken Posted: Thu Mar 22, 2007 2:07 pm   Post subject: Reply with quote

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geeez, thats some mighty good idea Eek!

i'd vote for that too Very Happy
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PostCoz Posted: Fri Mar 23, 2007 3:42 pm   Post subject: Reply with quote

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Here's a suggestion for everyone (probably everyone except eFlare): learn php. I know I should, but I have been putting it off for other things that I consider more important/urgent.

If you know php, and if you are a nice boy or girl or hemaphrodite(a.ka. we know you won't screw up anything on purpose), you could be allowed to implement new features that the admins agree to put in the site.

That being sayd, I'm not a Admin or even a Mod, so my word isn't official. You might cover all *my* requirements, and still the Admins could think it's not a good idea for reasons unknown to me.
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PosteFlare Posted: Sun Mar 25, 2007 7:58 pm   Post subject: Reply with quote

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I've suggested it in the past, when I still had the time to develop anything that doesn't bring home bacon. You all voted against it. Some reason of "story based" playing was more fun than having a system keep track of such things.

If there seems to be the need for it now I would suggest that you take up Coz' advice. Learn PHP. Download the source for phpBB, and implement your mod. When it's done I'll be more than happy to integrate it into TerraEarth forums. Because I really don't have the time to develop something like that myself. Sorry.
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Jason Tandro
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PostJason Tandro Posted: Fri Mar 30, 2007 12:06 am   Post subject: Reply with quote

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no problem eFlare. I'll try to but i'm not that good a programmer Cool
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PostHammerit Posted: Fri Mar 30, 2007 8:45 am   Post subject: Reply with quote

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Jason Tandro wrote:
no problem eFlare. I'll try to but i'm not that good a programmer Cool


Noones born as a programmer ^^. Learn, think and evolve, that's how it works. For example it takes 'round 4 years of C++ experience to even scratch the surface of the language xD. So I guess all you need is time, there's no need for talent or whatever, since the only thing you need is the ability to think straigth and solve problems, and I guess everyone is capable of doing this the one way or the other ^^.
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Postchicken Posted: Fri Mar 30, 2007 2:30 pm   Post subject: Reply with quote

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no, not everyone... i am defintelly not Very Happy i tried it over YEARS to get the basic stuff we learned at school but... damnit, i cannot do programming me >_>
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PostHammerit Posted: Fri Mar 30, 2007 8:08 pm   Post subject: Reply with quote

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chicken wrote:
no, not everyone... i am defintelly not Very Happy i tried it over YEARS to get the basic stuff we learned at school but... damnit, i cannot do programming me >_>


I solved the tasks the teachers gave us 45minutes for in less than 5 xD ... but that's not the point since most of this "problems" you're told to solve the programmer way around never encountered me in all the 7 years of programming ever again ... so I guess they're just the dumbest shit out there lol.

Start with easy examples and snippets to find your own way into it. That's just why I hate classes, because they allways force ya to do it on a certain way in a certain ammount of time leaving no room for own solutions, or at least any thinking 'bout it. If you teach it to yourself you're the one deciding what you wanna learn next and that's a big plus Wink. The most cruel issue when you're new to programming is the syntax coz in most languages it takes loads of time to finally understand why A=B runs fine, while &A=B throws a shitload of errors back at ya, or why A=B and A==B aren't the same xD ^^

SPOILER wrote:
& ... is the sign for a unique Memory Adress.

A=B just copies the value of B into variable A, while &A=B takes the value of B tries to mess it into a form looking like a memory adress (the binary value is translated into hexadecimal form) and sets the adress of A to this crappy adress, which in almost every case is invalid and makes the debugger go nutz while trying to access something that isn't, never was and never will be there resulting in a damn straigth shitload of errors flooding the log xD.

While A=B sets the value of A the value of B, A==B makes the compiler try to compare the values of both variables resulting in a boolean return value (true if equal and false if different). So a lil example how bad "==" could mess a normal calculation up:

1. C=A+B ... means that the value of C is set to the sum of the values of A and B. The Returnvalue is the new value of C.

2. C==A+B would compare whether the value of C is equal to the sum of the values of A and B and returns true or false to whatever called for the comparism.

so if:

C (1byte Integer)
A=2 (1byte Integer)
B=4 (1byte Integer)

1. C=(2+4) -> C = 6; RV is 6
2. C==(A+B) -> C=C (no change of value); RV is false since 255 isn't equal to 6.

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PostOcie Denver Posted: Sat Mar 31, 2007 5:06 am   Post subject: Reply with quote

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I been thoughts of using game dices on RP Punch-Up forums... like as in RPG game boards and wargames (D&D and Warhammer 40k). They would decide our fates.
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Jason Tandro
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PostJason Tandro Posted: Sun Apr 01, 2007 4:55 pm   Post subject: Reply with quote

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I am a QBASIC wizard, and know a bit of Java and am learning C++. I'm also using that pseudo-language Alice. Ever heard of it?
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Postchicken Posted: Sun Apr 01, 2007 6:03 pm   Post subject: Reply with quote

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alice? nah, but i know WHITE RABBIT Very Happy
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PostHammerit Posted: Sun Apr 01, 2007 9:47 pm   Post subject: Reply with quote

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Jason Tandro wrote:
I am a QBASIC wizard, and know a bit of Java and am learning C++. I'm also using that pseudo-language Alice. Ever heard of it?


lol no there's so many pseudo languages out there xD ... dun waste your time on them and learn a real language Wink. C++ is good, but dun forget to learn C at first, for optimization issues, since sooner or later you have to learn how to mix C and C++ standards for better performance.
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PostCoz Posted: Tue Apr 03, 2007 5:39 am   Post subject: Reply with quote

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eFlare wrote:
I've suggested it in the past, when I still had the time to develop anything that doesn't bring home bacon. You all voted against it. Some reason of "story based" playing was more fun than having a system keep track of such things.


Sorry.

I think that if I voted against it, it was because I didn't wanted TE to become mostly about the punch up. But then again, I don't like it much, at least not in it's current state.


BTW, Chicken, programming is just about understanding how to give orders to the computer. Just make the computer do what you want it to do. This applies to any language, and it's probably that mentality what you are lacking XD

And I think that the QBASIC wizard is the one with the most potential.
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Postchicken Posted: Tue Apr 03, 2007 9:07 am   Post subject: Reply with quote

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Coz wrote:
BTW, Chicken, programming is just about understanding how to give orders to the computer. Just make the computer do what you want it to do. This applies to any language, and it's probably that mentality what you are lacking XD


@ coz Very Happy
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PostManibrandr System Posted: Fri Apr 13, 2007 2:11 am   Post subject: Reply with quote

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While having it automated is kickass. I think that having a DM handle it is fine too. Very Happy
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