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Tournament of the Demon Claw: Judges Manual

 
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Jason Tandro
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PostJason Tandro Posted: Tue Mar 27, 2007 9:54 pm   Post subject: Tournament of the Demon Claw: Judges Manual Reply with quote

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Tournament of the Demon Claw

Judges Manual

© 2007 Jason Tandro

Rules:

ORIGINAL RULES STILL IN PLAY:

1. No "god mode" abilities.
2. No ignoring other posters.
3. Guns always do less damage than swords
4. No more than one action per post (each post = 1 turn) You can
use one defending and one attacking in one turn.
5. No double posting!
6. No guaranteed hit attacks
7. Summoning a creature takes up an entire turn
8. When you perform an action, you, yourself, may -not- declare
that the target is dead.
9. Three direct attacks counts a KO
10. Two (2) KOs will result in death
11. To revive from death another person must revive you.
12. Special rules (such as curtain powers and/or facts that belong
with the topic of the PunchUp [IE: Battle Royal] )must be stated
in the first post of the PunchUp (the topic creator's post)! All
other rules may be discarded
13. All default rules (this list) will be in effect unless stated otherwise
in the first post for the PunchUp
14. Posts/actions in violation of any of the rules can be reported to a
mod or admin to be deleted from the PunchUp

ALTERED ORIGINAL RULES:

15. You may now be resistant to TWO ELEMENTS and ONE STATUS
EFFECT.
16. You may summon only one time.
17. Any normal attack counts as a non-elemental strike.
18. You are automatically revived from a KO after 3 posts.


JUDGES ABILITIES:

A Judge may declare a person alive, dead, or disabled at any time.
A Judge has the final say on an attacks efficacy.

HOW TO TURN THE COMPETITION IN YOUR FAVOR:
Aimed at participants, not judges.
The Judges will be impressed by a person who fights with fewer resistances then they are enabled or who does not summon at all.

A Judge will be impressed by sportsmanship and valiant combat.

A Judge will be impressed by legibility of posts.

A Judge will be impressed by likeability.

COMPLETE ELEMENT LIST: 8
Fire
Ice
Earth
Wind
Water
Thunder
Light
Dark

COMPLETE STATUS LIST: 6
Poison- player suffers a direct hit every 5 posts.
Paralyzed- player is unable to post for a 24 period of time.
Silence- player is unable to use magic.
Weaken- player loses elemental resistance of attacker’s choice.
Headache- player is unable to summon.
Stone- player is unable to post until cured by judge or friendly poster. (NOTE: A Judge will not let a character suffer from Stone more than one during the competition and will cure the effect after 48 hours).

COMPLETE SUMMONS LIST: 8
Ifrit- Fire damage to previous three posters.
Shiva- Ice damage to previous three posters.
Ixion- Bolt damage to previous three posters.
Leviathan- Water damage to previous three posters.
Pandemona- Wind damage to previous three posters.
Titan- Earth damage to previous three posters.
Alexander- Holy damage to previous three posters.
Diablos- Dark damage to previous three posters.

ALL SUMMONS COUNT AS 1 DIRECT HIT FOR THE POSTERS 2 and 3 behind the summoner and 2 DIRECT HITS for the poster directly behind the summoner.

Judges Conduct

BEFORE THE COMPETITION:

1. It is unethical for a judge to receive bribes of any nature before the competition begins. If this happens, the judge will be removed and the player will be banned from the tournament.
2. A Judge should be counted on to answer any questions regarding the tournament.

DURING THE COMPETITION:

1. What Judges Should Look For:
a. Legibility of Posts (10%)
i. Clean sentences.
ii. Understandable
iii. Aversion of pseudo-words and “letter talk” (i.e. I H8 U!!!)
b. Effectiveness of Attacks ( 30%)
i. Amount of Damage Done
ii. Amount of People Player Attacks
iii. Strategic Timing of Summons and Spells
c. Sportsmanship (15%)
i. No personal attacks or flames
ii. No excessive swearing or otherwise foul language.
iii. Overall friendliness
d. Creativity of Attacks (15%)
i. Unique execution of attacks.
ii. Strangeness is a plus as long as the attack is reasonably realistic.
iii. Avoidance of overused words (blow, strike, attack, etc.)
e. Survival (20%)
i. Suffers little or no Kos.
ii. Does not die.
iii. Avoids damage when possible.
f. Handicap (10%)
i. Less resistances the better.
ii. No use of summon spell.
iii. Inexperience of fighter earns a curve.
2. When To Intervene:
a. Dispute over attacks efficacy
i. Review resistances in play.
ii. Determine if warrior is over-posting or committing an illegal move.
iii. Resolve dispute based on your best judgment.
b. Player dead or afflicted with sickness.
i. Cure stone if a player has been afflicted with it for 48 hours or more.
ii. Cure death, only when deemed appropriate by ALL judges.
iii. All other status effects are relieved when character suffers a KO.
3. Observe the match.


AFTER THE COMPETITION

1. Determining a Victor:
a. Taking in to account all of the points of judgment, determine the player who best met positions 1,2,3 and 4.
b. Each judge will be assigned an even number of players to review, and will make judgments of each players performance.
c. Use the tournament posts as your main tool.

Compensation

You will be paid 250 Gems for your services. Thank you for your time.

[Edit: Judges, email me for a clean, printer friendly version]. My email is jason_tandro@hotmail.com.
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