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Do you like the idea? |
Yes |
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80% |
[ 12 ] |
No |
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20% |
[ 3 ] |
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Total Votes : 15 |
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ergz
Level 6: Stone Golum


Joined: 12 Jun 2008
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ergz Posted: Sun Sep 28, 2008 10:09 pm Post subject: |
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Yeah the game is still in production. My laptop fell of my desk about 1 1/2 months ago. I am going to call Acer up today to see if I can get it fixed thats why the game has been on hold.
But at the worst I will just buy a new computer and stick the hard drive into it to get the game finished.
So have no fear I haven't jumped ship.  |
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EverPhoenix
Level 19: Soul Blazer Rank: Resident


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EverPhoenix Posted: Mon Sep 29, 2008 3:17 am Post subject: |
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ergz wrote: | So have no fear I haven't jumped ship.  |
thats quite a relief, because that map looked readlly awesome. _________________
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ergz
Level 6: Stone Golum


Joined: 12 Jun 2008
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ergz Posted: Mon Sep 29, 2008 10:22 pm Post subject: |
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EverPhoenix wrote: | ergz wrote: | So have no fear I haven't jumped ship.  |
thats quite a relief, because that map looked readlly awesome. |
Thanks heaps for that. Its this type of Encouragement that makes people finish games.
Great news: I went to Acer on 1/10/08 and they said it will take 5 days to fix. Can't wait. |
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TheKing2
Level 5: Sabre Wolf


Joined: 25 Feb 2008
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TheKing2 Posted: Thu Oct 09, 2008 4:33 pm Post subject: |
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Ähm, generelly, i say yes (im working myself on a second part of Terra), but i dont like the idea of the WC III Engine... for my part, i would like to have it in 2D and with the original grafics... well, its my opinion, but i wish you all the best for your game...
mfg
The King(2) |
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psychokind
fuck yeah!
Level 19: Soul Blazer Rank: Resident


Joined: 06 Feb 2008
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ergz
Level 6: Stone Golum


Joined: 12 Jun 2008
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ergz Posted: Fri Oct 10, 2008 2:16 am Post subject: |
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TheKing2 wrote: | Ähm, generelly, i say yes (im working myself on a second part of Terra), but i dont like the idea of the WC III Engine... for my part, i would like to have it in 2D and with the original grafics... well, its my opinion, but i wish you all the best for your game...
mfg
The King(2) |
Fair enough every one is entitled to their own opinon. Actualy a lot of the models in this game use the 2d sprites from the origional snes game.
That is the 3d model has the 2d sprite texture on it so its the same just 3d.
Thanks for the support tho is much appreciated. |
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TheKing2
Level 5: Sabre Wolf


Joined: 25 Feb 2008
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TheKing2 Posted: Fri Oct 10, 2008 9:32 am Post subject: |
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@psychokind: Yeah, your totally right... but i dont want to steal the show from ergz...
Well, i have got a question to your game: How can i make it playable with WC3? Just copying it into the Scenario-Folder of WCIII doesnt makes it... can you please give me instruction how to?
mfg
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EverPhoenix
Level 19: Soul Blazer Rank: Resident


Joined: 19 Mar 2008
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EverPhoenix Posted: Sat Oct 11, 2008 2:25 am Post subject: |
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TheKing2 wrote: | @psychokind: Yeah, your totally right... but i dont want to steal the show from ergz...
Well, i have got a question to your game: How can i make it playable with WC3? Just copying it into the Scenario-Folder of WCIII doesnt makes it... can you please give me instruction how to?
mfg
The King(2) |
i can help with that.
copy it into the Maps folder
when in warcraft 3, go to Custom Game. navigate to where you put the map using the top-left window, select it and enjoy. _________________
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gavdaman88
Level 8: Amarante


Joined: 11 Oct 2008
Posts: 162
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gavdaman88 Posted: Sat Oct 11, 2008 5:46 am Post subject: |
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I always thought terranigma 2 would be a lot cooler if it began on the newly founded surface world... and beruga was revived. And then instead you work your way towards the underworld rather than out of it again.
Still the demo had promise, models were good, but make sure your cinematics are skippable!
To do that, have a trigger like this
Code: | Event
A cinematic is cancelled
Condition
Cinematic is playing equal to true (a boolean variable that is on while cinematics are on)
Action
Trigger - remove (cinematic triggers being used) from trigger queue, youll need to do this for cinematic triggers each one
Trigger - run (end of cinematic) trigger |
If that makes sense...
I make wc3 maps like everphoenix does and can give advice whenever needed. _________________
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ergz
Level 6: Stone Golum


Joined: 12 Jun 2008
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ergz Posted: Mon Oct 13, 2008 12:55 am Post subject: |
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gavdaman88 wrote: | I always thought terranigma 2 would be a lot cooler if it began on the newly founded surface world... and beruga was revived. And then instead you work your way towards the underworld rather than out of it again.
Still the demo had promise, models were good, but make sure your cinematics are skippable!
To do that, have a trigger like this
Code: | Event
A cinematic is cancelled
Condition
Cinematic is playing equal to true (a boolean variable that is on while cinematics are on)
Action
Trigger - remove (cinematic triggers being used) from trigger queue, youll need to do this for cinematic triggers each one
Trigger - run (end of cinematic) trigger |
If that makes sense...
I make wc3 maps like everphoenix does and can give advice whenever needed. |
Cool I will use that thanks heaps.
By the way not to spoil the story but some of what you say happend as to what you said happens not telling . When the games done you will find out
As for the advice thanks heaps that will come in handy.
QUESTION - NEED SOME ADVICE FOR THE GAME - ALL MEMBERS CAN COMMENT!
I have started building some towers but my question is should the inside tower rooms be like an arial view like in the origional Terranigma or should it be more zoomed in like in ZELDA N64 version.
Actualy what I will do is give some screen shots of both views and you guys & girls can decide.
ps laptop is fixed!  |
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EverPhoenix
Level 19: Soul Blazer Rank: Resident


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EverPhoenix Posted: Mon Oct 13, 2008 7:38 am Post subject: |
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ergz wrote: |
QUESTION - NEED SOME ADVICE FOR THE GAME - ALL MEMBERS CAN COMMENT!
I have started building some towers but my question is should the inside tower rooms be like an arial view like in the origional Terranigma or should it be more zoomed in like in ZELDA N64 version.
Actualy what I will do is give some screen shots of both views and you guys & girls can decide.
ps laptop is fixed!  |
id say definitely use the birds-eye view like in terranigma.
unusual cameras in warcraft get VERY annoying incredibly fast, unless youve made your gameplay around it. (slow or custom-triggered enemies, keyboard movement, etc)
and just as warning, keyboard movement (if youre even considering it) does take a fair bit of trial and error, and im yet to see any unusual movement system that actually works as intended and looks good. _________________
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gavdaman88
Level 8: Amarante


Joined: 11 Oct 2008
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gavdaman88 Posted: Mon Oct 13, 2008 7:49 am Post subject: |
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You forget my zelda movement system
As for the view, definitely go with the default wc3 camera I'd say _________________
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EverPhoenix
Level 19: Soul Blazer Rank: Resident


Joined: 19 Mar 2008
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EverPhoenix Posted: Tue Oct 14, 2008 9:42 am Post subject: |
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gavdaman88 wrote: | You forget my zelda movement system
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no, i didnt your link didnt even walk. he just... hovered. not to mention some collision and general keyboard control issues _________________
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Enigmatik
Level 1: Huball

Joined: 19 Aug 2008
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Enigmatik Posted: Fri Oct 17, 2008 7:38 am Post subject: |
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Great to see that this thread is still going strong. I saw some links on u tube to some other terranigma remakes but i like the graphic look of this one alot |
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gavdaman88
Level 8: Amarante


Joined: 11 Oct 2008
Posts: 162
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gavdaman88 Posted: Sat Oct 18, 2008 7:20 am Post subject: |
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Grrr he does too walk! If you need any help with arrow based movement I might suggest going to the site 'the hive workshop'. They're a great site for mapmaking and advice, not to mention a great source for custom models and skins! _________________
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