The Ghost Land Tournament Rules [CLOSED]
- Jason Tandro
- Level 20: Guardian of Pandora
Rank: Moderator
- Joined: Sat Dec 04, 2004 2:30 pm
- Posts: 6505
- Gems: 8,209
- Location: Tiptoeing the line between confidence and arrogance.
The Ghost Land Tournament Rules [CLOSED]
Here are the official rules for the Ghost Lands Tournament:
Ghost Lands Tournament
February 1st (Midnight)- February 7th
1st Prize: 500 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction
2nd Prize: 250 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction
3rd Prize: 100 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal
Rules:
Original Rules Still In Play
1. No "god mode" abilities.
Example; when someone attacks you directly (and I mean directly... as in "Someone hits someone in the jaw!") you have to take the hit. When not hit directly (as in someones action was throwing a punch at you and it doesn't connect yet) you can dodge
2. No ignoring other posters. That's dumb, and defeats the whole purpose.
3. No more than one action per post (each post = 1 turn) You can use one defending and one attacking in one turn.
4. No double posting!
5. No guaranteed hit attacks
6. When you perform an action, you, yourself, may -not- declare that the target is dead.
7. 10 damage counts a KO.
8. Posts/actions in violation of any of the rules can be reported to a mod or admin to be deleted from the PunchUp
9. A suggestion for change of the rules can be submitted to rainichan or eFlare, we will review your case and see weither it's doable or not.
New Rules
1. Upon being KO’d you may still attack, but you lose your chance at winning.
2. Each person may be resistant to 2 Elements, and 1 Status Effect (see ARMORY below). You must also select one elemental weakness.
3. As with the Tournament of the Demon Claw, judges will be the deciding factor in this tournament on whether or not a move is legal.
4. You may have one summon. You may only use this summon once, however. Summon damage does 2 Direct Hit damage to the previous 2 posters. If the poster is resistant to your summons element, they receive no damage.
5. Since this is a last man standing tournament, and not an attempt to curry favor with the judges, be sure to utilize every advantage you get.
6. You may only travel to one new area per round (a round consists of 5 posts by anyone). You may travel and then attack, but you may not attack and then flee to a new area.
7. You may only carry one item (not including your weapon) at a time.
8. Elemental weakness means double damage.
9. Judges will occasionally award area dominance with special items. They will not be revealed until you earn them, however.
The Armory
Weapon Selection:
You may choose ONE from the following weapons. Weapons are either 2dh (2 direct hit damage) or 1rh (1 direct hit, ranged). Ranged weapons allow for easier evasion, but do less damage.
2dh Weapons
1. Longsword
2. Dagger
3. Hammer
4. Staff
5. Rod
6. Club
7. Katana
8. Nunchaku
9. Claws
10. Baseball Bat.
11. Twin Sabres
12. Spear
13. Lance
1rh Weapons
1. Bow
2. Crossbow
3. Pistol
4. Rifle
5. Shuriken
6. Poison Darts (Do not inflict poision)
7. Ninja Stars
8. Throwing Knives
9. Ball and Chain
Status Effects
You may be IMMUNE to 1 of these status effects.
1. Sleep- player cannot post for 1 round unless attacked (5 posts)
2. Poison- damage is doubled for 1 round (5 posts)
3. Silence- player cannot use Tech and Summons for 1 round (5 posts)
4. Berserk- player cannot use Tech, Summons and cannot leave area for 1 round (5 posts)
Elements
You may be resistant to 2 of these elements. You must also choose one weakness:
1. Fire
2. Ice
3. Air
4. Earth
5. Lighting
6. Water
7. Light
8. Dark
Summons:
You may select one summon. Having a summon join your psyche will forfeit 2 HP, however. (Your starting HP will be 8, not 10).
1. Ifrit (Fire Damage)
2. Shiva (Ice Damage)
3. Typhon (Wind Damage)
4. Titan (Earth Damage)
5. Ramuh (Lightning Damage)
6. Leviathan (Water Damage)
7. Alexander (Holy Damage)
8. Diablos (Dark Damage)
9. Unique Summon (Must Define Element)
Special Skills:
You may select 4 special skills. Selecting more than 4 will sacrifice 1 HP per skill.
Combat Skill:
You can use these skills, even when silenced.
1. Dash- Can be used once per round to avoid any attack.
2. Flawless Aim- Can be used once per round to ensure an attack (If Dash is in effect, they cancel each other out).
3. Rage Attack- Deal 1 extra HP damage per strike.
Tech:
You cannot use these skills when silenced.
Elemental Black Magic
1. Fireball- 1 Fire Damage on target and previous poster.
2. Ice Blast- 1 Ice Damage on target and previous poster.
3. Whirlwind- 1 Air Damage on target and previous poster.
4. Tremor- 1 Earth Damage on target and previous poster.
5. Thunder- 1 Thunder Damage on target and previous poster.
6. Tidal Wave- 1 Water Damage on target and previous poster.
7. Holy- 1 Light Damage on target and previous poster.
8. Dark- 1 Dark Damage on target and previous poster.
Status Inducing Magic
1. Poison- Inflicts Poison on an enemy.
2. Sleep- Inflicts Sleep on an enemy.
3. Paralysis- Inflicts Paralysis on an enemy.
4. Berserk- Inflicts Berserk on an enemy.
5. Silence- Inflicts Silence on an enemy.
Melee Options
1. Dual Attack- do 2 strikes on one poster. You can only use this once every 3 rounds.
2. Triple Attack- do 3 strikes on one poster. You can only use this move once.
3. Unique Combat Option- all unique combat options deal 3 damage with a 2dh weapon and 2 with a 1rh weapon. They can only be used once per round.
The Areas
There are seven areas where battle occurs in Jughonbad. You must choose a starting location:
1. Ivory Tower- a ghostly white tower in the center of the continent.
2. Jughonbad Moors- a perpetually misty bog on the eastern shores. (Dark Damage does an additional 1 HP damage. Light Damage is weakened by 1 HP)
3. Lakista Cataract- A massive waterfall in the northern part of the continent. (Water Damage is doubled, Fire Damage is ineffective)
4. Hotaru Cemetery- An ancient samurai burial ground. (Ghosts do double damage here, the living enjoy a resistance to all status effects.)
5. The Whispering Woods- Ghostly echoes seem to call at you from the trees. (Air and Earth damage is doubled, but anyone attempting to do Fire or Light Damage will be Silenced and Poisoned by the Watcher.)
6. Lake Cocytus- a frozen lake to the south. (Ice Damage does an additional 1 HP damage. Dark Damage is ineffective.)
7. The Barrens- a wasteland on the west side of the continent. (All elemental damage is nullified, but everyone deals double damage. Remaining here for more than 5 rounds, however, results in dehydration… and death).
Character Data
Use this form to keep yourself organized. It’s a good idea to post them below.
Name:
Weapon:
Starting HP:
Starting Location:
Elemental Resistances:
Elemental Weaknesses:
Status Resistance:
Combat Options:
1.
2.
3.
Summon:
---
Questions:
Questions
How many weapons allowed on each person?
One.
Due to the amount of people involved so far i think one action per turn may prove unfair on a person faced with 2 or 3 enemies attacking him/her at once.
You may post as often as possible as long as you do not double-post. In other words. You post, somebody else posts, you post again.
can 2 unique combat options be chosen or just 1?
You may choose as many unique combat options as yuo want, but they all do the same damage.
any item at all, or are you gonna provide a list?
As I stated, you will recieve special items awarded by the judges, but they are a secret.
is status resistance really status immunity? if so then is it the same for magic resistance?
Yes.
how is area dominance decided?
The only living person in the area after a scuffle.
one turn per day is it?
As I said, as long as you don't double post, you can post as often as you want.
Ghost Lands Tournament
February 1st (Midnight)- February 7th
1st Prize: 500 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction
2nd Prize: 250 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction
3rd Prize: 100 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal
Rules:
Original Rules Still In Play
1. No "god mode" abilities.
Example; when someone attacks you directly (and I mean directly... as in "Someone hits someone in the jaw!") you have to take the hit. When not hit directly (as in someones action was throwing a punch at you and it doesn't connect yet) you can dodge
2. No ignoring other posters. That's dumb, and defeats the whole purpose.
3. No more than one action per post (each post = 1 turn) You can use one defending and one attacking in one turn.
4. No double posting!
5. No guaranteed hit attacks
6. When you perform an action, you, yourself, may -not- declare that the target is dead.
7. 10 damage counts a KO.
8. Posts/actions in violation of any of the rules can be reported to a mod or admin to be deleted from the PunchUp
9. A suggestion for change of the rules can be submitted to rainichan or eFlare, we will review your case and see weither it's doable or not.
New Rules
1. Upon being KO’d you may still attack, but you lose your chance at winning.
2. Each person may be resistant to 2 Elements, and 1 Status Effect (see ARMORY below). You must also select one elemental weakness.
3. As with the Tournament of the Demon Claw, judges will be the deciding factor in this tournament on whether or not a move is legal.
4. You may have one summon. You may only use this summon once, however. Summon damage does 2 Direct Hit damage to the previous 2 posters. If the poster is resistant to your summons element, they receive no damage.
5. Since this is a last man standing tournament, and not an attempt to curry favor with the judges, be sure to utilize every advantage you get.
6. You may only travel to one new area per round (a round consists of 5 posts by anyone). You may travel and then attack, but you may not attack and then flee to a new area.
7. You may only carry one item (not including your weapon) at a time.
8. Elemental weakness means double damage.
9. Judges will occasionally award area dominance with special items. They will not be revealed until you earn them, however.
The Armory
Weapon Selection:
You may choose ONE from the following weapons. Weapons are either 2dh (2 direct hit damage) or 1rh (1 direct hit, ranged). Ranged weapons allow for easier evasion, but do less damage.
2dh Weapons
1. Longsword
2. Dagger
3. Hammer
4. Staff
5. Rod
6. Club
7. Katana
8. Nunchaku
9. Claws
10. Baseball Bat.
11. Twin Sabres
12. Spear
13. Lance
1rh Weapons
1. Bow
2. Crossbow
3. Pistol
4. Rifle
5. Shuriken
6. Poison Darts (Do not inflict poision)
7. Ninja Stars
8. Throwing Knives
9. Ball and Chain
Status Effects
You may be IMMUNE to 1 of these status effects.
1. Sleep- player cannot post for 1 round unless attacked (5 posts)
2. Poison- damage is doubled for 1 round (5 posts)
3. Silence- player cannot use Tech and Summons for 1 round (5 posts)
4. Berserk- player cannot use Tech, Summons and cannot leave area for 1 round (5 posts)
Elements
You may be resistant to 2 of these elements. You must also choose one weakness:
1. Fire
2. Ice
3. Air
4. Earth
5. Lighting
6. Water
7. Light
8. Dark
Summons:
You may select one summon. Having a summon join your psyche will forfeit 2 HP, however. (Your starting HP will be 8, not 10).
1. Ifrit (Fire Damage)
2. Shiva (Ice Damage)
3. Typhon (Wind Damage)
4. Titan (Earth Damage)
5. Ramuh (Lightning Damage)
6. Leviathan (Water Damage)
7. Alexander (Holy Damage)
8. Diablos (Dark Damage)
9. Unique Summon (Must Define Element)
Special Skills:
You may select 4 special skills. Selecting more than 4 will sacrifice 1 HP per skill.
Combat Skill:
You can use these skills, even when silenced.
1. Dash- Can be used once per round to avoid any attack.
2. Flawless Aim- Can be used once per round to ensure an attack (If Dash is in effect, they cancel each other out).
3. Rage Attack- Deal 1 extra HP damage per strike.
Tech:
You cannot use these skills when silenced.
Elemental Black Magic
1. Fireball- 1 Fire Damage on target and previous poster.
2. Ice Blast- 1 Ice Damage on target and previous poster.
3. Whirlwind- 1 Air Damage on target and previous poster.
4. Tremor- 1 Earth Damage on target and previous poster.
5. Thunder- 1 Thunder Damage on target and previous poster.
6. Tidal Wave- 1 Water Damage on target and previous poster.
7. Holy- 1 Light Damage on target and previous poster.
8. Dark- 1 Dark Damage on target and previous poster.
Status Inducing Magic
1. Poison- Inflicts Poison on an enemy.
2. Sleep- Inflicts Sleep on an enemy.
3. Paralysis- Inflicts Paralysis on an enemy.
4. Berserk- Inflicts Berserk on an enemy.
5. Silence- Inflicts Silence on an enemy.
Melee Options
1. Dual Attack- do 2 strikes on one poster. You can only use this once every 3 rounds.
2. Triple Attack- do 3 strikes on one poster. You can only use this move once.
3. Unique Combat Option- all unique combat options deal 3 damage with a 2dh weapon and 2 with a 1rh weapon. They can only be used once per round.
The Areas
There are seven areas where battle occurs in Jughonbad. You must choose a starting location:
1. Ivory Tower- a ghostly white tower in the center of the continent.
2. Jughonbad Moors- a perpetually misty bog on the eastern shores. (Dark Damage does an additional 1 HP damage. Light Damage is weakened by 1 HP)
3. Lakista Cataract- A massive waterfall in the northern part of the continent. (Water Damage is doubled, Fire Damage is ineffective)
4. Hotaru Cemetery- An ancient samurai burial ground. (Ghosts do double damage here, the living enjoy a resistance to all status effects.)
5. The Whispering Woods- Ghostly echoes seem to call at you from the trees. (Air and Earth damage is doubled, but anyone attempting to do Fire or Light Damage will be Silenced and Poisoned by the Watcher.)
6. Lake Cocytus- a frozen lake to the south. (Ice Damage does an additional 1 HP damage. Dark Damage is ineffective.)
7. The Barrens- a wasteland on the west side of the continent. (All elemental damage is nullified, but everyone deals double damage. Remaining here for more than 5 rounds, however, results in dehydration… and death).
Character Data
Use this form to keep yourself organized. It’s a good idea to post them below.
Name:
Weapon:
Starting HP:
Starting Location:
Elemental Resistances:
Elemental Weaknesses:
Status Resistance:
Combat Options:
1.
2.
3.
Summon:
---
Questions:
Questions
How many weapons allowed on each person?
One.
Due to the amount of people involved so far i think one action per turn may prove unfair on a person faced with 2 or 3 enemies attacking him/her at once.
You may post as often as possible as long as you do not double-post. In other words. You post, somebody else posts, you post again.
can 2 unique combat options be chosen or just 1?
You may choose as many unique combat options as yuo want, but they all do the same damage.
any item at all, or are you gonna provide a list?
As I stated, you will recieve special items awarded by the judges, but they are a secret.
is status resistance really status immunity? if so then is it the same for magic resistance?
Yes.
how is area dominance decided?
The only living person in the area after a scuffle.
one turn per day is it?
As I said, as long as you don't double post, you can post as often as you want.
Last edited by Jason Tandro on Sun Feb 01, 2009 3:33 am, edited 2 times in total.
- inferiare
- TerraEarth Historian
- Level 20: Guardian of Pandora
Rank: Administrator
- Joined: Mon Dec 13, 2004 11:56 pm
- Posts: 6861
- Gems: 14,615
- Location: Under a rock, which is under a bigger rock...
Just a quick note as an admin here, going along with the whole don't god mode thing, PLEASE make sure that not all your posts are "I HIT X IN THE STOMACH" or similar, since that IS godmodding.
Similarly, don't dodge every attack that is thrown at you but isn't specified that it has hit or not, that takes the fun out of it.
That ok with you, Jase?
Similarly, don't dodge every attack that is thrown at you but isn't specified that it has hit or not, that takes the fun out of it.
That ok with you, Jase?

Presia firle anw faura,
van futare parge iem...
Melenas.
- Azure Phoenix
- Also Known as Arashi or Gemini
- Level 13: Blood Skeleton

- Joined: Sun Jan 04, 2009 12:12 am
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- Gems: 500
- Location: another world
- Manibrandr System
- Level 19: Soul Blazer
Rank: Moderator
- Joined: Sat Dec 11, 2004 7:05 pm
- Posts: 3288
- Gems: 7,086
- Location: Hong Kong, China
- Azure Phoenix
- Also Known as Arashi or Gemini
- Level 13: Blood Skeleton

- Joined: Sun Jan 04, 2009 12:12 am
- Posts: 634
- Gems: 500
- Location: another world
- inferiare
- TerraEarth Historian
- Level 20: Guardian of Pandora
Rank: Administrator
- Joined: Mon Dec 13, 2004 11:56 pm
- Posts: 6861
- Gems: 14,615
- Location: Under a rock, which is under a bigger rock...
I think what the meaning is, is if someone sneaks up behind someone and they don't hear it and they hit them somehow, that has to be taken. If someone just throws a punch at you and you can block, that's fine. That's not guaranteed. Guaranteed hits are if you can catch someone, but that's just how I'm reading it.

Presia firle anw faura,
van futare parge iem...
Melenas.
- Azure Phoenix
- Also Known as Arashi or Gemini
- Level 13: Blood Skeleton

- Joined: Sun Jan 04, 2009 12:12 am
- Posts: 634
- Gems: 500
- Location: another world
- Jason Tandro
- Level 20: Guardian of Pandora
Rank: Moderator
- Joined: Sat Dec 04, 2004 2:30 pm
- Posts: 6505
- Gems: 8,209
- Location: Tiptoeing the line between confidence and arrogance.
- inferiare
- TerraEarth Historian
- Level 20: Guardian of Pandora
Rank: Administrator
- Joined: Mon Dec 13, 2004 11:56 pm
- Posts: 6861
- Gems: 14,615
- Location: Under a rock, which is under a bigger rock...
All right. Just wanted to make sure.Jason Tandro wrote:Judges will be the ultimate determination of a guaranteed hit. Please maintain the honor system.
Just another note: It should be spoken that Ghosts can only move between two areas. The area where they were killed and the cemetery.

Presia firle anw faura,
van futare parge iem...
Melenas.
- Azure Phoenix
- Also Known as Arashi or Gemini
- Level 13: Blood Skeleton

- Joined: Sun Jan 04, 2009 12:12 am
- Posts: 634
- Gems: 500
- Location: another world
- eFlare
- Level 12: Soul Knight
Rank: Resident
- Joined: Mon Nov 29, 2004 7:25 pm
- Posts: 459
- Gems: 5,821
- Location: the Netherlands
- Jason Tandro
- Level 20: Guardian of Pandora
Rank: Moderator
- Joined: Sat Dec 04, 2004 2:30 pm
- Posts: 6505
- Gems: 8,209
- Location: Tiptoeing the line between confidence and arrogance.
- Manibrandr System
- Level 19: Soul Blazer
Rank: Moderator
- Joined: Sat Dec 11, 2004 7:05 pm
- Posts: 3288
- Gems: 7,086
- Location: Hong Kong, China
- inferiare
- TerraEarth Historian
- Level 20: Guardian of Pandora
Rank: Administrator
- Joined: Mon Dec 13, 2004 11:56 pm
- Posts: 6861
- Gems: 14,615
- Location: Under a rock, which is under a bigger rock...
- Jason Tandro
- Level 20: Guardian of Pandora
Rank: Moderator
- Joined: Sat Dec 04, 2004 2:30 pm
- Posts: 6505
- Gems: 8,209
- Location: Tiptoeing the line between confidence and arrogance.
Us, abuse power? Never. 
By the way, I've updated the prizes:
1st Prize: 500 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction
2nd Prize: 250 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction
3rd Prize: 100 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal
By the way, I've updated the prizes:
1st Prize: 500 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction
2nd Prize: 250 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal, Hall of Fame Induction
3rd Prize: 100 Gems, Special Mention in the Terra Earth RPG, Sig Plate Medal
