RP Punch-Up Bestiary

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Jason Tandro
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RP Punch-Up Bestiary

Post Posted: Post subject: RP Punch-Up Bestiary

Your complete guide to the monsters that will start appearing in certain RP Punch-Ups.

Monsters (sorted alphabetically):

Cleeshay
Harpy
Huball


Monsters (sorted by threat level- ascending):

Huball
Cleeshay
Harpy
Last edited by Jason Tandro on Mon Jan 25, 2010 6:34 pm, edited 1 time in total.
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Jason Tandro
Level 20: Guardian of Pandora
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Name: Huball
Height: 43.18 cm 
Weight: 2.04 kg 

Notable Physical Traits: Jelly-like appearance, amorphous semi-liquid shape, small central nuclei.

Bio:  Huballs are notoriously weak, but have an interesting survival complex.  Their semi-permeable membrane allows them to absorb nutrients from just about anything and a small central nuclei dictates stimulus and response.

What they lack in size, Huballs make up for it in tenacity, attacking in large groups of up to six.  Huball Chieftains are slightly more powerful, and have a larger central nuclei.  Chieftain is a misnomer, as Huballs have no system of government beyond self-preservation.

--- 

Stats 

HP: 5
STR: 1d4
DEF: 1d4

Vitality: E
Stamina: E

Strength: E
Constitution: E 
Agility: D

Wits: E

Spirit: F
Wisdom: E
Fortitude: F

Threat Level: Pest (0.8)

Chromophilia:
> Blue  - |||| 20% (Innate)
 
Chromophobia: 
> Yellow  - ||||| 25%

Unique Abilities:

Osmosis-   Huball can absorb nutrients from the ground to slight replenish Stamina and Vitality.

Last edited by Jason Tandro on Sun Dec 06, 2009 3:31 am, edited 2 times in total.
Current Avatar commissioned work by Seiken Arts.
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Jason Tandro
Level 20: Guardian of Pandora
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Name: Harpy
Height: 165.10 cm 
Weight: 42.64 kg 

Notable Physical Traits: Humanoid shape with feathered wings, protruding fangs (slight overbite), sharp talons.

Bio:  Harpies are a race of bird-like humans.  Because of their feral upbringing and unfortunate cuisine choices, their brains have been addled and they now know only violence, with the exception of caring for their tribe and young.

Mother Harpies are especially violent as they protect their nests with reckless abandon for their own safety.  Only a few Harpies possess human-level intelligence, but efforts to smooth things over with them proved unsuccessful due to their mistrust of the race.

--- 

Stats 

HP: 12
STR: 3d4
DEF: 1d6

Vitality: C
Stamina: D

Strength: C
Constitution: D
Agility: A

Wits: B

Spirit: E
Wisdom: E
Fortitude: E

Threat Level: Moderate (2.4)

Chromophilia:
> Green  - |||||||||| 50% (Innate)
 
Chromophobia:
> Anti-Air   - ||||||||||| 55%
> Yellow  - |||| 20%


Unique Abilities:

War Cry- Harpies can boost their agility, strength and constitution for a short period of time with this deafening screech.



Basic Techs:

Talon Swipe  |  2 hits / Green Colour

Pow - |' 1.5 
 StC - || 1 
 Rng - | Short
 Acy - ||| Average

A basic attack that deals moderate damage.


Venom Strike  |  3 hits / Brown Colour 

Pow - || 2.0 
 StC - | 0.5 
 Rng - | Short 
 Acy - |||| High 

The Harpies produce a venom which they can secrete at will.  This strike deals poisonous damage.


Last edited by Jason Tandro on Sun Dec 06, 2009 3:32 am, edited 2 times in total.
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
Jason Tandro
Level 20: Guardian of Pandora
Rank: Moderator
Moderator
User avatar
Joined: Sat Dec 04, 2004 9:30 am
Posts: 6505
Gems: 8,209
Location: Tiptoeing the line between confidence and arrogance.

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Name: Cleeshay
Height: 30.48 cm 
Weight: 0.86 kg 

Notable Physical Traits: Small black wing-span, large red eyes, small fangs protruding from barely visible mouth.

Bio:  Cleeshays are a special species of bat that have adjusted to human presence and prefer man-made structures to natural ones.  Unlike other bats, these bats can see out of their large bulbous red eyes.  However with the gift of sight, their gift of hearing declined and their sonars are generally ineffective.

Those that can manipulate this natural gift boast incredible reaction time, but otherwise their stats are laughable, including the complete absence of magical ability. 

--- 

Stats 

HP: 9
STR: 1d6
DEF: 1d6

Vitality: D
Stamina: F

Strength: E
Constitution: E
Agility: S

Wits: B

Spirit: F
Wisdom: F
Fortitude: E

Threat Level: Mild (1.6)

Chromophilia:
> Purple  - ||||||| 35% 
> Green - ||| 15%
 
Chromophobia: 
> Anti-Air   - ||||||||||| 55%
> White  -|||||| 30%
> Yellow  - |||| 20%


Unique Abilities:

Sonar-  Slightly improve reaction time by giving the Cleeshay a better understanding of the area around him.



Basic Techs:

Vampirism |  1 hit / Purple Colour 

Pow - |' 1.5 
 StC - ||| 1.5 
 Rng - | Short 
 Acy - |||||| Very High 

Suck blood from an enemy, draining their Vitality.


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