Graphical Conundrum
- Jason Tandro
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Graphical Conundrum
Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.
Also, I've noticed that graphically speaking the only thing these three games have in common is the text and textboxes which are all very similar and in some areas identical.
Also, I've noticed that graphically speaking the only thing these three games have in common is the text and textboxes which are all very similar and in some areas identical.
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- tay120n64
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The only example prior to this that I had seen was Super Mario Bros 2 and then Super Mario Bros 3. But I figured it was something like that.tay120n64 wrote:It's because the games were made with the same engine, but Terranigma had both more content, and more advanced sprites. By sacrificing basic cosmetics, more movement could be made. It's very common in 2-D series for the creators to do this.
[Edit: Still, I think few would deny that IoG was one of the more visually stunning games of the SNES era.]
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Ummmmmm...
The American SMB2? That wasn't a Mario game. And besides, the original SMB2 was just an updated version of SMB 1.
A better example would be Gauntlet.
Though the first Gauntlet looked good, they went and tried to make the second one look better by taking away all the BGM and voice-overs. In the end, we were left with a boring and dismal experience, that I simply couldn't play.
Gauntlet
Gauntlet 2
The American SMB2? That wasn't a Mario game. And besides, the original SMB2 was just an updated version of SMB 1.
A better example would be Gauntlet.
Though the first Gauntlet looked good, they went and tried to make the second one look better by taking away all the BGM and voice-overs. In the end, we were left with a boring and dismal experience, that I simply couldn't play.
Gauntlet
Gauntlet 2
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You're right! I forgot about that!tay120n64 wrote:Ummmmmm...
The American SMB2? That wasn't a Mario game. And besides, the original SMB2 was just an updated version of SMB 1.
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Re: Graphical Conundrum
WHAT?! the graphics in Terranigma were million times better than IoGJason Tandro wrote:Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.

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Re: Graphical Conundrum
i think the iog sprites are more detailed. probably because is a much larger game, with more content (from what ive seen of iog its ridiculously linear, still about halfway through it)psychokind wrote:WHAT?! the graphics in Terranigma were million times better than IoGJason Tandro wrote:Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.I mean, it's that far apart it can't even be compared...


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Re: Graphical Conundrum
Um, the level design in Illusion of Gaia is VASTLY more detailed and beautiful. Character sprites may be less detailed but the colorful towns and dungeons make up for it three-fold!EverPhoenix wrote:i think the iog sprites are more detailed. probably because is a much larger game, with more content (from what ive seen of iog its ridiculously linear, still about halfway through it)psychokind wrote:WHAT?! the graphics in Terranigma were million times better than IoGJason Tandro wrote:Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.I mean, it's that far apart it can't even be compared...
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Nope, I think you're thinking Dragon Quest.Ratty Randnums wrote:I've not played them yet, but didn't Akira Toriyama design the sprites for one of them? Looked similar to the Chrono Trigger character sprites. (Which I've heard he also designed.)

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- Jason Tandro
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And on that note, the character designs for the original Japenese manual book was WEIRD... 
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Re: Graphical Conundrum
what? the animation quality, the gaming speed and the light effects and stuff... all the sprites with higher resolution. I can't find the point IoG triumphs here.Jason Tandro wrote:Um, the level design in Illusion of Gaia is VASTLY more detailed and beautiful. Character sprites may be less detailed but the colorful towns and dungeons make up for it three-fold!EverPhoenix wrote:i think the iog sprites are more detailed. probably because is a much larger game, with more content (from what ive seen of iog its ridiculously linear, still about halfway through it)psychokind wrote: WHAT?! the graphics in Terranigma were million times better than IoGI mean, it's that far apart it can't even be compared...

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wtf you smoking jason? characters, world map, dungeons, EVERYTHING is better graphically in terranigma, everyone in IoG looks way overweight for one thing and the areas are rather bland.

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