Graphical Conundrum

If you have anything to say or ask about Illusion of Gaia, this is the place to do it.
AuthorMessage
Jason Tandro
Level 20: Guardian of Pandora
Rank: Moderator
Moderator
User avatar
Joined: Sat Dec 04, 2004 9:30 am
Posts: 6505
Gems: 8,209
Location: Tiptoeing the line between confidence and arrogance.

Graphical Conundrum

Post Posted: Post subject: Graphical Conundrum

Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.


Also, I've noticed that graphically speaking the only thing these three games have in common is the text and textboxes which are all very similar and in some areas identical.
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
tay120n64
The Koholint Knight
Level 19: Soul Blazer
Rank: Moderator
Moderator
User avatar
Joined: Wed Jul 18, 2007 11:52 pm
Posts: 3196
Gems: 7,597
Location: North Castle, Hyrule

Post Posted: Post subject:

It's because the games were made with the same engine, but Terranigma had both more content, and more advanced sprites. By sacrificing basic cosmetics, more movement could be made. It's very common in 2-D series for the creators to do this.
Image

Image
Jason Tandro
Level 20: Guardian of Pandora
Rank: Moderator
Moderator
User avatar
Joined: Sat Dec 04, 2004 9:30 am
Posts: 6505
Gems: 8,209
Location: Tiptoeing the line between confidence and arrogance.

Post Posted: Post subject:

tay120n64 wrote:It's because the games were made with the same engine, but Terranigma had both more content, and more advanced sprites. By sacrificing basic cosmetics, more movement could be made. It's very common in 2-D series for the creators to do this.
The only example prior to this that I had seen was Super Mario Bros 2 and then Super Mario Bros 3. But I figured it was something like that.

[Edit: Still, I think few would deny that IoG was one of the more visually stunning games of the SNES era.]
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
tay120n64
The Koholint Knight
Level 19: Soul Blazer
Rank: Moderator
Moderator
User avatar
Joined: Wed Jul 18, 2007 11:52 pm
Posts: 3196
Gems: 7,597
Location: North Castle, Hyrule

Post Posted: Post subject:

Ummmmmm...

The American SMB2? That wasn't a Mario game. And besides, the original SMB2 was just an updated version of SMB 1.

A better example would be Gauntlet.

Though the first Gauntlet looked good, they went and tried to make the second one look better by taking away all the BGM and voice-overs. In the end, we were left with a boring and dismal experience, that I simply couldn't play.

Gauntlet

Gauntlet 2
Image

Image
Jason Tandro
Level 20: Guardian of Pandora
Rank: Moderator
Moderator
User avatar
Joined: Sat Dec 04, 2004 9:30 am
Posts: 6505
Gems: 8,209
Location: Tiptoeing the line between confidence and arrogance.

Post Posted: Post subject:

tay120n64 wrote:Ummmmmm...

The American SMB2? That wasn't a Mario game. And besides, the original SMB2 was just an updated version of SMB 1.
You're right! I forgot about that!
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
psychokind
fuck yeah!
Level 19: Soul Blazer
Rank: Resident
Resident
User avatar
Joined: Wed Feb 06, 2008 5:25 am
Posts: 3539
Gems: 10,614
Location: Germany

Re: Graphical Conundrum

Post Posted: Post subject: Re: Graphical Conundrum

Jason Tandro wrote:Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.
WHAT?! the graphics in Terranigma were million times better than IoG :???: I mean, it's that far apart it can't even be compared...
Image
EverPhoenix
Level 19: Soul Blazer
Rank: Resident
Resident
User avatar
Joined: Wed Mar 19, 2008 8:11 am
Posts: 4200
Gems: 8,828
Location: Behind a screen

Re: Graphical Conundrum

Post Posted: Post subject: Re: Graphical Conundrum

psychokind wrote:
Jason Tandro wrote:Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.
WHAT?! the graphics in Terranigma were million times better than IoG :???: I mean, it's that far apart it can't even be compared...
i think the iog sprites are more detailed. probably because is a much larger game, with more content (from what ive seen of iog its ridiculously linear, still about halfway through it)
ImageImage
Jason Tandro
Level 20: Guardian of Pandora
Rank: Moderator
Moderator
User avatar
Joined: Sat Dec 04, 2004 9:30 am
Posts: 6505
Gems: 8,209
Location: Tiptoeing the line between confidence and arrogance.

Re: Graphical Conundrum

Post Posted: Post subject: Re: Graphical Conundrum

EverPhoenix wrote:
psychokind wrote:
Jason Tandro wrote:Okay. The graphics in Illusion of Gaia were simply much better than in Terranigma, but Terranigma was released after IoG. Is there any reason for this? I mean it's a silly thing to nitpick about, but it bugs me.
WHAT?! the graphics in Terranigma were million times better than IoG :???: I mean, it's that far apart it can't even be compared...
i think the iog sprites are more detailed. probably because is a much larger game, with more content (from what ive seen of iog its ridiculously linear, still about halfway through it)
Um, the level design in Illusion of Gaia is VASTLY more detailed and beautiful. Character sprites may be less detailed but the colorful towns and dungeons make up for it three-fold!
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
Ratty Randnums
Level 7: Raiden
Level 7: Raiden
User avatar
Joined: Sat May 30, 2009 10:37 pm
Posts: 127
Gems: 2,115

Post Posted: Post subject:

I've not played them yet, but didn't Akira Toriyama design the sprites for one of them? Looked similar to the Chrono Trigger character sprites. (Which I've heard he also designed.)
inferiare
TerraEarth Historian
Level 20: Guardian of Pandora
Rank: Administrator
Administrator
User avatar
Joined: Mon Dec 13, 2004 6:56 pm
Posts: 6866
Gems: 14,633
Location: Under a rock, which is under a bigger rock...

Post Posted: Post subject:

Ratty Randnums wrote:I've not played them yet, but didn't Akira Toriyama design the sprites for one of them? Looked similar to the Chrono Trigger character sprites. (Which I've heard he also designed.)
Nope, I think you're thinking Dragon Quest. :) Kamui Fujiwara did the designs for Terranigma, a shoujo manga artist (whose name I'm too lazy to look up) did the art for Illusion of Gaia, and I'm not sure about Soul Blazer, but the art on the soundtrack cover doesn't look like Toriyama's stuff.
Image
Presia firle anw faura,
van futare parge iem...
Melenas.
Jason Tandro
Level 20: Guardian of Pandora
Rank: Moderator
Moderator
User avatar
Joined: Sat Dec 04, 2004 9:30 am
Posts: 6505
Gems: 8,209
Location: Tiptoeing the line between confidence and arrogance.

Post Posted: Post subject:

And on that note, the character designs for the original Japenese manual book was WEIRD... :o
Current Avatar commissioned work by Seiken Arts.
Rest in peace, old avatar.
psychokind
fuck yeah!
Level 19: Soul Blazer
Rank: Resident
Resident
User avatar
Joined: Wed Feb 06, 2008 5:25 am
Posts: 3539
Gems: 10,614
Location: Germany

Re: Graphical Conundrum

Post Posted: Post subject: Re: Graphical Conundrum

Jason Tandro wrote:
EverPhoenix wrote:
psychokind wrote: WHAT?! the graphics in Terranigma were million times better than IoG :???: I mean, it's that far apart it can't even be compared...
i think the iog sprites are more detailed. probably because is a much larger game, with more content (from what ive seen of iog its ridiculously linear, still about halfway through it)
Um, the level design in Illusion of Gaia is VASTLY more detailed and beautiful. Character sprites may be less detailed but the colorful towns and dungeons make up for it three-fold!
what? the animation quality, the gaming speed and the light effects and stuff... all the sprites with higher resolution. I can't find the point IoG triumphs here.
Image
Flamez
Hail to the King baby!
Level 16: Cursed Armor
Rank: Resident
Resident
User avatar
Joined: Sun Jan 09, 2005 11:44 pm
Posts: 1299
Gems: 7,300
Location: Australia

Post Posted: Post subject:

wtf you smoking jason? characters, world map, dungeons, EVERYTHING is better graphically in terranigma, everyone in IoG looks way overweight for one thing and the areas are rather bland.
Image
Joined TE on May 30, 2002, 2:26am!
Yeah, beat that.

I'm hot stuff.

http://terraearth.proboards.com - Original TE forums.
http://www.facebook.com/lochy - I gots facebook! yay for social networking?
Yet One More Idiot
Level 15: Bloody Chariot
Rank: Resident
Resident
User avatar
Joined: Mon Feb 02, 2009 2:11 pm
Posts: 1017
Gems: 8,720
Location: London, UK

Post Posted: Post subject:

Flamez wrote:wtf you smoking jason? characters, world map, dungeons, EVERYTHING is better graphically in terranigma, everyone in IoG looks way overweight for one thing and the areas are rather bland.
I agree with this statement. :coolthumb:

Well, maybe except the bit about the IoT sprites looking fat. :)
inferiare
TerraEarth Historian
Level 20: Guardian of Pandora
Rank: Administrator
Administrator
User avatar
Joined: Mon Dec 13, 2004 6:56 pm
Posts: 6866
Gems: 14,633
Location: Under a rock, which is under a bigger rock...

Post Posted: Post subject:

While yes, Terranigma had some really gorgeous sprite work (and Terranigma is my favourite out of the series, so I'm not being biased here)...

ImageImage

I think Will wins out in looking smoother when the sprite is made just a little bigger.
Image
Presia firle anw faura,
van futare parge iem...
Melenas.
Post a new topic Post Reply TerraEarth Forums Forum Index -> Illusion of Gaia