Zelda: Spirit Tracks

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tay120n64
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Zelda: Spirit Tracks

Post Posted: Post subject: Zelda: Spirit Tracks

I thought there was already a thread about this, but I couldn't find it.

Anyway, we finally know why the game is called Spirit Tracks. Turns out that early in the game, Princess Zelda gets seperated from her body and follows link around as a ghost. She can posses armored guards, which explains the Darknut that assisted Link in the previous trailer.

So yeah.

Ghost Zelda in lieu of a fairy. Thoughts?
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EverPhoenix
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Post Posted: Post subject:

definitely a new concept. could be interesting, but if its anything like PH, i probably wont touch it. PH annoyed me
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tay120n64
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Post Posted: Post subject:

It's supposed to be more challenging (thank god), but the controls are going to be the same
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EverPhoenix
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Post Posted: Post subject:

the controls are part of the reason PH failed so hard (imo)
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Freedan
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Post Posted: Post subject:

They've made a few tweaks to the controls, if I remember correctly. Just little things; rolling is apparently being made easier, for one. :meh:

Phantom Zelda sounds better than the usual fairy companion, to me. It has much more potential for gameplay use, working with two characters. I just hope they don't cock it up.

And a higher challenge would be most welcome. That's my only real gripe about PH, so if they could fix that here, all will be well. :coolthumb:
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psychokind
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Post Posted: Post subject:

imagine how awesome this could be on the wii... flying zelda in an armor, dual combo fighting in 3D and awesome wii control and stuff :eek:
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EverPhoenix
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Post Posted: Post subject:

psychokind wrote:imagine how awesome this could be on the wii... flying zelda in an armor, dual combo fighting in 3D and awesome wii control and stuff :eek:
without kiddy graphics too. full 3d rendered ftw
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Post Posted: Post subject:

I sure get Spirit Tracks long as its mulitplayer game mode is good as Phantom Hourglass. It is much fun as hell as traditional capture-the-flag mode in FPS games. My nephew and I had good time with Phanton Hourglass, try to outsmart each other with strageties.

Do you notice 'friendly' darknut have weaknesses such as fear of mice (as seen in trailer)? That make the game more challenging as racing against time in Phantom Hourglass.
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