I thought there was already a thread about this, but I couldn't find it.
Anyway, we finally know why the game is called Spirit Tracks. Turns out that early in the game, Princess Zelda gets seperated from her body and follows link around as a ghost. She can posses armored guards, which explains the Darknut that assisted Link in the previous trailer.
So yeah.
Ghost Zelda in lieu of a fairy. Thoughts?
Zelda: Spirit Tracks
- tay120n64
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- tay120n64
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They've made a few tweaks to the controls, if I remember correctly. Just little things; rolling is apparently being made easier, for one. 
Phantom Zelda sounds better than the usual fairy companion, to me. It has much more potential for gameplay use, working with two characters. I just hope they don't cock it up.
And a higher challenge would be most welcome. That's my only real gripe about PH, so if they could fix that here, all will be well.
Phantom Zelda sounds better than the usual fairy companion, to me. It has much more potential for gameplay use, working with two characters. I just hope they don't cock it up.
And a higher challenge would be most welcome. That's my only real gripe about PH, so if they could fix that here, all will be well.


- psychokind
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I sure get Spirit Tracks long as its mulitplayer game mode is good as Phantom Hourglass. It is much fun as hell as traditional capture-the-flag mode in FPS games. My nephew and I had good time with Phanton Hourglass, try to outsmart each other with strageties.
Do you notice 'friendly' darknut have weaknesses such as fear of mice (as seen in trailer)? That make the game more challenging as racing against time in Phantom Hourglass.
Do you notice 'friendly' darknut have weaknesses such as fear of mice (as seen in trailer)? That make the game more challenging as racing against time in Phantom Hourglass.





