TerraEarth: Absolute- Final Beta Coming Very Soon!!!

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Jason Tandro
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Post Posted: Post subject:

It's in RPGVX, so I'll most likely be sticking with the Tantenkai Sideview Battle System.
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Manibrandr System
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Post Posted: Post subject:

Would you be able to modify it with bigger player character sprites, and Grandia-like combat system?
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Jason Tandro
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Post Posted: Post subject:

There is probably a script out there to handle the Grandia-style combat system, but I'm pretty sure that larger combat sprites are out of the question, simply because it would involve completely reworking the entire graphics engine for the program.
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Manibrandr System
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Post Posted: Post subject:

Maybe there is a way to hack it in via scripting. Also, if possible, would you be able to make it so that the screen resolution would be something like 1152x720 ?
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"Pintarse la cara, color esperanza,
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Jason Tandro
Level 20: Guardian of Pandora
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Post Posted: Post subject:

My scripting knowledge is only so much. I'm not a professional game designer. I will certainly try to get these graphics upgrades, but to be frank, my first concern is in game-play improvements.
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Manibrandr System
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Post Posted: Post subject:

It's no big deal, as long as you're able to cobble together a battle system that is fun to play. :D
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"Pintarse la cara, color esperanza,
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Jason Tandro
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Joined: Sat Dec 04, 2004 9:30 am
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Location: Tiptoeing the line between confidence and arrogance.

Post Posted: Post subject:

Well I think it was you who mentioned a Diablo style leveling system. That intrigued me.

I wish I could find a Star Ocean based battle system for VX... That'd kick so much ass. :-D
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