Planned text hack

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anclunn
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Planned text hack

Post Posted: Post subject: Planned text hack

So I haven't touched this game in quite some time. I think it's time to fix the language and literary inconsistencies in the game. After all, the story is pretty good, but the text and dialogue is... mixed. So first I need to plan it out and gather together encoding text information. Here's what I have so far:

----------------------------------------------
Text Coding

Code: Select all

D600=Attack 
D601=Angel 
D602=After 
D603=Aura 
D604=Ankor 
D605=Black 
D606=Bill: 
D607=Crystal 
D608=City 
D609=Come 
D60A=Condor's 
D60B=Change 
D60C=Dark 
D60D=Don't 
D60E=Diamond 
D60F=Drifting, 
D610=Eric: 
D611=Edward 
D612=Even 
D613=Elder: 
D614=Earth 
D615=Freedan's 
D616=Great 
D617=Grandma 
D618=Good. 
D619=Gold 
D61A=Grandpa 
D61B=Hieroglyph 
D61C=Hey, 
D61D=It's 
D61E=Inca 
D61F=I'll 
D620=I've 
D621=Itorie 
D622=Jewels 
D623=Jewels! 
D624=Just 
D625=Kara: 
D626=Kara 
D627=King 
D628=Knight 
D629=Karen's 
D62A=Lilly: 
D62B=Let's 
D62C=Lilly 
D62D=Lola's 
D62E=Lola: 
D62F=Mystery 
D630=Maybe 
D631=Moon 
D632=Man: 
D633=Morris's 
D634=Melody 
D635=Morris: 
D636=Neil: 
D637=Neil's 
D638=Only 
D639=Once 
D63A=Oink 
D63B=Please 
D63C=Psycho 
D63D=People 
D63E=Prayer 
D63F=Pyramid 
D640=Purification 
D641=Plate 
D642=Quit 
D643=Rob: 
D644=Rolek 
D645=Soldier: 
D646=Strange 
D647=South 
D648=Statue 
D649=Somehow 
D64A=Sometimes 
D64B=Something 
D64C=Shadow's 
D64D=Someone 
D64E=This 
D64F=Will: 
D650=There's 
D651=Will's 
D652=There 
D653=That's 
D654=Tower 
D655=They 
D656=Then 
D657=Trip 
D658=Thank 
D659=Take 
D65A=Will. 
D65B=That 
D65C=Will, 
D65D=They're 
D65E=These 
D65F=Vampire 
D660=Village. 
D661=When 
D662=What 
D663=Well, 
D664=What's 
D665=Where 
D666=Woman: 
D667=You've 
D668=Your 
D669=You're 
D66A=Yes, 
D66B=about 
D66C=anything 
D66D=around 
D66E=another 
D66F=ancient 
D670=been 
D671=become 
D672=body 
D673=back 
D674=before 
D675=brought 
D676=beautiful 
D677=being 
D678=can't 
D679=come 
D67A=could 
D67B=comet 
D67C=company 
D67D=children 
D67E=constellation 
D67F=changed 
D680=came 
D681=coming 
D682=don't 
D683=didn't 
D684=doesn't 
D685=distant 
D686=different 
D687=demons 
D688=destroy 
D689=everyone 
D68A=explorer 
D68B=everyone's 
D68C=enemies 
D68D=exposed 
D68E=from 
D68F=found 
D690=find 
D691=feel 
D692=father's 
D693=going 
D694=good 
D695=great 
D696=ground 
D697=give 
D698=have 
D699=heard 
D69A=human 
D69B=hear 
D69C=huge 
D69D=happened 
D69E=hieroglyph 
D69F=it's 
D6A0=inventory 
D6A1=into 
D6A2=inside 
D6A3=just 
D6A4=know 
D6A5=like 
D6A6=long 
D6A7=little 
D6A8=light 
D6A9=look 
D6AA=looks 
D6AB=looking 
D6AC=leave 
D6AD=labor 
D6AE=left 
D6AF=live 
D6B0=life 
D6B1=living 
D6B2=must 
D6B3=made 
D6B4=melody 
D6B5=move 
D6B6=many 
D6B7=more 
D6B8=matter 
D6B9=nothing 
D6BA=need 
D6BB=never 
D6BC=next 
D6BD=other 
D6BE=over 
D6BF=outside 
D6C0=original 
D6C1=people 
D6C2=power 
D6C3=present. 
D6C4=playing 
D6C5=raised 
D6C6=right-hand 
D6C7=strange 
D6C8=something 
D6C9=statue 
D6CA=should 
D6CB=started 
D6CC=seems 
D6CD=same 
D6CE=such 
D6CF=someone 
D6D0=some 
D6D1=save 
D6D2=statues 
D6D3=still 
D6D4=said 
D6D5=stands 
D6D6=this 
D6D7=that 
D6D8=thought 
D6D9=there 
D6DA=think 
D6DB=there's 
D6DC=through 
D6DD=tried 
D6DE=terrible 
D6DF=time 
D6E0=things 
D6E1=their 
D6E2=town 
D6E3=thing 
D6E4=these 
D6E5=temple 
D6E6=them 
D6E7=take 
D6E8=turned, 
D6E9=understand 
D6EA=under 
D6EB=underwater 
D6EC=village 
D6ED=very 
D6EE=voice 
D6EF=will 
D6F0=with 
D6F1=want 
D6F2=were 
D6F3=would 
D6F4=where 
D6F5=world 
D6F6=when 
D6F7=what 
D6F8=without 
D6F9=wonder 
D6FA=won't 
D6FB=wouldn't 
D6FC=wanted 
D6FD=waiting 
D6FE=your 
D6FF=you're 

D700=1994 
D701=Actually, 
D702=Button 
D703=Buttons 
D704=Back 
D705=Child: 
D706=Defeating 
D707=Didn't 
D708=Desert 
D709=Erasquez: 
D70A=Elder 
D70B=Earth's 
D70C=Eric's 
D70D=Everybody 
D70E=Flute: 
D70F=First 
D710=Firebird, 
D711=From 
D712=Gaia, 
D713=Gorgon 
D714=Have 
D715=Hey! 
D716=Istar's 
D717=Ishtar's 
D718=Lilly's 
D719=Larai 
D71A=Looking 
D71B=Main 
D71C=Man's 
D71D=Memory 
D71E=Mountain 
D71F=Morris 
D720=Many 
D721=Native 
D722=Native's 
D723=Neil 
D724=Naska 
D725=Power 
D726=Prison 
D727=Play 
D728=Panther's 
D729=Rob's 
D72A=Recently 
D72B=Restores 
D72C=Right 
D72D=Russian 
D72E=Rofsky 
D72F=Rearrange 
D730=Special 
D731=Spin 
D732=Seaside 
D733=She's 
D734=Shall 
D735=Sorry 
D736=Select 
D737=Show 
D738=Soon 
D739=Will! 
D73A=Will... 
D73B=Tell 
D73C=Uses 
D73D=Wind 
D73E=We'll 
D73F=We're 
D740=With 
D741=We've 
D742=Wait 
D743=Watermia. 
D744=always 
D745=approaching 
D746=animals 
D747=almost 
D748=also 
D749=anything. 
D74A=abolition 
D74B=breath 
D74C=birthday 
D74D=best 
D74E=bring 
D74F=bouquet 
D750=better 
D751=behind 
D752=change 
D753=castle 
D754=called 
D755=comet's 
D756=condition. 
D757=care 
D758=door 
D759=destroyed 
D75A=disappeared 
D75B=discovered 
D75C=dark 
D75D=ever 
D75E=elevator 
D75F=explorer. 
D760=eyes 
D761=first 
D762=fish 
D763=followed 
D764=fountain 
D765=floor 
D766=finally 
D767=father 
D768=flower 
D769=forced 
D76A=forget 
D76B=fate 
D76C=girl 
D76D=gets 
D76E=guess 
D76F=girl's 
D770=house 
D771=hope 
D772=home 
D773=here 
D774=here. 
D775=home! 
D776=happen.... 
D777=houses 
D778=inventing 
D779=last 
D77A=lost 
D77B=language. 
D77C=list 
D77D=life. 
D77E=laborer 
D77F=letter 
D780=looked 
D781=lose 
D782=left-hand 
D783=mushrooms 
D784=make 
D785=mother 
D786=merchants 
D787=meet 
D788=most 
D789=only 
D78A=ocean 
D78B=opened 
D78C=outskirts 
D78D=president 
D78E=please 
D78F=probably 
D790=place 
D791=prison 
D792=pretty 
D793=palace 
D794=right 
D795=really 
D796=returned 
D797=running 
D798=ruins 
D799=right. 
D79A=ruins, 
D79B=road 
D79C=rest 
D79D=stone 
D79E=seem 
D79F=scattered 
D7A0=seemed 
D7A1=softly 
D7A2=soldiers 
D7A3=shape 
D7A4=since 
D7A5=surprised 
D7A6=sure 
D7A7=seen 
D7A8=shouldn't 
D7A9=somewhere 
D7AA=times 
D7AB=they 
D7AC=talk 
D7AD=tell 
D7AE=townspeople 
D7AF=taken 
D7B0=they're 
D7B1=travelling 
D7B2=trying 
D7B3=turned 
D7B4=temporary 
D7B5=than 
D7B6=then 
D7B7=too, 
D7B8=thousands 
D7B9=turn 
D7BA=treasure, 
D7BB=used 
D7BC=until 
D7BD=village. 
D7BE=vampire 
D7BF=while 
D7C0=water 
D7C1=went 
D7C2=wondered 
D7C3=written 
D7C4=woman 
D7C5=wind 
D7C6=years 
D7C7=you. 

0D=?
0E='

20=0
21=1
22=2
23=3
24=4
25=5
26=6
27=7
28=8
29=9
2A=.
2B=,

2D="

2F=:

40=A
41=B
42=C
43=D
44=E
45=F
46=G
47=H
48=I
49=J
4A=K
4B=L
4C=M
4D=N
4E=O
4F=!

60=P
61=Q
62=R
63=S
64=T
65=U
66=V
67=W
68=X
69=Y
6A=Z
6B=/
6C=*
6D=-
6E=(
6F=)

80=a
81=b
82=c
83=d
84=e
85=f
86=g
87=h
88=i
89=j
8A=k
8B=l
8C=m
8D=n
8E=o

A0=p
A1=q
A2=r
A3=s
A4=t
A5=u
A6=v
A7=w
A8=x
A9=y
AA=z

AC= 

C0=[end-text]
CE=[page-auto]
CF=[page-prompt]
D0=[pause-input]
D3=[default]
CB=[new-line]

CCxx moves the text down a set amount of space. The higher xx is the farther down the text is moved.

D1 is some kind of text pointer

D2xx changes the sound that accompanies the text being written.

D5xx changes the delay speed for text that is being written. The higher xx, the slower the speed.

cf40

5 Numbers before color coding:
x position, y position, c7, width, height

C2=[Yellow]
C3=[Gray]
----------------------------------------------
Script editing outline
INTRO

The world was in an age of exploration.

Looking for new lands, man uncovered the relics of ancient cultures.

<EDIT>
Add ellipsis at end.
As time passed, many legends began to surface

<EDIT>
Put ellipsis at beginning and period at end.
A legend from each ruin, a legend from each culture...

Various relics were found in the ruins.

One of the legends told of strange statues in the shapes of spirits.

<EDIT>
Coma to question mark. Change to, “the ruins didn’t say.”
What was a spirit to the ancient people, the ruins don't tell us.

<EDIT>
Wording.
People who entered the ruins, searching for wealth, went in and were never seen again.

<EDIT>
Coma to period. Also the second say should be said. Past tense consistency and all that.
Some said there were traps to protect the treasure, others say it was a
curse.

No one thought these ruins would bring about disaster.

STARTING ADDRESS - 048CF0
ENDING ADDRESS -

SCHOOL

<EDIT>
UNNECESSARY ELLIPSIS
WILL: My name is Will. A year has passed since I went to the tower of Babel
with my father. My father and his party met with disaster. Somehow, I made
it back to South Cape... I still can't believe my father is gone. I'll
never believe it... When I grow up, I'll be an explorer and see the world.
Somewhere, I will meet my father.

TEACHER: That's all for today's lesson. You four do your best not to fall
behind. Demons have appeared outside of town. If you go very far, you must
go with your parents.

SETH: I'll see you guys at the usual place!

<EDIT>
Will doesn’t have a living mother. He lives with his grandpa and grandma. This would be extremely insensitive. Though this would only be apparent to someone who has already played the game.
ERIK: I have to go home first. I'll see you guys there later. If you don't
hurry home, your mother will think that you were kept after school.... Heh
heh heh.

<EDIT>
Change to “See you at the cave by the seashore.”
LANCE: Like always, the cave at the seashore!

<EDIT>
I love foreshadowing.
TEACHER: Oh, Will. Please recite with me. The world shines brightly through
eternity...

SOUTH CAPE - OUTSIDE

<EDIT>
Change to ellipsis to question mark.
MAN: Hey, Will. How many times have I told you not to come up here... You
have a habit of jumping down from places. Well, I guess I can't really stop
you.

DARK SPACE

<EDIT>
This is a lot to swallow at once. How can you explain a temporal rift with a giant talking head in such small space without having it be so precipitous?
GAIA: I am Gaia, the source of all life. I will help you on your journey.
Only one with the Dark Power can see this space. You are the chosen one.
In the dark space you can record a travel journal. Stop there before you
depart.

GAIA: Record what's happened so far?
+ Record
+ Don't Record

If 'Record'

GAIA: Finished recording... Continue your journey?
+ Yes
+ No

If 'Yes'

GAIA: Then go.

If 'No.'

GAIA: Then rest a while.

Back Outside

<EDIT>
I’d like to refrain from breaking the fourth wall if at all possible.
MAN: You look like a fast runner. To run, push the Control Pad twice.

SALESMAN: I travel around to people's houses selling weapons used to fight
demons. We may live in troubled times, but I won't sell a weapon to a
child.

<EDIT>
Should say “alone.” It’s a small town. We can assume people know that Will doesn’t have parents.
TOWN GUARD: Hold it! Many demons are prowling outside the town. Didn't your
teacher warn you not to leave town without your parents?

<EDIT>
Move lately after business for structural reasons for clarity. Also, this is the end of a sentence so there is no need for an ellipsis.
WOMAN: I'm worried. There's been a lot of strange merchants lately doing
business...

<EDIT>
In order to justify the ellipsis the statement should end mid-scolding. Also, portraying Will as more of a child at the beginning of the game does more to make this a coming of age story as well.
WOMAN: Oh, no! What are you doing! This child! Honestly...

<EDIT>
I understand why. Is that supposed to be a complete statement? Combining the last two sentences will resolve this issue.
WOMAN: I feel sorry for Seth. I understand why. He hates to see his parents
fighting every day.

<EDIT>
There are four periods here. An ellipsis followed by a period is unnecessary. Just remove one.
WOMAN: I envy you when I see the sea breeze blowing your hair like that...
Not like mine, under this scarf....

MAN: My astronomer friend said something very strange: a star is
approaching the Earth.

Schoolgirl Section

LEADING GIRL: 1..2..3..4..5..

GIRL: How long have we been playing this?

GIRL: It's strange. This game is like "Red Light, Green Light"...

LEADING GIRL: 6..7..8..9..10!

DOCK

<EDIT>
Consider changing it to “get it up” Everyone loves a well hidden sexual innuendo.
FISHERMAN: Even if I move to another place, I can't pull it up...

FISHERMAN: Gosh, I can't pull it up...

<EDIT>
Should say “I lifted.” Every other message is spoken by the fisherman. Consistency.
DIALOGUE: He lifted the strange teapot.

SETH'S HOUSE

<EDIT>
This sounds like third party narration and has a past tense to it. The narration should be obviously from Will’s point of view and in this case should be in the past participle.
WILL: No sooner was the door to Seth's house opened than a jar came flying
out!

<EDIT>
First exclamation point should be a question mark.
SETH'S FATHER: What's wrong with having a little fun with my hard-earned money!!

<EDIT>
The second sentence should end with an ellipsis, not an exclamation point.
SETH'S MOTHER: It's no joke! That man! I put up with it for Seth's sake,
but if it weren't for him, I'd have left long ago!

LANCE'S HOUSE

WILL: This is Lance's house. He lives here with his frail mother.

LANCE'S MOTHER: Your father has been lost at the Tower of Babel for a year
now... It seems like only yesterday...

ERIK'S HOUSE

<EDIT>
These are Will’s thoughts. WIll shouldn’t refer to himself in the third person during inner-dialogue. Also, what’s with the ellipsis obsession? This game! Honestly...
WILL: My friend Erik lives here. This is the biggest house in South Cape.
Will envied people born to rich families...

<EDIT>
UNNECESSARY ELLIPSIS!
ERIK'S FATHER: Everyone is jealous of this big house... It's nothing. We
moved to this town before anyone else.

WOMAN: It's the little things in life that make you rich or poor. Well,
heard any good stories?

<EDIT>
UNNECESSARY ELLIPSIS!
ERIK'S MOTHER: Don't worry, I'm not on fire. It's just a treatment for my
sore body. Cleaning this big house all day makes my brain ache...

WILL'S HOUSE

WILL: This is my house. The pie that Grandma Lola is making smells really
great.

LOLA: Welcome home, Will. Dinner isn't ready yet. Go outside and play for a
while.

BILL: Coming home at this hour probably means you had to stay after school
again. Ha ha. Excellent! Even if a boy can't study, he should show a little
initiative.

SOME HOUSE

MAN: Mmmm, nice smell. There's no stove, so I'm cooking in this pot.

SEASIDE Cave

<EDIT>
How is this narration from Will's point of view? Rewrite!
WILL: It was natural for the four friends to call this seaside cave their
second home. Usually, when lessons were done at the school, they gathered
there to talk and play games until sundown.

SETH: Ah ha ha. I'm going to win again for sure.

LANCE: What is it, Will? It's late. I'm playing cards with Seth. Wait a
minute.

<EDIT>
Should be rushes not rushed. All narration is present tense for the sake of consistency.
DIALOGUE: Suddenly, Erik rushed in with a desperate look on his face.

ERIK: Ah! News! Big news! The Princess of Edward Castle has run away! They
say she came to South Cape!

<EDIT>
How would lance know Kara? Erik has a crush on her? This doesn’t make sense and needs to be changed entirely.
LANCE: That's all? You came in such a hurry that I thought something
really big had happened! The princess is probably that spoiled girl, Kara..
The one you like so much!

<EDIT>
Take out the liar part. It’s in reaction to the above statement, which needs to be edited.
ERIK: LIAR! Maybe the soldiers will come here looking for her! The soldiers
from Edward Castle look so cool. I want a steel helmet, too.

LANCE: Will, get over here and sit next to Erik.

SETH: I'm not interested in girls. I like adventures better.

<EDIT>
UNNECESSARY ELLIPSIS!
ERIK: And I thought everyone would be surprised...

SETH: Everyone's here. What should we do today?

<EDIT>
Someone else should be mentioning that they haven’t seen it (Seth).
ERIK: I want to see Will's mysterious power. You haven't seen it? He can
move things without touching them.

LANCE: He moved the statue that's in the corner of the cave. Will. Show me
again.

LANCE: Oh! It moved!

<EDIT>
Change to “Man, if I could do that...” This justifies that stupid ellipsis that I’m coming to hate.
ERIK: If I could only do that...

<EDIT>
The conversation about hinted that Seth hadn’t seen Will do this before. Were the translators trying to build in continuity issues? Also, the ellipsis.
SETH: No matter how many times I see it, I'm still amazed. But why can you
move the statue when you can't move anything else...?

<EDIT>
Change to “Now, pick a card, any card.”
LANCE: Next. Pick a card, any card. I'll put the cards face down. Pick the
one you think is the Ace of Diamonds.

LANCE: Pick the one you think is the Ace of Diamonds.

DIALOGUE: Will picks up a card. It is the Ace of Diamonds, of course!

<EDIT>
Obviously a direct translation for Japanese into English. We don’t tend to go “Ahhh!” when we want to congratulate someone.
LANCE: Ahhh! Right!!

<EDIT>
You’re speechless, yet you keep on talking?
Erik: I'm speechless... Hey, Seth. This is some type of psychic power,
right?

SETH: Yeah, it must be some kind of psychic power thing. If I didn't know
any better, I'd think it was magic. Most people have five senses... sight,
hearing, taste, smell, and touch. I think Will's psychic power is some kind
of sixth sense.

<EDIT>
Lance is too well spoken in claiming to be too simple to get what’s going on. His response should be more along the lines of, “What are you talking about?”
LANCE: What Seth says is too complicated for me to understand. Seth. Let's
play one more game.

<EDIT>
Change to, “With your power, I could beat Seth.”
LANCE: One more game with Seth and I'm going home.

Seth: Ah ha ha. I'm going to win again for sure.

OUTSIDE

<EDIT>
Past tense and third person. Both are wrong. Maybe it should be something like, “I didn’t realize it was so late.”
WILL: It was already dark by the time Will left the cave.

WILL'S HOUSE

WILL: The pig's wrecking the room! But why is there a pig in my house?

PIG: Oink oink

<EDIT>
Change “Is this your house?” to “You’re WIll right?” She’d know who he is because she was just talking to Lola and Bill.
KARA: Hamlet! You shouldn't snort at strangers! Is this your house?

WILL: Yeah... so?

KARA: Frankly, you look a little shabby...

<EDIT>
UNNECESSARY ELLIPSIS!
WILL: Well, excuse me...!!

<EDIT>
Not very proper for a princess. Also, since she knows Will’s father is Olman and is lost, then she wouldn’t say something so cruel. Maybe she should introduce herself?
Kara: Your father? Mother? Not here, huh?

KARA: Is this a picture of your parents?

<EDIT>
This ellipsis isn’t unnecessary, just unnecessarily long.
WILL: My father's an explorer, he.....

KARA: I know. Olman, the explorer. They say he was lost.

WILL: He'll come back some day.

<EDIT>
There should be some delays here. And perhaps worded a bit better. It just doesn’t seem to fit.
KARA: Are you sad? ... No? I'd be sad, if it were me. I'm sorry...

KARA: Anyway, is there a piano here?

WILL: No, there isn't! But Grandma Lola is a great singer.

<EDIT>
No need for the double exclamation points.
KARA: They're singing upstairs now. They have such loud voices!!

<EDIT>
Get rid of the opera and the ellipsis and make it “When I sing I lose track of the time, so dinner isn’t ready yet.”
LOLA: Welcome home, Will. When I sing opera, I lose track of the time...
Dinner's not ready yet.

BILL: Oh, my! I haven't sung like this in a long time. Your grandmother
Lola used to be a singer. I fell in love with her voice. That's why I
married her.

<EDIT>
Get rid of the double exclamation points. Change the last two sentences to something to the effect of, “Will, did you meet Kara yet? She was just singing with us...”
LOLA: Ah ha ha. Oh, you!! Bringing up a thing like that! Will, you
shouldn't be surprised to hear that. The girl who was singing with me a
minute ago...

VOICE (KARA'S): No-o-o-o-o!!!

DIALOGUE: A scream from downstairs!

BILL: It's that girl screaming!!

SOLDIER: Princess! I've been looking for you!

KARA: I don't know you. Be gone!

SOLDIER: What are you saying? If I don't take you home, I'll lose my head?

KARA: What do I care if you lose your head?

SOLDIER: Princess! Do you think I have nothing better to do than chase you
down? I must take you home. It's the King's orders!

<EDIT>
Melodramatic. She should thank Lola and Bill rather than give away a romantic interest in Will. Things don’t need to be so obvious.
KARA: I'm sorry I lied to you. I'm King Edward's daughter, Kara. Will. I
feel as though we've met before, as if we were good friends.

[Soldiers take Kara away and Hamlet follows. Both Bill and Lola sit down at
the table.]

<EDIT>
Wow, this line is stupid.
BILL: So, that girl likes to play practical jokes. Heh heh heh.

LOLA: Edward castle... There's a big viaduct under the castle. Your
grandfather designed it.

WILL: What! Really?

BILL: I used to be an architect.

BILL: There's a prison under the castle. It's built like a maze to keep
prisoners from escaping. I feel bad that I built a prison where people
disappear and are never heard from again.

LOLA: Enough serious talk. Let's eat dinner. I made a delicious pie. Let's
sit at the table upstairs.

BILL: Will, do you think Lola's meals have been a little strange lately?
Last night, licorice and rice. Before that, mouse fritters. I can't stand
it anymore! Sometimes old people, if they're surrounded by problems, get a
little forgetful. Maybe there's something bothering her that she can't talk
about...

<EDIT>
WIll’s point of view, should be first person.
WILL: We sat down to a feast of snail pie... with whipped cream! I only got
one piece, but Grandpa Bill ate half the pie. That night Will dreamed that
Kara and he took a journey around the world...

DIALOGUE: And the next morning something began to happen...

[Downstairs.]

BILL: I had more snail pie for breakfast. I left you a slice.

LOLA: Good morning, Will. A letter has come for you from King Edward.

DIALOGUE: This is what is written in the letter.

Bring the Crystal Ring from Olman's things to Edward Castle.
- King Edward.

<EDIT>
Should be song not spell. Lol hummed a sweet melody should be in narration text color.
LOLA: I've been in a bad mood ever since I saw this letter. Oh, Will. I'll
teach you a spell. When I'm upset, humming this tune makes me feel better.
Lola hummed a sweet melody.

<EDIT>
First person perspective.
WILL: That's pretty. Even though Will had never heard it before, it seemed
oddly familiar.

<EDIT>
Will learned Lola’s melody.
DIALOGUE: You've learned Lola's melody.

LOLA: Be careful.

<EDIT>
UNNECESSARY ELLIPSIS! Also, change the ‘we’s to ‘you’s and could to should.
BILL: A crystal ring...? Never heard of it. There's something in the
luggage your father, Olman, left behind. Maybe we could go to Edward
Castle. We could see the princess. Heh heh.

-------------
SEASIDE CAVE
-------------

LANCE: It's a day off from school. Let's have some fun.

----------------
OUTSIDE- Leaving
----------------

TOWN GUARD: King Edward has summoned you to the castle? Well, just be
careful.
----------------------------------------------
To do:
Check for grammatical, punctuation, tense and other syntactical errors
Find contextual and continuity issues
Pose possible corrections
Work in James Lovelock’s Gaia Theory in greater detail (Where all life is a single developing organism)
Add more historical and mythological context without diluting the character driven plot
Jason Tandro
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Post Posted: Post subject:

... you people are so much smarter than me.

:eek:
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Post Posted: Post subject:

Wow....you're gonna proof-read the whole game? I would not have the patience for a task that big, Anclunn.

You have my awe. :D
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Post Posted: Post subject:

you're going to fix the entire script like that?

you are a god(dess) :D
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Post Posted: Post subject:

Is there a way I can attach files to a post? I'd love to keep people abreast of my progress with script updates, and later on (when I insert the final script revision) some videos and an .ips file.
Jason Tandro
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Post Posted: Post subject:

anclunn wrote:Is there a way I can attach files to a post? I'd love to keep people abreast of my progress with script updates, and later on (when I insert the final script revision) some videos and an .ips file.
Well if you mean physically store them on TE, then no. But you can always link to them after storing them on an online backup website such as sendspace and rapidshare.

Code: Select all

[url=your url here]Your text here[/url]
Also if you want a free 40 MB of online storage, create a Webs account.
I like sendspace, personally. $6.99 per month for 5 GB of storage. Pretty decent deal.
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Post Posted: Post subject:

I apologize for the post spamming here, but I need to raise my post count to 10 so that I can post url links...
anclunn
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Post Posted: Post subject:

I apologize for the post spamming here, but I need to raise my post count to 10 so that I can post url links...
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Post Posted: Post subject:

I apologize for the post spamming here, but I need to raise my post count to 10 so that I can post url links...
anclunn
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Post Posted: Post subject:

I apologize for the post spamming here, but I need to raise my post count to 10 so that I can post url links...
anclunn
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Post Posted: Post subject:

I apologize for the post spamming here, but I need to raise my post count to 10 so that I can post url links...
anclunn
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Post Posted: Post subject:

Well here's a link to the script hat I'm using to outline my changes to the game.

http://www.gamefaqs.com/snes/588383-ill ... faqs/32808

As I share completed sections of the script, refer to this document for comparisons to see what changes were made.
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Post Posted: Post subject:

Anclunn, why couldn't you have just posted in several other topics instead of spamming this one? Just an FYI- spamming is quite frowned upon in these parts- unless, of course, you're in SPAM central or Jason Tandro. :-D
"Oh, if you see him coming get away if you can. Just keep on running, run as fast you can. He's a dangerous, dangerous man. And he's out tonight. And he's watching you. And he knows your house. Ki ki ki ma ma ma. No, don't turn out the light. Yeah causes hes back. He's the man behind the mask. And he's out of control." -Alice Cooper
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Post Posted: Post subject:

SoulBlazerFan wrote:Anclunn, why couldn't you have just posted in several other topics instead of spamming this one? Just an FYI- spamming is quite frowned upon in these parts- unless, of course, you're in SPAM central or Jason Tandro. :-D
Oooh, me-ow.... :lol:

Hey Jase, are you gonna let him get away with that? :P
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inferiare
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Post Posted: Post subject:

I'll let it slide, since it wasn't too many repeat posts, and it was confined to one topic. That said, it's also a good resource for us, so... it should be all right.

But you should stick around and post as well, we like new people! :D
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Presia firle anw faura,
van futare parge iem...
Melenas.
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