I'm Fazermint. This is my Soul Blazer review. And it's juicy!
Just to make it clear, I have yet to play the sequels to this game, so this review does not contain any comparison. I started out with the first game of the series, as it appeared logical to me. I also didn't scale the different categories in scores, because that seems pointless to me. What's an 8 for one is a 6 for another.
And as much as I'd like to make a video of myself talking about it while walking to random destinations (like Jason did
Gameplay:
My first impression of Soul Blazer was that it was... weird. The monsters spawned from tiles on the ground, one by one, and all you had to do was find a spot where you could stand still and kill them off. But the concept of releasing souls in order to rebuild the world kept me interested, so I kept playing the game. After a while I got used to the combat system, and I didn't mind it anymore. The game became more and more interesting as the plot developed. Not that the plot was not very intriguing, though. As any good RPG, soon the secret items popped up. I spent time looking for the Emblems and Red-Hot items. The emblems were really obscure, requiring me to walk on a certain tile to randomly pick it up. As I like to complete games 100%, even on my first playthrough, I used a FAQ to find them. Anyway, my final impression of this game is that it's a good game to add to the collection. It's different than most RPG's, which gives you something new to chew on. Once you get used to the combat system, it's an entertaining game.
Plot:
You're an avatar/deity/something, taking orders from the Master (AKA Gaia). Your mission is to save the world. And that's pretty much it. There is some consistency in the plot with Dr. Leo, but it seems to have been made up in less than one workday. I'm gonna have to bash Soul Blazer at this point, because I really love the intriguing story lines in RPG's. Take Final Fantasy VII, for example. Best story ever! The intensity of the story kept me coming back to replay it. I play through it at least once a year. No joke. It's become a tradition.
Boss fights:
Yes, boss fights have their own section. That's because boss fights are just about the coolest part of the game. And the boss fights in Soul Blazer did not disappoint. At first they seem hard, some times impossible, but it's all about figuring out their pattern and exploiting that pattern. That makes you have to use your brain for a minute, and I like that much better than mindless attack button spamming. The only beef I have with the boss fights is that you lose all your gems when you die. And die, I did.
Graphics:
Ok, we're talking about a SNES game from 1992 here. The graphics can't be expected to be all that great. The graphics were not below average, the walking animation is neatly done. Since it's a bird-view game, we can't expect the backgrounds to be awesome, simply because there is no opportunity for it. Graphics are all right, nothing special but not bad either.
Sound:
As much as I like catchy SNES tunes, Soul Blazer did not spellbind me with its music. This is simply because now, when I've finished the game, I remember very little of the music, while the tunes usually stick to my head for a while after finishing a game. The sound effects weren't too shabby, but I certainly won't remember Soul Blazer for its sound features.
Final words:
Soul Blazer is an entertaining game, and it's worth your time. However, Soul Blazer did not become one of my favorite games. That's because there are so many great RPG's out there, functioning as hard competition. As much as I enjoyed the game, I think playing the sequels will quench my thirst, and I probably won't play the game again any time soon. I also don't have the nostalgia value that this game holds for the ones that played it in their youth, this is my first time playing it. I hope you enjoyed reading my review, feel free to comment if you agree or disagree.













