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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
Joined: 04 Dec 2004
Posts: 6383
8,090
Location: Tiptoeing the line between confidence and arrogance.
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
Joined: 04 Dec 2004
Posts: 6383
8,090
Location: Tiptoeing the line between confidence and arrogance.
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Jason Tandro Posted: Fri Jul 16, 2010 1:25 am Post subject: |
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Jason Tandro
Soul Schism Games, Head Programmer
Map Design: Great
Event Design: Master
Database Design: Excellent
Balancing: Great
Freedan
Soul Schism Games, Programmer
Map Design: Great
Event Design: Excellent
Database Design: Great
Balancing: Good
Neph
Trainee Programmer, Level 2
Map Design: Great
Event Design: Great
Database Design: --
Balancing: --
---
Scores Go:
--, Okay, Good, Great, Excellent, Master
This is relative to my own level of skill.
If I rate you "Poor" it is only because you are not trained yet, so don't sweat it.
If I rate you "Great" I consider you fully competent in the subject.
If I rate you "Master" I consider you at my level of skill and perhaps even a shade more skillful.
[Edit: I added what I would grade myself in these areas.] _________________ Support me on Patreon!
Rest in peace, old avatar.
Last edited by Jason Tandro on Sat Sep 24, 2011 2:21 am; edited 7 times in total |
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Freedan
Level 19: Soul Blazer Rank: Resident
Joined: 15 Feb 2005
Posts: 3856
10,167
Location: Ontario, Canada
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Freedan Posted: Fri Jul 16, 2010 1:32 am Post subject: |
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I'll get those to Excellent or higher in future lessons. _________________
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
Joined: 04 Dec 2004
Posts: 6383
8,090
Location: Tiptoeing the line between confidence and arrogance.
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inferiare
TerraEarth Historian
Level 20: Guardian of Pandora Rank: Administrator
Joined: 13 Dec 2004
Posts: 6792
14,507
Location: Under a rock, which is under a bigger rock...
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inferiare Posted: Fri Jul 16, 2010 4:15 am Post subject: |
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...I think you forgot I signed up for it too. _________________
Presia firle anw faura,
van futare parge iem...
Melenas. |
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
Joined: 04 Dec 2004
Posts: 6383
8,090
Location: Tiptoeing the line between confidence and arrogance.
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inferiare
TerraEarth Historian
Level 20: Guardian of Pandora Rank: Administrator
Joined: 13 Dec 2004
Posts: 6792
14,507
Location: Under a rock, which is under a bigger rock...
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inferiare Posted: Fri Jul 16, 2010 8:46 pm Post subject: |
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No. The last stuff I got was back in October of last year. Unless I had to re-sign up, which... uh, that wasn't really noted so. _________________
Presia firle anw faura,
van futare parge iem...
Melenas. |
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
Joined: 04 Dec 2004
Posts: 6383
8,090
Location: Tiptoeing the line between confidence and arrogance.
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Jason Tandro Posted: Fri Jul 16, 2010 9:24 pm Post subject: |
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inferiare wrote: | No. The last stuff I got was back in October of last year. Unless I had to re-sign up, which... uh, that wasn't really noted so. |
Ah. Well I changed the format. Don't worry, I'll hook you up! Sorry about that confusion! _________________ Support me on Patreon!
Rest in peace, old avatar. |
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
Joined: 04 Dec 2004
Posts: 6383
8,090
Location: Tiptoeing the line between confidence and arrogance.
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Jason Tandro Posted: Sat Jul 17, 2010 6:18 am Post subject: Eureka Tip of the Day- Maps |
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Eureka Tip of the Day- Maps
Tip: General Map Stylization
There are a few schools of thought when it comes to interior map design.
Tilt View
My personal preference. You see the room as if viewing from a 45 degree angle. You see the front walls and the back walls. The sides you only see the top of the roof (for an example see the Library or Guide's House in the demonstration or any of the buildings in TerraEarth: Absolute).
Bird's Eye View
View the interior as if from above. You see no walls, just the roof tops, creating a box around the actual map.
Maximum Space
Borders of the map are ignored and exits are called out by a bit of rug or a different tile. My least favorite, but hey: different strokes...
As for exterior design the sky is pretty much the limit as far as views go. o with what feels best for you! _________________ Support me on Patreon!
Rest in peace, old avatar. |
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
Joined: 04 Dec 2004
Posts: 6383
8,090
Location: Tiptoeing the line between confidence and arrogance.
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Jason Tandro Posted: Tue Jul 20, 2010 10:29 pm Post subject: |
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Eureka Tip of the Day- Treasure Chests With Multiple Items
You want a treasure chest with more than one item in it? That's easy.
1. Create a Treasure Chest quick event.
2. Double-click on the event in the Event Editor.
3. Add event commands as necessary for each item you want the chest to contain.
4. Be sure to change the text as well! _________________ Support me on Patreon!
Rest in peace, old avatar. |
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
Joined: 04 Dec 2004
Posts: 6383
8,090
Location: Tiptoeing the line between confidence and arrogance.
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Jason Tandro
The Undying TE Fanatic
Level 20: Guardian of Pandora Rank: Moderator
Joined: 04 Dec 2004
Posts: 6383
8,090
Location: Tiptoeing the line between confidence and arrogance.
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Freedan
Level 19: Soul Blazer Rank: Resident
Joined: 15 Feb 2005
Posts: 3856
10,167
Location: Ontario, Canada
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Freedan Posted: Sat Feb 19, 2011 1:30 pm Post subject: |
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Woo! Programmer!
Hopefully, I won't drag my feet so much getting through the rest of the lessons. _________________
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