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Soul Schism Training Program

 
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Jason Tandro
The Dungeon Master

Level 19: Soul Blazer
Rank: Moderator



Joined: 04 Dec 2004
Posts: 4575
Gems 4,429
Location: Tiptoeing the line between confidence and arrogance.

PostPosted: Fri Jul 16, 2010 1:23 am    Post subject: Soul Schism Training Program Reply with quote

This is the full guide to the training program with lots of things you'll need.

Trainee Progress


Eureka Tips

Maps
General Map Stylization

Events
Treasure Chests With Multiple Items
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"way to derail the topic Jason. oh wait... thats the original topic. never mind" -EverPhoenix


Last edited by Jason Tandro on Tue Jul 20, 2010 10:29 pm; edited 3 times in total
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Jason Tandro
The Dungeon Master

Level 19: Soul Blazer
Rank: Moderator



Joined: 04 Dec 2004
Posts: 4575
Gems 4,429
Location: Tiptoeing the line between confidence and arrogance.

PostPosted: Fri Jul 16, 2010 1:25 am    Post subject: Reply with quote

Jason Tandro
Soul Schism Games, Head Programmer

Map Design: Great
Event Design: Master
Database Design: Excellent
Balancing: Great


Freedan
Trainee Programmer, Level 5

Map Design: Great
Event Design: Okay
Database Design: Okay
Balancing: Good


Valerie Valens
Trainee Programmer, Level 2

Map Design: Good
Event Design: Good
Database Design: --
Balancing: --


inferiare
Trainee Programmer, Level 1


Neph
Applicant


---

Scores Go:

--, Poor, Okay, Good, Great, Excellent, Master

This is relative to my own level of skill.

If I rate you "Poor" it is only because you are not trained yet, so don't sweat it.

If I rate you "Great" I consider you fully competent in the subject.

If I rate you "Master" I consider you at my level of skill and perhaps even a shade more skillful.

[Edit: I added what I would grade myself in these areas.]
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"way to derail the topic Jason. oh wait... thats the original topic. never mind" -EverPhoenix


Last edited by Jason Tandro on Tue Jul 20, 2010 10:32 pm; edited 3 times in total
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Freedan
Level 19: Soul Blazer
Rank: TerraEarth Resident



Joined: 15 Feb 2005
Posts: 3481
Gems 8,609
Location: Ontario, Canada

PostPosted: Fri Jul 16, 2010 1:32 am    Post subject: Reply with quote

I'll get those to Excellent or higher in future lessons. Cool Guy
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Courtesy of Jason Tandro. Cool Guy
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Jason Tandro
The Dungeon Master

Level 19: Soul Blazer
Rank: Moderator



Joined: 04 Dec 2004
Posts: 4575
Gems 4,429
Location: Tiptoeing the line between confidence and arrogance.

PostPosted: Fri Jul 16, 2010 3:10 am    Post subject: Reply with quote

Freedan wrote:
I'll get those to Excellent or higher in future lessons. Cool Guy


For only five lessons into the basics, that's phenomenal. You got nothing to be ashamed of. Smile
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"way to derail the topic Jason. oh wait... thats the original topic. never mind" -EverPhoenix
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inferiare
TerraEarth Historian

Level 20: Guardian of Pandora
Rank: Administrator



Joined: 13 Dec 2004
Posts: 5422
Gems 12,253
Location: Under a rock, which is under a bigger rock...

PostPosted: Fri Jul 16, 2010 4:15 am    Post subject: Reply with quote

...I think you forgot I signed up for it too. Mad
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Presia firle anw faura,
van futare parge iem...
Melenas.
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Jason Tandro
The Dungeon Master

Level 19: Soul Blazer
Rank: Moderator



Joined: 04 Dec 2004
Posts: 4575
Gems 4,429
Location: Tiptoeing the line between confidence and arrogance.

PostPosted: Fri Jul 16, 2010 11:15 am    Post subject: Reply with quote

inferiare wrote:
...I think you forgot I signed up for it too. Mad


... Did I not send you the first lesson?
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"way to derail the topic Jason. oh wait... thats the original topic. never mind" -EverPhoenix
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inferiare
TerraEarth Historian

Level 20: Guardian of Pandora
Rank: Administrator



Joined: 13 Dec 2004
Posts: 5422
Gems 12,253
Location: Under a rock, which is under a bigger rock...

PostPosted: Fri Jul 16, 2010 8:46 pm    Post subject: Reply with quote

No. The last stuff I got was back in October of last year. Unless I had to re-sign up, which... uh, that wasn't really noted so.
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Presia firle anw faura,
van futare parge iem...
Melenas.
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Jason Tandro
The Dungeon Master

Level 19: Soul Blazer
Rank: Moderator



Joined: 04 Dec 2004
Posts: 4575
Gems 4,429
Location: Tiptoeing the line between confidence and arrogance.

PostPosted: Fri Jul 16, 2010 9:24 pm    Post subject: Reply with quote

inferiare wrote:
No. The last stuff I got was back in October of last year. Unless I had to re-sign up, which... uh, that wasn't really noted so.


Ah. Well I changed the format. Don't worry, I'll hook you up! Sorry about that confusion! Sad
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"way to derail the topic Jason. oh wait... thats the original topic. never mind" -EverPhoenix
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Jason Tandro
The Dungeon Master

Level 19: Soul Blazer
Rank: Moderator



Joined: 04 Dec 2004
Posts: 4575
Gems 4,429
Location: Tiptoeing the line between confidence and arrogance.

PostPosted: Sat Jul 17, 2010 6:18 am    Post subject: Eureka Tip of the Day- Maps Reply with quote

Eureka Tip of the Day- Maps


Tip: General Map Stylization


There are a few schools of thought when it comes to interior map design.

Tilt View
My personal preference. You see the room as if viewing from a 45 degree angle. You see the front walls and the back walls. The sides you only see the top of the roof (for an example see the Library or Guide's House in the demonstration or any of the buildings in TerraEarth: Absolute).

Bird's Eye View
View the interior as if from above. You see no walls, just the roof tops, creating a box around the actual map.

Maximum Space
Borders of the map are ignored and exits are called out by a bit of rug or a different tile. My least favorite, but hey: different strokes...


As for exterior design the sky is pretty much the limit as far as views go. o with what feels best for you!
_________________


"way to derail the topic Jason. oh wait... thats the original topic. never mind" -EverPhoenix
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Jason Tandro
The Dungeon Master

Level 19: Soul Blazer
Rank: Moderator



Joined: 04 Dec 2004
Posts: 4575
Gems 4,429
Location: Tiptoeing the line between confidence and arrogance.

PostPosted: Tue Jul 20, 2010 10:29 pm    Post subject: Reply with quote

Eureka Tip of the Day- Treasure Chests With Multiple Items

You want a treasure chest with more than one item in it? That's easy.

1. Create a Treasure Chest quick event.
2. Double-click on the event in the Event Editor.
3. Add event commands as necessary for each item you want the chest to contain.
4. Be sure to change the text as well!
_________________


"way to derail the topic Jason. oh wait... thats the original topic. never mind" -EverPhoenix
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