TerraEarth: Beyond- What Platform Should We Use?

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What RPG Maker Version should we use to develop TerraEarth Beyond

RPG Maker 2K
1
33%
RPG Maker XP
0
No votes
RPG Maker VX
2
67%
 
Total votes: 3

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Jason Tandro
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TerraEarth: Beyond- What Platform Should We Use?

Post Posted: Post subject: TerraEarth: Beyond- What Platform Should We Use?

We should determine what platform should be used to develop TerraEarth: Beyond. Flamez says (and I agree) that in terms of design, RPG Maker 2K (and XP for that matter) offer more variety in Tile choices and higher sprite quality. I can go either way, since all the coding is essentially the same, so I will refrain from voting. What does my development team think we should use?

One thing we MUST CONSIDER is that XP will not work on Vista or Windows 7 and I imagine 2K has the same limitations.

[Edit: I have confirmed that 2K will only work on XP or lower... though there may be some roundabout way to do it, and the completed EXE files should work either way.]
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Post Posted: Post subject:

My vote goes to VX. It's what I learned on, and since I use Windows 7, the other two are pretty much out of the question for me anyway. :meh:
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Post Posted: Post subject:

Vista/7 can use older programs by running it in a previous Windows version through a right click command. I honestly don't care since I'm not doing the coding part, but whatever might work best for the actual coding team would be my vote.
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Post Posted: Post subject:

I'd call VX just because it would be a lot more powerful than the others. Also, compatibility.
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Re: TerraEarth: Beyond- What Platform Should We Use?

Post Posted: Post subject: Re: TerraEarth: Beyond- What Platform Should We Use?

Jason Tandro wrote: [Edit: I have confirmed that 2K will only work on XP or lower... though there may be some roundabout way to do it, and the completed EXE files should work either way.]
This is incorrect. I have RPG Maker 2k running on my Windows 7 machine with no issues. Do not base your votes on it not working because it does, and it runs dam well.

Codeing wise its pretty much the same in all versions unless your going into the very technical and mostly unsable sections of your own codeing.

The major differences between the versions are the Battle systems (I believe the three versions we are looking at have very similar systems while 2k3 had a compeletly different system) and art design. Personally I dont like the world and dunegon look of VX. 2K on the other hand (and maybe XP, I have never used the version) ability to change title sets makes for a far more asthetically pleasing look. Im also pretty sure there is still far more support for 2K due to its popularity years ago.

The biggest flaw with VX is the limited pallet. As the dunegone designer I will tell you right now that it will all look the same. There is going to be little variation and it will lead to a bland user experience from an asthertics point of view. My favorite part of VX are how amazing the sprites look and it does destroy the older default styles from 2k.
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Post Posted: Post subject:

@Flamez: My mistake, I did forget that my current computer is using Vista, not 7.

EDIT EDIT EDIT, STARTING POST OVER:

OKAY, FLAMEZ, I GOT THIS!!!!
:-D :-D :-D :-D :-D :-D

There's an App and Script called SwapXT that makes it SUPER EASY to swap out tilesets whenever you need! And it doesn't overwrite the base set on the maps you set it up on!

I put it in the Dropbox, so you can test it out, but seriously it works like a charm. If you're comfortable working with this, I highly recommend we use VX then. That solves the only major downfall of VX without a lot of work!
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