Freedan wrote:but I thought it was a lot of fun.
There's an interesting sentiment.

It was a point I knew I couldn't win.
Pacing which is done via open space (like in Twilight Princess and Wind Waker) is a very subjective sort of pacing.
I like it, and it is most certainly better than pacing via fetch quests (like in Minish Cap and Skyward), but I can't really justify it or, at the very least, do not have the means to at the moment without bullshitting.
And the fact that you couldn't use Epona in the desert and you didn't get the Horse Whistle until you didn't need it anymore was ALSO bullshit.
Fazermint wrote:The way I see it, if you look for flaws in a game, you'll find them. I get the idea that you spent a lot of effort on looking for flaws. That's hardly a healthy way to approach a game. If my assumption is wrong, I apologize.
It's more like I hated the control scheme so much, I couldn't help but be in a bad mood through the whole game. A similar thing happened with Minish Cap and Wind Waker, which I have since replayed and enjoyed. In fact, after I got over how padded and easy Minish Cap was, I was able to enjoy the refinements it made over A Link to the Past's gameplay. Even with Wind Waker, once I was no longer annoyed by the sailing I found a rich and beautiful game that I forgot was there when I finished the game. The problem with Skyward Sword is much like my problem with the two DS titles in that I am not sure I
want to play them again, because it was such a hassle to play them once. Even Spirit Tracks, which I REALLY enjoyed, I have not been able to return to because now that I've finished the game I can't motivate myself to play a game with a control scheme I dislike.
When I eventually do return to Skyward Sword I should be over my bitchiness concerning motion tech, but we'll see when that happens if all I can see is the pretty locales, combat depth, and beautiful music, or if all I notice is the immense padding, backtracking, and lack of exploration.
INCIDENTALLY, you guys should check this out. It's a roundtable discussion of Skyward Sword's strengths and weaknesses. I listened to it earlier and rather enjoyed it:
http://www.gonzoplanet.com/2012/01/26/d ... zo-gaming/