EverPhoenix
HP: 40, FP: 70
STR: 10, INT: 30, SPD: 20
LCK: 10, AUR: 15
Racial Skill: Lorecraft
:!:Location: Lunawi Asgala, Lakeshore
BGM
You find yourself onboard a small river vessel, sailing into the lower port of Lunawi Asgala, the incredible temple city in the middle of the Lunar Caldera. Even through the fog you can see the towering steeples of the stronghold; true of home of magical lore and arcane blessings.
"The damn fog gets worse every day," remarks the haggard looking pilot of your vessel. "Used to just stay in the Misty North, but it keeps creeping up on us. The entire lake will be covered before too long."
You look back down towards the lake. Even with the fog, the red glow of the comet still gives the lake an eerie glow in the twilight. The boat pulls ashore and you pay your fare. The pilot hands back your belongings.
You acquire an Oaken Forge Staff (1d6), Robes (AC: 1), a Map of the Forge, and 50 Gems.
You are at the docks of Lunawi Asgala. You see a set of stairs leading up into the temple proper.
There is a magical reagants shop, a fishmonger and a Ship Master here.
What will you do?
Psychokind
HP: 65, FP: 65
STR: 15, INT: 15, SPD: 30
LCK: 10, AUR: 5
:!:Location: The Gaol, Northern Watchpoint
BGM
You run south along the road alongside your fellow bandits. Taking a look behind you to confirm that none of the Starlit Metropolis guards were foolish enough to follow you into the desert, you slowly change back to your true form. The stars light up the desert sky and the full moon looms overhead.
"That was a rather boring assignment," one of the bandits says. "Next time Borgan had better give us something more enjoyable."
"It was what it was. A simple reminder of who controls the sands. What goes in, and what comes out," you say. "Hand me back me belongings, I tire of this costume."
Your associate hands you your equipment as you take off the Metropolis guard uniform that Borgan had loaned your for your raid.
You acquire an Iron Forge Dagger (1d8), Leather Armor (AC: 2), a Map of the Forge, and 50 Gems.
Your associate heads back inside the city walls of the Gaol and you remain at the Northern Watchpoint. The road north leads to the Metropolis and south leads into the city. The Endless Dunes surround you, East and West.
There is a group of guards, a traveling merchant and a carriage rental here.
What will you do?




