EverPhoenix
HP: 45 / 45, FP: 70 / 70
STR: 13, INT: 36, SPD: 20
LCK: 9, AUR: 14
Racial Skill: Lorecraft
You are carrying:
250 Gems
Oaken Forge Staff (1d6)
Robes (AC: 1)
a Map of the Forge
a Digital Transcriber
a Chimera Access Card
Racial Ability: Lore
A) Comet Fire [FP: 5] - (1d10+2, Fire Damage)
B) Comet Ice [FP:5] - (1d10+2, Ice Damage)
C) Comet Thunder [FP: 10]- (1d12+5, Thunder Damage)
D) Chakra [FP: 5]- (Restore 1d12 HP)
E) Comet Fire II [FP: 10] - (1d12+8 )
F) Comet Lightning II [FP: 10] - (1d12+8 )
G) Comet Cure [FP: 10] - (1d12+8 Healing)
LORE:
A) Scattershot [FP:15] - (1d12 + 2, all targets melee damage)
:?:Location: Scorpio Sector, Chimera Hideout
BGM
You arrive at the Chimera Hideout following the instructions given to you by Psychokind. The tall metal structure which serves as a bar on the ground level has a back-entrance, which you arrive at, holding up the notes that the Captain wanted to the peephole.
Without so much as a ten second wait, the door opens and you are permitted inside, escorted by two thugs.
You are lead through a labyrinthine set of hallways in the basement until you reach the back room where you come face to face with the leader of the Chimera Clan: Chimera himself.
He is a burly, muscular man who stands about 6 feet tall, with spiked green hair and blood red eyes. A few scars line his face and two large daggers rest at his side.
"You're the brain?" Chimera says looking you over. "You've got a bit more muscle than I thought."
You ignore the comment and wait for him to get to the point.
"We need your research notes on the Dark Comet. We're working on something that could be quite useful to us. Now this could have been as simple as you having to re-write a few notes, but you made things more complicated than you needed to. You treated some of my men pretty poorly. So, here's the deal. You hand over the notes and help us gather another piece of the puzzle that we need, and we will let your lovely, um... were you calling her 'research assistant'- go home."
There is a chuckle from the nearby guards at Chimera's joke.
"We need a rare gem from the Terran Keep. It's going to power the device that we're trying to create. So if you're willing to agree to our arrangement, I'll give you the information you need."
You are in the Chimera Hideout. There is Chimera, 6 Thugs and blueprints here.
What will you do?
Psychokind
HP: 70 / 70, FP: 65 / 65
STR: 18, INT: 22, SPD: 30
LCK: 12, AUR: 4
You are carrying:
400 Gems
Iron Forge Dagger (1d8)
Kruzian Dagger (1d12+2)
Leather Armor (AC: 2)
Map of the Forge
Racial Ability: Transform
A) Darkness Tendrils [FP: 10] - (1d12 + 2, Dark Damage)
B) Shadow Daggers [FP: 10] - (1d10 + 5, Melee Damage)
C) Siphon Aura [FP: 5] - (Drain 1d12 FP and HP from an enemy)
:?:Scorpio Sector, Rendezvous Point
BGM
You arrive at the discreet R.V. You notice that neither Mage or Thief are here, but their portion of the reward seems to have been taken already. Only Flamez remains.
"You got a touch delayed, I see. But you did what we paid you for. Causing mayhem and ruckus. Nicely done," Flamez said. He hands you you portion of the earning from the heist.
"A little bonus from what you were promised due to your exceptional performance," Flamez nods.
"Do you have any more work for me?" You ask.
"Well, possibly. Borgan's signed off on this if you choose to accept - you know he and Chimera are actually brothers. Anyways. that researcher fellow you lead to Chimera, Chimera is having him gather one of the jewels needed to complete something that he's been trying to build. But there's another jewel which can only be found in the Trapiga Islands. If you recover this gem, I can tell you that Chimera will pay handsomely for it."
Location: Trapiga Island
Reward: 800 Gems
You must travel to Trapiga Islands south of the desert. Hidden somewhere in the volcanic mountain lies an incredibly rare gem that embodies the element of Fire.
You are at the R.V. There is Flamez here.
What will you do?




