Terranigma 2 - New Engine, Full English Beta

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TheKing2
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Terranigma 2 - New Engine, Full English Beta

Post Posted: Post subject: Terranigma 2 - New Engine, Full English Beta

Hello,

its been a while. Not sure how many remember when I posted my game "Terranigma 2 - The Continuance" about a decade ago.

Well, a lot of time has passed, but I've kept working on it. I eventually ported it from Rpg-Maker to a custom engine, keeping in mind the desire to eventually translate the game to english.

Well, long story short, a pre-release beta for the first part of the game is here (its being release in 3 parts due to overall length), featuring a full english localization:

(UPDATE: Episode 2 just came out as beta, replacing the old Episode 1 with a version containing both Episodes as one experience):
https://www.envile-media.com/filebase/i ... 1-2-8-9-0/

Please keep in mind that the english localization so far has not been tested extensively, so I'm looking for feedback from testers, both for typos/errors as well as general quality. The game in this version features an ingame bugreporter, which can be used to easily submit text-based errors (as well as general issues).

A brief introduction to the game:

I've become a bit lazy over the years with introducing the game, so I'll keep it short. Its Terranigma 2. Probably the only Terranigma 2 that you'll realistically get. If you want to Its matured drastically over the years and is nigh-uncomparble to the RpgMakers 0.3.2 version I made available all those years back. It plays exactly like the original, with the same graphical style, with a ton of improvements. So, if you yearned for a continuation for Terranigma, this is for you.

The story continues where Terranigma ended. There is a whole new world to explore, adding some background to the events of Terranigma as well as creating a whole new lore. You'll get an explanation to Terranigmas (arguably) open ending, and get to see if Arks journey really ended after the defeat of Dark Gaia.

A list of new/improved features:

- New magic system (using runes and replenishing crystals as a resource)
- Completely new damage-calculcation, meaning less extrem effects of being over/underleveled
- Bulbs and gems are more limited, but you get upgrades for major achievements in the game to expand those limits
- A questlog, to keep track of the wastly increased number of both primary and sidequests
- A wide set of customizable options, like colouring of Arks cloths based on his armor; PAL vs NTSC-speed; differently sized variants of the terranigma-font ingame; an entirely new HUD; etc...

------------------------------------

So if you are interested, feel free to check it out and shoot me some feedback. The game is about 12-15 hours in length. Saves will continue to work in future versions of the game, including releases of Episodes 2 and 3 which will appear in the years to follow.
Last edited by TheKing2 on Wed Apr 02, 2025 12:52 pm, edited 1 time in total.
Terranigma 2 - The Continuance... Demo available...
psychokind
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Post Posted: Post subject:

wow dude, you're dedicated :D I had a playthrough somewhere down my watchlist, but I guess this is the old version you're talking about? I already found that one quite impressive!

https://www.youtube.com/watch?v=nAIS9-z ... A&index=17
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TheKing2
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Post Posted: Post subject:

psychokind wrote:wow dude, you're dedicated :D I had a playthrough somewhere down my watchlist, but I guess this is the old version you're talking about? I already found that one quite impressive!

https://www.youtube.com/watch?v=nAIS9-z ... A&index=17
Thanks :) Yes, that one is already very outdated. Its one of the last RpgMaker-Versions, not sure if its the last though. And comparatively, the latest version is even way more advanced, in pretty much every aspect. I wouldn't even have been able to do localization in the RpgMaker, for example :)

If you want a more recent video, here is one:
https://www.youtube.com/watch?v=Yn0pumhuINQ&t=19247s
Albeit it is still not the most recent version.
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psychokind
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Post Posted: Post subject:

maybe this year I'll replace my yearly playthrough with your version then :D just the fact that you replicated the gameplay is really impressive.
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Post Posted: Post subject:

TheKing2 wrote:
psychokind wrote:wow dude, you're dedicated :D I had a playthrough somewhere down my watchlist, but I guess this is the old version you're talking about? I already found that one quite impressive!

https://www.youtube.com/watch?v=nAIS9-z ... A&index=17
Thanks :) Yes, that one is already very outdated. Its one of the last RpgMaker-Versions, not sure if its the last though. And comparatively, the latest version is even way more advanced, in pretty much every aspect. I wouldn't even have been able to do localization in the RpgMaker, for example :)

If you want a more recent video, here is one:
https://www.youtube.com/watch?v=Yn0pumhuINQ&t=19247s
Albeit it is still not the most recent version.
Oh wow, this is a nice showcase. What engine is this in?
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Post Posted: Post subject:

psychokind wrote:maybe this year I'll replace my yearly playthrough with your version then :D just the fact that you replicated the gameplay is really impressive.
Thanks :) I spent a lot of time investigating it in the emulator, and designed my custom-engine to be able to replicate all of the properties in a fitting fashion.
Manibrandr System wrote:Oh wow, this is a nice showcase. What engine is this in?
Thanks! Its a custom made game-engine which I've been developing since 2012. Here is a video of how it looked way back:

https://www.youtube.com/watch?v=R2iS6TWtXDQ

Now its more similar to a Unity/Unreal, while obviously only having the feature-set required for terranigma-style 2d.
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Post Posted: Post subject:

That looks impressive, got any updates to this?
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Post Posted: Post subject:

The game is getting regular updates. Episode 2 is about 50% done, and should hopefully be completed before the next year ends. I'm currently doing engine-maintainence (the engine has an upkeep, as it's a standalone project the needs it's own features to be developed), but I do post regular updates on the project in eigther the forum or the discord (https://discord.gg/ysGnNQJ9zz), where the alpha to episode 2 can be found.
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Post Posted: Post subject:

That's pretty cool!
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Post Posted: Post subject:

A quick update - after about 2 years of development, Episode 2 of Terranigma 2 is now available as a beta!

https://www.envile-media.com/filebase/i ... 1-2-8-9-0/

The Episode has already been tested pretty heavily, but I'm always looking for more players, especially english speakers. Episode 1 and 2 together are massive, boasting somewhere in the range of 45-65 hours of playtime, depending on difficulty and side-quests. The game is also about 75% finished content-wise, and the final Episode 3 should be done in about 1 to 2 years, meaning the full game will be done in the forseable future. Again, anybode who is willing to play in the meanwhile is much appreciated - saves will be compatible once the next Episode, or the full game comes out.

Cheers!
Terranigma 2 - The Continuance... Demo available...
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Post Posted: Post subject:

I can't believe you're still that dedicated! are you still working on this by yourself?
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Post Posted: Post subject:

I can't believe you're still that dedicated! are you still working on this by yourself?
Mostly :) I've started using freelancers for some new sprites, for things that I can't quite do myself. Also, some new music-tracks for some of the cooler new areas, where the Terranigma-tracks don't quite fit. But in terms of just developing the game, yes, it's still just me :D
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TheKing2 wrote:
I can't believe you're still that dedicated! are you still working on this by yourself?
Mostly :) I've started using freelancers for some new sprites, for things that I can't quite do myself. Also, some new music-tracks for some of the cooler new areas, where the Terranigma-tracks don't quite fit. But in terms of just developing the game, yes, it's still just me :D
are you investing your own money into that or are these volunteers? :eek:
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psychokind wrote: are you investing your own money into that or are these volunteers? :eek:
I had volunteers for small things, but had mixed experiences regarding relieability. I moved over to having things done by payed freelancers. I just like being able to have a contract with a set scope and delivery date :) I make a good living working as a programmer, and being able to make Terranigma 2 is a dream come true, so I really don't mind using my own money on that. Besides, I get great value out of it. The new music tracks have been universally praised so far, fitting well into the (amazing) Terranigma sound-track, and I pay about 150$ per piece. So that's really a steal :D
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Post Posted: Post subject:

It's really cool that you've been working on this still. That shows determination.

$150 sounds like a good deal, given that I get paid $200 per track on my music commissions.
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