Posted: Post subject: Creating: RP PunchUp Arena Rules
This topic is started for you to contribute the entire set of official rules that will apply to the RP PunchUp Arena once all rules have been confirmed.
Please reply to this topic with your opinion/addition on/for the official rules. One they're all here, this topic will be cleared and this topic will become a locked document containing all rules for the RP PunchUp.
So, would you please?
_____________
What we have so far:
(please keep checking this post for updated list)
No "god mode" abilities. Example; when someone attacks you directly (and I mean directly... as in "Someone hits someone in the jaw!") you have to take the hit. When not hit directly (as in someone's action was throwing a punch at you and it doesn't connect yet) you can dodge
No ignoring other posters. That's dumb, and defeats the whole purpose.
Guns always do less damage than swords
No more than one action per post (each post = 1 turn) You can use one defending and one attacking in one turn.
No double posting!
No guaranteed hit attacks
Summoning a creature takes up an entire turn
The number you can summon is limited (Limit is now 3 creatures)
When you perform an action, you, yourself, may -not- declare that the target is dead.
Three direct attacks counts a KO
You can regain conscience after 5 posts (turns)
Two (2) KOs will result in death
To revive from death another person must revive you.
Special rules (such as curtain powers and/or facts that belong with the topic of the PunchUp [IE: Battle Royal] )must be stated in the first post of the PunchUp (the topic creator's post)! All other rules may be discarded
All default rules (this list) will be in effect unless stated otherwise in the first post for the PunchUp
Posts/actions in violation of any of the rules can be reported to a mod or admin to be deleted from the PunchUp
If you don't like one or more of these rules, you are free to object to one. Once they "air" for real, rules will not be changed/added/removed unless there is a motion created about it and backed up by enough members.
Last edited by eFlare on Sat Mar 26, 2005 8:56 am, edited 11 times in total.
... "If you doubt, you question. If you question, you understand. If you understand, you know. If you know, you want to know more. And if you want to know more... you are alive."
Location: Under a rock, which is under a bigger rock...
Posted: Post subject:
No "god mode" abilities. IE; when someone attacks you directly (and I mean directly... as in "Someone hits someone in the jaw!") you have to take the hit. When not hit directly (as in someone's action was throwing a punch at you and it doesn't connect yet) you can dodge.
Sorry, that just really bothers me when I'm roleplaying on AIM/Yahoo/MSN.
Presia firle anw faura,
van futare parge iem... Melenas.
No ignoring other posters. That's dumb, and defeats the whole purpose.
We might consider keeping it to actual physical attacks too, instead of ramming people's faces in to other people's crotches and giving them a face full of Johnson.
I have a rule here - Guns always do less damage than swords. XD (Rules of RPG)
Another one would be - no more than one action per post, no guaranteed hit attacks, no sudden summoning of plasic monsters (Looking at you DPit) unless you spend a turn doing so, and even so, the number you can summon is limited.
--- "Pintarse la cara, color esperanza,
tentar al futuro con el corazón!"
When you perform an action, don't declare that the target is dead. Let them react to the action. I'm sure common sense will prevail, and they won't avoid it every time.
The top post (mine) will constantly be updated with your ideas and rules. Please pay close attention to it. If you see something you don't like let people know so it can be changed before these rules become official. Once they "air" for real, rules will not be changed/added/removed unless there is a motion created about it and backed up by enough members.
... "If you doubt, you question. If you question, you understand. If you understand, you know. If you know, you want to know more. And if you want to know more... you are alive."
for the one action per turn, it should be one defensive action and one offensive action, because if you only get one action, then you might be constantly defending and never gat an attack in.
Location: Under a rock, which is under a bigger rock...
Posted: Post subject:
Alright people, like in eFlare's top post, if anything is in violation, tell me (if I'm on) or send a PM to either one of us to delete the post in question.
Presia firle anw faura,
van futare parge iem... Melenas.
Rules have been aired! Check this topic.
You cannot reply to this topic! A suggestion for change of the rules can be submitted to rainichan or eFlare, we will review your case and see weither it's doable or not.
... "If you doubt, you question. If you question, you understand. If you understand, you know. If you know, you want to know more. And if you want to know more... you are alive."