The Pro's and Con's of Resident Evil 4
- SoulBlazerFan
- Resident Resident Evil Nerd
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The Pro's and Con's of Resident Evil 4
(Although it's been out for a month now, I've felt oblidged to write up a quick review of the game)
I've been playing games for years now. I've found some games, though pretty weak, I became enveloped in them, to see them out, or to just say I have beaten it. It's fun as hell to do- but, not everything fun is usually all that good. Case and point: Resident Evil 4.
Don't get me wrong. It's probably the single greatest Capcom game ever produced (I can't say anything for the Devil My Cry series, as I have not played any of them) however, the game has many varied flaws, and it's something that comes down to what works: Formula.
The first three Resident Evils, in my opinion, were brilliant examples of how a game can be old yet still stand the test of time. Zombies are never gonna go away, we'll always have a reassurgence at some point. However, Resident Evil 4's first flaw is the loss of the zombie. The idea of villagers somehow possessed is pretty cool though, and is the basic "Replacement" for the zombies. But I kinda miss the zombies that grab you, and bite you, while blood spurts out as they bite. That would've been something pretty cool to see in the (Yes, THE) best looking game on the market.
However, instead we have villagers who just shake you violently and toss you away.
Also another loss is the crate system, as instead you have an atache case, and any weapon/item can be discarded. Now, only ammo/health/weapons can be placed into the atache case, as everything else (Valuables/artifacts/keys/) have a complete menu of their own.
The actual targeting system takes a little time to get used to, as the other games were basically auto-aim button, and just fire. Add's the difficulty up a notch, but once you've got it down, the game becomes fairly easy enough.
I really don't want to go into any boss battles, but some of them (One of which you take on Two El- Gigante's) was nearly impossible- I was down to two bullets in my handgun (After firing three 100 rounds of machine gun fire, nearly 50 shotgun shells, 20 handgun shots, and about ten grenades (Of various types)
Anyway, some of the boss battles are extremely cool and inventive. The story is as good as they come- something has infected the populus of a town, and a single person is sent in to retrieve the president's kidnapped daughter. The actor's is above par here- Leon's cold, and uncaring of the outside world. The original actress who played Ada (Sally Cahill) returns, and puts on a B+ performance, better than RE 2. The bad guys are a little annoying, but that's no difference from any other RE game. The girl you have to save, as always, has the loudest and most obnoxious voice you could imagine.
All things asside, Resident Evil 4 by all startards is a great game, and a sign of relief, for people awaiting the continuation of the story (After RE: Code Veronica back in 2000), but after all the wait, it's, for the most part, worth it, although I hope zombies are due for a return in the next time.
Controls: 8/10 (The controls during button taping scenes sometimes do not work, but otherwise very good)
Replayability: 6/10 (Secrets, but not enough like RE 2 for multiple play-throughs...)
Story: 7/10 (The usual Resident Evil fare comes again, big disaster, island/town about to explode)
Overall: 7 (Good game and definately worth playing, so, if you can afford it and want to, go out and get it (Or else)
SBiF
I've been playing games for years now. I've found some games, though pretty weak, I became enveloped in them, to see them out, or to just say I have beaten it. It's fun as hell to do- but, not everything fun is usually all that good. Case and point: Resident Evil 4.
Don't get me wrong. It's probably the single greatest Capcom game ever produced (I can't say anything for the Devil My Cry series, as I have not played any of them) however, the game has many varied flaws, and it's something that comes down to what works: Formula.
The first three Resident Evils, in my opinion, were brilliant examples of how a game can be old yet still stand the test of time. Zombies are never gonna go away, we'll always have a reassurgence at some point. However, Resident Evil 4's first flaw is the loss of the zombie. The idea of villagers somehow possessed is pretty cool though, and is the basic "Replacement" for the zombies. But I kinda miss the zombies that grab you, and bite you, while blood spurts out as they bite. That would've been something pretty cool to see in the (Yes, THE) best looking game on the market.
However, instead we have villagers who just shake you violently and toss you away.
Also another loss is the crate system, as instead you have an atache case, and any weapon/item can be discarded. Now, only ammo/health/weapons can be placed into the atache case, as everything else (Valuables/artifacts/keys/) have a complete menu of their own.
The actual targeting system takes a little time to get used to, as the other games were basically auto-aim button, and just fire. Add's the difficulty up a notch, but once you've got it down, the game becomes fairly easy enough.
I really don't want to go into any boss battles, but some of them (One of which you take on Two El- Gigante's) was nearly impossible- I was down to two bullets in my handgun (After firing three 100 rounds of machine gun fire, nearly 50 shotgun shells, 20 handgun shots, and about ten grenades (Of various types)
Anyway, some of the boss battles are extremely cool and inventive. The story is as good as they come- something has infected the populus of a town, and a single person is sent in to retrieve the president's kidnapped daughter. The actor's is above par here- Leon's cold, and uncaring of the outside world. The original actress who played Ada (Sally Cahill) returns, and puts on a B+ performance, better than RE 2. The bad guys are a little annoying, but that's no difference from any other RE game. The girl you have to save, as always, has the loudest and most obnoxious voice you could imagine.
All things asside, Resident Evil 4 by all startards is a great game, and a sign of relief, for people awaiting the continuation of the story (After RE: Code Veronica back in 2000), but after all the wait, it's, for the most part, worth it, although I hope zombies are due for a return in the next time.
Controls: 8/10 (The controls during button taping scenes sometimes do not work, but otherwise very good)
Replayability: 6/10 (Secrets, but not enough like RE 2 for multiple play-throughs...)
Story: 7/10 (The usual Resident Evil fare comes again, big disaster, island/town about to explode)
Overall: 7 (Good game and definately worth playing, so, if you can afford it and want to, go out and get it (Or else)
SBiF
"Oh, if you see him coming get away if you can. Just keep on running, run as fast you can. He's a dangerous, dangerous man. And he's out tonight. And he's watching you. And he knows your house. Ki ki ki ma ma ma. No, don't turn out the light. Yeah causes hes back. He's the man behind the mask. And he's out of control." -Alice Cooper
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- inferiare
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- Axe Kazama
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- inferiare
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- Axe Kazama
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I just bought Final Fantasy Crystal Chronicles
and I was very peed off with the GBA requirement
I was sitting with Rarno and a mate of mine, all our controllers plugged in, waiting for the start screen then after selecting Multiplayer, it says connect your GBA, which was really just a huge kick in the teeth
and I was very peed off with the GBA requirement
I was sitting with Rarno and a mate of mine, all our controllers plugged in, waiting for the start screen then after selecting Multiplayer, it says connect your GBA, which was really just a huge kick in the teeth
You're just a human being, my dear, sweet child
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Bionicle the Game were very disappoinment one for me. It supported to be adventure/RPG or quest game when I saw a '01 trailer but few years later, it changed to short-time platform with little of bosses or not doing something heroic like Zelda. Collect the crystals to unlock secrets? Boring. This whole game wasnt match any of Bionicle things like masks became whole heads or bodies dont look like Lego-type.
'01 trailer, found in mini-cd along with any of marked 2001 toa sets, show a washed canister rest on shore of Mata Nui then blast off the pieces of Onua, Toa of Earth, into beach. Later, he woke up and put himself together. He pick up his mask (my favorite scene) and wander deep into heart of Mata Nui. Message appear and announced about new game and when it's release to public. But it support be out in Fall '01 but it did come out in Winter 2003.
'01 trailer, found in mini-cd along with any of marked 2001 toa sets, show a washed canister rest on shore of Mata Nui then blast off the pieces of Onua, Toa of Earth, into beach. Later, he woke up and put himself together. He pick up his mask (my favorite scene) and wander deep into heart of Mata Nui. Message appear and announced about new game and when it's release to public. But it support be out in Fall '01 but it did come out in Winter 2003.
- Muerte
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yes ... quite annoying ... we were all ready go around in a team on a game we had never played and kick arse ... and out comes this message saying we need gba's and the connectorsAxe Kazama wrote:I just bought Final Fantasy Crystal Chronicles
and I was very peed off with the GBA requirement
I was sitting with Rarno and a mate of mine, all our controllers plugged in, waiting for the start screen then after selecting Multiplayer, it says connect your GBA, which was really just a huge kick in the teeth
It's high time I revised this signature.
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- inferiare
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- inferiare
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- Freedan
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- Muerte
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nope ... just a lotta 'goddamnit' when i get the artifact for an extra heart
... only the first time i didn't get first ... and i still got what i wanted ... extra command slot
... and the reason i didn't get first pick then is cause i didn't read which one i was supposed to be doing ... 'don't use focus attacks' or something ... of course that was all i did other than the odd cure
... pays you to read
It's high time I revised this signature.



