IoG Bugs

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IoG Bugs

Post Posted: Post subject: IoG Bugs

Just had to make SOME kind of topic under my favorite game in the series... Probably my favorite SNES game at that... So, here's a number of bugs I've noticed in the game:

1.One of the doors leading to Ishtar's studio (I don't remember if it;s the entrance to the dungeon, or one deeper in) will make the "door open" noise every time you go near it, even though it's already open.

2.When you're fleeing Edward Castle with Kara, it ar one point refers to her as Karen.

3.Not really a bug, but... Have you ever tried going throuhg the game without getting the Melody of the Wind? If you remember which gold tile to stand on in the Incan Ruins, you don't need to bother playing the song, so you can get by without ever learning it. Oddly enough, the programmers seem to have anticiapted this, because when Sam in the Diamond Mines asks to have the Prison Key and Wind Melody to remember you by, he wo't mention the melody if you didn't get it. Hunh.

I have fun trying to defy game engines. Like letting Kara lead me to the hotel in Freejia, but rather than going inside to get reunited with Lilly, running off on my own to save Eric. It's fun to skip story scenes!
Overwhelmed with gestalt possibilities...
inferiare
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Post Posted: Post subject:

Heh, never tried any of those... I'll have to next time I have a run-through of the game. :D
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Post Posted: Post subject:

#3) That is pretty awesome that they anticipated that D:
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Post Posted: Post subject:

I'll have to try to go through without the melody then.
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Post Posted: Post subject:

It's about time to start another campaign, so I'll be sure to keep an eye out for these things. Maybe I'll do some exploring and look for any others I can find.
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Post Posted: Post subject:

:P And I'm sure Freedan will be ever-present instead of Will, am I correct?
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Post Posted: Post subject:

Whenever possible.

Freedan > Will. :coolthumb:
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Post Posted: Post subject:

And then when you HAVE to use Will, you'll be hissing and booing him, right?
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Post Posted: Post subject:

And throwing stuff at the screen. Maybe hurling insults about how inferior he is too.

"Hey loser! Nice flute!"
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Post Posted: Post subject:

"Hope it doesn't BREAK!"

:-D
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Post Posted: Post subject:

Shame you could never walk around towns as Freedan... they could have made some nice puzzles. Like some area of town kids aren't allowed in, or opposite to that, little kids that won't talk to big scary knights...
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Post Posted: Post subject:

Then Freedan goes postal and starts taking the townspeople hostage, and only agrees to release them when he gets beef jerky. :coolthumb:

Man, I should be designing video game storylines.
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Post Posted: Post subject:

lets face it ... that storyline would be better than most around nowadays
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Post Posted: Post subject:

Unfortunately, that's true. Too often, they rush to get a game out by a certain time, and the game suffers for it. Or they just don't put much effort in to it to begin with. Or it just wasn't a GOOD IDEA to begin with.
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Post Posted: Post subject:

*CoughcoughFinalFantasyMysticQuestcoughcough*

:-D
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