Current Features:
- multi- layer support
- alpha blending support
- static tileset support
- sprite animation support
- supported Texture Formats: TGA, BMP
- supported Resolutions: all 4:3, 16:9 and 16:10
WIP Features:
- animated tileset and ranged tilesets
- texture compression support
- nogo map support
- perspective-based sorting (only draw priority support atm)
Planned Features:
- Message Interface
- Game Content Editor Toolset (at first just a tileset and map editor)
- supported Texture Formats: PNG, compressed textures
- 2D Collision Functionality
- Script Interface
- Pathfinding and AI mapping support
Once most of the basic functionality has been implemented I'll start the first of a series of milestone projects (of which all will result in an individual game) aiming to refine the engines usability. So if one of you feels like contributing in any way (may it be music, graphics, storywriting, or content design) feel free to contact me
well here's a small screenshot of some fun place most of ya should know ^^ ... it isn't much, but what do you expect from a test scene lol? The Tiles are from Terranigma ... the Sprite Animation from SOM, all scaled (16x16->64x64) for aspect ratio testing ... the pic is a composition of 2 background layers (one with the room, one with just the table), a shadow layer and a sprite layer.







