I need the help of someone who has plenty time and may be also good in maths...
I am now at a point in my Projekt Terranigma 2 - The Continuance where I cannot use my old Damage-Formula anymore... so, my question now is, can anyone figuring out the formula used in Terranigma (1) to calculate the deald damage?
It should just contain the Strenght/Atk, Def-Stats and, I quess, Level (becaue the taken/dealt damage decreases/increases rapidly at a new level, even with small stat-changes). I do not need Luck in the formula at all.
Okay, I hope someone can figure it out (well, I don't need a 100% similar one... just one that is some kind of the one in Terranigma). I would give credits in my game. You may write it however you want, I will put it into maker-code. However, here it the code I use now:
self.damage is the damage-output. I really do hope that someone can do this, but if you don't think this is possible or would take to much time, please tell me, I prefer a declining to no answer.
atk = [attacker.atk - self.pdef / 2, 0].max
self.damage = (atk^2)/2 * (20 + (attacker.str^2)/3) / 10*rand(2)
Greetings
The King


