In improving the beta I am putting storyline development and intriguing puzzle-solving/dungeon exploration at the forefront. The problem with this game is since it has been developed (essentially) by the combined ideas of the entire group which keep coming in, my coding is a little jumbled and so when I add new elements it is hard to see what previously existing elements's toes it's stepping on.
So, major update #1:
There will be a pre-release Beta Version 2.0 released on August 1st!
I will take the information you all gather in that time to FIX BUGS ONLY. I can make minor (very minor) changes to additional features and storyline suggestions but mainly I'm working towards wrapping up this project in a nice neat little bow so I can move along to the sequel.
Major update #2 answers a lot of questions and comments I got from the beta:
I am abandoning the "Rank" System and returning to a more orthodox Class system
This will facilitate weapon expertise, skill sets and also take away some of the burden of trying to choose weapons. Freedom is good, but I found that too much choice overpowers you. Also, on the New Character modes you will not have to reach a certain rank to enter towns. Those missions will be treated as ordinary side missions.
Now, alongside the final version of TE:A I have begun development on TerraEarth: Beyond. Here are the first few tid-bits of info:
1. New Playable Characters: Metall Ark, Hydra.7, Lenc, Flamez.
2. An Active-Time Battle System will be employed.
3. The game will take place on multiple planets and have a Star Ocean, Mass Effect, Kingdom Hearts feel to it.
4. Other planets to explore include: Hyrule, Rysun (Jason's home planet), The Demon Realm, and the Dark Comet.
5. The game will have you choose a main character and then have you build a party around that central character.
6. Each character will have an animal companion (familiar), which will have unique skills and puzzle-solving applications.
7. There will be a very complex relationship system which determines the main characters relationship with party members and notable NPCs, as well as party members inter-mingling relationships (although romantic interest is reserved for Freedan and Raini
8. When you enter towns, your party members will wander the town doing their own thing allowing for "Private Actions" based on your affection levels.
And finally the biggest and perhaps most interesting tidbit about this game:
9. There will be .mov cutscenes, most likely filmed in live action.










