How do you make a alteration of these games?
How do you make a alteration of these games?
Is there a specific program you have to used, and how much knowledge is required to make one? I would love to see what I could do with such tools.
- inferiare
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- inferiare
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I've always thought Soul Blazer would be a bit more interesting with the addition of an achievement system. Such things like.
*Going through the game without using a medical herb.
*For reaching levels at increments of 10.
*Defeating individual bosses.
*Find all of a certain set of items (armor, swords, magic)
You get the idea.
*Going through the game without using a medical herb.
*For reaching levels at increments of 10.
*Defeating individual bosses.
*Find all of a certain set of items (armor, swords, magic)
You get the idea.
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Complete the game without dying, or in one sitting? Did that years ago- haven't succeeded in doing it since. I like this idea.Lavos wrote:I've always thought Soul Blazer would be a bit more interesting with the addition of an achievement system. Such things like.
*Going through the game without using a medical herb.
*For reaching levels at increments of 10.
*Defeating individual bosses.
*Find all of a certain set of items (armor, swords, magic)
You get the idea.
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- EverPhoenix
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youd need to remake it from scratch for that, i think.
i dont think any romhacking programs out there can support custom scripting, youd need to use something the game already does. and i dont recall anything like that in the game.
so if you wanted to make those achievements, id say itd need to be a complete remake. soulblazer wasnt the most technically advanced game out there, so RPGMaker XP/VX should be enough. youd need some skills to make the real-time combat system though. we have someone on the boards who did it - TheKing2, his work is Terranigma 2
i dont think any romhacking programs out there can support custom scripting, youd need to use something the game already does. and i dont recall anything like that in the game.
so if you wanted to make those achievements, id say itd need to be a complete remake. soulblazer wasnt the most technically advanced game out there, so RPGMaker XP/VX should be enough. youd need some skills to make the real-time combat system though. we have someone on the boards who did it - TheKing2, his work is Terranigma 2


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Well if you posess the prodigious skill everything is hackable. But I agree with EverPhoenix... you'd probably have to remake it from scratch. How experienced a programmer are you?
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I dunno, I've seen some really impressive romhacks, like those crazy Super Mario World ones, and I don't think those are done with RPG Maker (and yes, that includes the Nico Nico melody stuff too, and I know Super Marisa World falls in that catagory too).

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RPG Maker VX is more for traditional style RPGs... there may be a script online that allows an action combat system, but it would still be more like Star Ocean than Soul Blazer. If you're new to programming, you might look up Game Maker. It does require some basic programming knowledge, but it's still essentially drag and drop coding. RPG Maker is much more simple though.
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- EverPhoenix
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game maker is mostly for platformers, is it not?Jason Tandro wrote:RPG Maker VX is more for traditional style RPGs... there may be a script online that allows an action combat system, but it would still be more like Star Ocean than Soul Blazer. If you're new to programming, you might look up Game Maker. It does require some basic programming knowledge, but it's still essentially drag and drop coding. RPG Maker is much more simple though.
but if you want a soulblazer-style combat system, i think it could well be done in RPGMaker XP - people have modded that thing to death, im sure there would be a real-time combat mod. as i mentioned earlier, TheKing2 did something like that in his Terranigma 2 (check out the thread in this board).
the way id imagine it would be done would be with structs - but i dont know how to do them in rpg maker xp, as i only really make things in warcraft 3.
and as for code, i find its easier to understand whats going on with code than drag-and-drop. maybe im just a nerd, but the method names are generally quite helpful, and the API has everything you need to know about the arguments. if youre not inclined toward code, theres always the GUI option ^^


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Game Maker is generally attributed to 2D Platformers, yes, but it is much more adaptive than RPG Maker, and I've seen RPGs, 3D shooters, Doom Clones, etc, made with Game Maker.
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