TE:DnD- Say Goodbye to the Training Wheels

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Jason Tandro
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TE:DnD- Say Goodbye to the Training Wheels

Post Posted: Post subject: TE:DnD- Say Goodbye to the Training Wheels

Okay folks, I think you've about got the gist of the flow of the DnD.

Round 12 will be the last official Round. After that it will be a straight RP.

If I feel this is too chaotic, I may revert to the Round system, but I want to try it out.

Some new rules that will take effect after Round 12:

1. I am all NPCs. (You must hold actual conversations with me, via PM to get information you need.)
2. Stick to your servers. (You still must devote gameplay to your respective servers).
3. Suggested Options Still Here. (I will still suggest courses of actions, but you are not limited to timed rounds. This will mean more actions for some of you, and less of a rush for others.)
4. The world is yours. (Feel free to explore! You may be rewarded for your vigilance!)
5. Battle Events are still done via PM.

Here are some new formats to be aware of:

1. :!: [PlayerName]
This message is intended for this player. I will PM you with a link to the most recent response if you are not online.
2. :!: Story Event :!:
This message is intended for everybody, and it will reveal key elements of the story, so pay attention to it!

Just remember some basic travel tips and you'll be fine:

Check Quest Houses for quests, shop with each new level, and get lots of information before setting out!

What do you think?
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EverPhoenix
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Post Posted: Post subject:

sounds good. those of us with more free time (like me) will be doing a lot more. nice :D
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Freedan
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Post Posted: Post subject:

It sounds good, and should speed things up quite a bit.

The only concern I have is that people who aren't online every day may be at quite a disadvantage. That could really hold them back, especially if it's not their fault they can't get on.
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Post Posted: Post subject:

I'll probably limit the number of turns you can make per week. I was thinking no more than 5 ACTIONS per week.

ACTIONS include:
1. Moving somewhere in town.
2. Moving to another town.
3. Entering a battle event.
4. Accepting a quest.
5. Actions in a quest.


NON-ACTIONS include:
1. Having a conversation.
2. Reading a book.
3. Watching tutorial vids, resources.
4. Shopping.

In other words you can sit and chat with me as an NPC all day, but when you start doing something that involves moving or questing, you expend turns.
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Freedan
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Post Posted: Post subject:

That sounds more fair. Players can accomplish more at a time, but no one gets an unfair advantage if they happen to have 6 hours to kill.

Sounds good to me. :coolthumb:

Edit: A thought occurs: What if two players (like EP and myself, for example) make conflicting actions? If he were to do something that involves me, and my action is to go somewhere else?
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Jason Tandro
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Post Posted: Post subject:

Parties are done via an agreement between two people. You can't say "EP does this". You can only say what you do.

For instance you could be like:

>I'm heading to North Cape. Come with me EP?

but EP could say

>No heading to Itory Village.

Etc.
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Freedan
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Post Posted: Post subject:

So a case like in our server where I unilaterally handed an item to him only works if he agrees?

Understood. :coolthumb:
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inferiare
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Post Posted: Post subject:

Man, I'm being all serious around here lately, it's weird. :(

Anyway, yeah, the whole "Myself and X go to A" would be godmoding unless it was discussed between the players and all.
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Post Posted: Post subject:

rainichan wrote:Man, I'm being all serious around here lately, it's weird. :(

Anyway, yeah, the whole "Myself and X go to A" would be godmoding unless it was discussed between the players and all.
your true powers as an admin have revealed themselves :D
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inferiare
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Post Posted: Post subject:

EverPhoenix wrote:
rainichan wrote:Man, I'm being all serious around here lately, it's weird. :(

Anyway, yeah, the whole "Myself and X go to A" would be godmoding unless it was discussed between the players and all.
your true powers as an admin have revealed themselves :D
Lol. Ok ok, to make it more Raini-sounding: If you godmode, I will torture you slowly.

Better? :D
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Freedan
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Post Posted: Post subject:

It wasn't serious Godmoding. We were supposed to decide amongst ourselves who got an item; EP didn't care, Chicken didn't answer, so I made the choice and passed it off to someone else as part of my action (which was accepted, and worked in to the story by Jason).

But in the future, I can't do that, which is fine. From now on, whether we care or not, we'll have to decide stuff like that.
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Post Posted: Post subject:

well, lets see how this turns out. im not uber-sceptic, it might just work out fine.
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Jason Tandro
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Post Posted: Post subject:

@Freedan: Well it should be noted in a situation like that "I don't care" = "Yes".

:-D
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Post Posted: Post subject:

Freedan wrote:It wasn't serious Godmoding. We were supposed to decide amongst ourselves who got an item; EP didn't care, Chicken didn't answer, so I made the choice and passed it off to someone else as part of my action (which was accepted, and worked in to the story by Jason).

But in the future, I can't do that, which is fine. From now on, whether we care or not, we'll have to decide stuff like that.
Oh, I know. I know you wouldn't try that on my watch. :D
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