Manibrandr System
Level 19: Soul Blazer Rank: Moderator


Joined: 11 Dec 2004
Posts: 3270
6,999
Location: Hong Kong, China
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Manibrandr System Posted: Fri Feb 16, 2007 4:34 am Post subject: Tales of topic |
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Rebooting this topic.
In the latest news, Tales of Destiny's PS2 Remake had been released not too long ago in Japan. Millions of Tales fans orgasmed in joy.  _________________
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Manibrandr System
Level 19: Soul Blazer Rank: Moderator


Joined: 11 Dec 2004
Posts: 3270
6,999
Location: Hong Kong, China
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Manibrandr System Posted: Sat Mar 03, 2007 7:22 pm Post subject: |
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Bumping this with a MUGEN skillnote I had written for Reid Hershel from Tales of Eternia.
Code: |
-Basic stats-
Life=1120
Atk=106
Def=106
-Movelist-
Maneuvers
- Defensive:
/z + y or b or c - Air Recover (A)
$/F or $/B + b + y - Get up/Roll Fwd/Back (L)
- Movement
F,F - Run Forward (S)
$F,F - Aerial Dash Forward (A)
B,B - Backstep(S)
$B,B - Aerial Dash Backward (A)
Attacks
- Stand:
a - Roundhouse Kick
b - Power Thrust
c - Rising Crescent
x - Forehand Slash
y - Backhand Slash
z - Enchant/Reserved
- Crouch:
a - Sweep Kick
b - Sword Jab
c - Crouch Crescent
x - Forehand Low Slash
y - Backhand Low Slash
z - Enchant/Reserved
- Jump:
a - Butterfly Kick
b - Aerial Plunge
c - Aerial Falling Crescent
x - Aerial Forehand Swing
y - Aerial Downsweep Slash
z - Enchant/Reserved
- Alt:
a - Backwhip (S) - chain after (S) Roundhouse Kick or Power Thrust or Rising Crescent
(C) Sweep Kick or Sword Jab or Crouch Crescent
- Backsweep (C) - chain after (S) Roundhouse Kick
(C) Sweep Kick
b - Whip Thrust (S) - chain after (S) Power Thrust or Forehand Slash
(C) Sword Jab or Forehand Low Slash
c - Dragon Fang Alpha (S -> A) - chain after (S) Backhand Slash or Quick Backhand or Whip Thrust
(C) Backhand Low Slash or Sword Jab
- Dragon Fang Beta (S -> A) - chain after (S) Forehand Slash or Rising Crescent or Power Thrust
(C) Forehand Low Slash or Crouch Crescent
y - Quick Backhand (S) - chain after (S) Forehand Slash or Power Thrust or Rising Crescent
Techs (Cameo)
- Majinken (S) - D,DF,F,x/y ; Standard projectile moves :)
- Souga (S) - F,x/y
- Renga Zan (S)-(S->A) - D,DF,F,x/y
- Sen Retsu Ha (S) - D,DF,F,b
- Raijinken (S) - ~B,F,b ; Counter moves
- Souhazan (S->A->S)-(L) - F,D,$DF,x/y
- Fuuga (Fuu Raijinken) (S) - F,z
- Kuuha Zesshougeki (S)-(L) - B,DB,D,DF,F,b
- Koga Hazan (S->A->S)-(L) - F,D,$DF,x ; Anti-Air attacks, knocks target down.
- Raijin Geki (Actually a non-counter version of Raijin Souhazan) (S)-(L/can juggle if state = L) - B,F,b
- Koga Renzan (S->A->S)-(L) - F,D,$DF,y
- Chiri Sazame (S) - D,DF,F,b ; Wall of thrusts
- Akisazame (S->A)-(A) - $UF,b
- Shu'u Rekkugeki (S->A)-(A) - D,DB,B,x/y
- Rekkuzan (A/S->A) - D,DB,B,x/y ; Buzzsaw attacks!
- Sou Retsuha (Shinkuu Retsuzan) (A) D,DB,B,y+z
- Shinkuu Retsuha (S->A->C)-(A/Can juggle if state = L) - F,D,$DF,b ; Anti-Air Attacks, Launches target into the air
- Shou Reppa (A) - $UF,b+z
- Souhazan (A->C) - F,D,$DF,x/y
- Ho'ou Tenku (S->A->C/A->C)-(A/Can juggle if state = L) - D,DB,B,b ; ATG attack
- Mouko Rengekiha (S)-(L) - B,DB,D,DF,F,x/y ; Koga Hazan x4
- Fuujin Bakufu (S)-(C/S/L->A) - /F,~45z ; Cheap, but very non-damaging move. Lifts the enemy into the air and attacks with wind shear. Will not work on aerial enemies.
Techs (Added)
- Dankuu Kyaku (S->A) - D,DB,B,a ; Standard kick tech
- Mouko Tenshoukyaku (S->A)-(A) - F,D,$DF,a ; Anti-air kick attack, strikes up to 8 times, but not very powerful.
- Gekkou Chou (S)-(L) - D,DF,F,a ; Combination of Butterfly Kick and Somersault Kick.
- Shouryuu Ken (S->A) - F,D,$DF,c ; Fiery Uppercut Slash
- Touryuu Sen (A->C)-(L) - F,D,$DF,y ; Follow up with a 3 slash combo before knocking the target down
- Shinkuu Rensatsu Geki (S) - B,DB,D,DF,F,c ; Toss the enemy up and slash like a madman
Hypers
- Hiou Zetsuenshou (S/C)-(A/Can juggle if state = L) - B,DB,D,DF,F,z+b / Freeform / Consumes 1 power Bar
- Fuujin Fuubaku Satsu (S)-(A->A) - $F,$B,$D,$F,y - / Extended from Fuujin Bakufu. Cannot be executed in freeform. / Consumes 1 power bar
- Ryuko Metsugazan (S)-(A/Can juggle if state = L) - D,DF,F,D,DF,F,y / Freeform / Consumes 2 power bars
- $F,$B,$D,$F,y / Extended from Mouko Rengekiha / Consumes 1 power bar
- Kyokkou Heki (U) - D,DF,F,$D,$F,y / Freeform. Can be executed as a counter or while being attacked, overrides and cancels enemy attacks. / Consumes 1 power bar and 50 life
- Kyokkou Ken (U) - D,DF,F,$D,$F,$D,$F,$D,$F,y / Extended from Kyokkou Heki. Cannot be executed in freeform. / Consumes 1 power bar and 50 life
- Zankuu Tenshou Ken (S)-(S->A) - D,DF,F,D,DF,F,c / Freeform / Consumes 2 power bars.
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Any thoughts? If we could use the spriting skills of a spriter to create all his sprites in SF/GG/KoF-style and a programmer who can write the programming code to put this character together from scratch then we can make this a reality.  _________________
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