In the latest news, Tales of Destiny's PS2 Remake had been released not too long ago in Japan. Millions of Tales fans orgasmed in joy.
Tales of topic
- Manibrandr System
- Level 19: Soul Blazer
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Tales of topic
Rebooting this topic.
In the latest news, Tales of Destiny's PS2 Remake had been released not too long ago in Japan. Millions of Tales fans orgasmed in joy.
In the latest news, Tales of Destiny's PS2 Remake had been released not too long ago in Japan. Millions of Tales fans orgasmed in joy.
- Manibrandr System
- Level 19: Soul Blazer
Rank: Moderator
- Joined: Sat Dec 11, 2004 2:05 pm
- Posts: 3288
- Gems: 7,086
- Location: Hong Kong, China
Bumping this with a MUGEN skillnote I had written for Reid Hershel from Tales of Eternia.
Any thoughts? If we could use the spriting skills of a spriter to create all his sprites in SF/GG/KoF-style and a programmer who can write the programming code to put this character together from scratch then we can make this a reality. 
Code: Select all
-Basic stats-
Life=1120
Atk=106
Def=106
-Movelist-
Maneuvers
- Defensive:
/z + y or b or c - Air Recover (A)
$/F or $/B + b + y - Get up/Roll Fwd/Back (L)
- Movement
F,F - Run Forward (S)
$F,F - Aerial Dash Forward (A)
B,B - Backstep(S)
$B,B - Aerial Dash Backward (A)
Attacks
- Stand:
a - Roundhouse Kick
b - Power Thrust
c - Rising Crescent
x - Forehand Slash
y - Backhand Slash
z - Enchant/Reserved
- Crouch:
a - Sweep Kick
b - Sword Jab
c - Crouch Crescent
x - Forehand Low Slash
y - Backhand Low Slash
z - Enchant/Reserved
- Jump:
a - Butterfly Kick
b - Aerial Plunge
c - Aerial Falling Crescent
x - Aerial Forehand Swing
y - Aerial Downsweep Slash
z - Enchant/Reserved
- Alt:
a - Backwhip (S) - chain after (S) Roundhouse Kick or Power Thrust or Rising Crescent
(C) Sweep Kick or Sword Jab or Crouch Crescent
- Backsweep (C) - chain after (S) Roundhouse Kick
(C) Sweep Kick
b - Whip Thrust (S) - chain after (S) Power Thrust or Forehand Slash
(C) Sword Jab or Forehand Low Slash
c - Dragon Fang Alpha (S -> A) - chain after (S) Backhand Slash or Quick Backhand or Whip Thrust
(C) Backhand Low Slash or Sword Jab
- Dragon Fang Beta (S -> A) - chain after (S) Forehand Slash or Rising Crescent or Power Thrust
(C) Forehand Low Slash or Crouch Crescent
y - Quick Backhand (S) - chain after (S) Forehand Slash or Power Thrust or Rising Crescent
Techs (Cameo)
- Majinken (S) - D,DF,F,x/y ; Standard projectile moves :)
- Souga (S) - F,x/y
- Renga Zan (S)-(S->A) - D,DF,F,x/y
- Sen Retsu Ha (S) - D,DF,F,b
- Raijinken (S) - ~B,F,b ; Counter moves
- Souhazan (S->A->S)-(L) - F,D,$DF,x/y
- Fuuga (Fuu Raijinken) (S) - F,z
- Kuuha Zesshougeki (S)-(L) - B,DB,D,DF,F,b
- Koga Hazan (S->A->S)-(L) - F,D,$DF,x ; Anti-Air attacks, knocks target down.
- Raijin Geki (Actually a non-counter version of Raijin Souhazan) (S)-(L/can juggle if state = L) - B,F,b
- Koga Renzan (S->A->S)-(L) - F,D,$DF,y
- Chiri Sazame (S) - D,DF,F,b ; Wall of thrusts
- Akisazame (S->A)-(A) - $UF,b
- Shu'u Rekkugeki (S->A)-(A) - D,DB,B,x/y
- Rekkuzan (A/S->A) - D,DB,B,x/y ; Buzzsaw attacks!
- Sou Retsuha (Shinkuu Retsuzan) (A) D,DB,B,y+z
- Shinkuu Retsuha (S->A->C)-(A/Can juggle if state = L) - F,D,$DF,b ; Anti-Air Attacks, Launches target into the air
- Shou Reppa (A) - $UF,b+z
- Souhazan (A->C) - F,D,$DF,x/y
- Ho'ou Tenku (S->A->C/A->C)-(A/Can juggle if state = L) - D,DB,B,b ; ATG attack
- Mouko Rengekiha (S)-(L) - B,DB,D,DF,F,x/y ; Koga Hazan x4
- Fuujin Bakufu (S)-(C/S/L->A) - /F,~45z ; Cheap, but very non-damaging move. Lifts the enemy into the air and attacks with wind shear. Will not work on aerial enemies.
Techs (Added)
- Dankuu Kyaku (S->A) - D,DB,B,a ; Standard kick tech
- Mouko Tenshoukyaku (S->A)-(A) - F,D,$DF,a ; Anti-air kick attack, strikes up to 8 times, but not very powerful.
- Gekkou Chou (S)-(L) - D,DF,F,a ; Combination of Butterfly Kick and Somersault Kick.
- Shouryuu Ken (S->A) - F,D,$DF,c ; Fiery Uppercut Slash
- Touryuu Sen (A->C)-(L) - F,D,$DF,y ; Follow up with a 3 slash combo before knocking the target down
- Shinkuu Rensatsu Geki (S) - B,DB,D,DF,F,c ; Toss the enemy up and slash like a madman
Hypers
- Hiou Zetsuenshou (S/C)-(A/Can juggle if state = L) - B,DB,D,DF,F,z+b / Freeform / Consumes 1 power Bar
- Fuujin Fuubaku Satsu (S)-(A->A) - $F,$B,$D,$F,y - / Extended from Fuujin Bakufu. Cannot be executed in freeform. / Consumes 1 power bar
- Ryuko Metsugazan (S)-(A/Can juggle if state = L) - D,DF,F,D,DF,F,y / Freeform / Consumes 2 power bars
- $F,$B,$D,$F,y / Extended from Mouko Rengekiha / Consumes 1 power bar
- Kyokkou Heki (U) - D,DF,F,$D,$F,y / Freeform. Can be executed as a counter or while being attacked, overrides and cancels enemy attacks. / Consumes 1 power bar and 50 life
- Kyokkou Ken (U) - D,DF,F,$D,$F,$D,$F,$D,$F,y / Extended from Kyokkou Heki. Cannot be executed in freeform. / Consumes 1 power bar and 50 life
- Zankuu Tenshou Ken (S)-(S->A) - D,DF,F,D,DF,F,c / Freeform / Consumes 2 power bars.
